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  1. #221
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gormogon View Post
    -snip-
    You'd be incorrect actually. Knowing what all your skills do is all fine and good, but knowing which order to use them in and how to change it up in certain situations, you won't always know what's optimal without doing the math. Even if you don't use a parser, there's still math to figure out how to string things together in the most optimal way. RPGs of this sort are, and always have been, numbers games. Or how about knowing if Skill Speed/Crit/Determination on a given item will boost your DPS over another? You have to see the numbers to figure that out.
    (2)
    Last edited by ispano; 04-05-2014 at 07:39 PM.

  2. #222
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yumi_umi View Post
    So wait, are you terribad for using one or for not using one?
    Which 1 is it! Lol
    but imo if SE just doesn't want it, then that should be a good enough reason for it not to be used in their game.
    It's their game that they made, also its their rules so whatever they say should be absolute.
    They can rule whatever they like, but until they bring the severed accounts of the ffxivapp team (a heavily discussed parser on this forum, and assuming they still play) as well as all the class discussion threads on the forum talking about parser data i'm going to guess that this rule for the majority of its cases is unenforceable, and simply a way to strip players out of their wins while the content is new. I honestly wonder if they will be so "diligent" about t9 in 3 months when the YouTube video is out.

    Now they don't HAVE to do this, it just seems two faced to allow the sort of discussion that can get you banned in game on some months, but not others.
    (0)
    Last edited by Kallera; 04-05-2014 at 07:56 PM.

  3. #223
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by LexSunfire View Post
    and if we really want to get super technical the TOS says "3.3 Profanity and Offensive Language. You may not use profanity or any language that a reasonable person would find offensive. The Game is for players aged 13 and older. You agree to behave accordingly." How many people still curse in the game. OMG CURSING IS A BANNABLE OFFENSE!
    Which is silly, considering that the NPCs in this game curse more than the players do.
    (0)

  4. #224
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ispano View Post
    You'd be incorrect actually. Knowing what all your skills do is all fine and good, but knowing which order to use them in and how to change it up in certain situations, you won't always know what's optimal without doing the math. Even if you don't use a parser, there's still math to figure out how to string things together in the most optimal way. RPGs of this sort are, and always have been, numbers games. Or how about knowing if Skill Speed/Crit/Determination on a given item will boost your DPS over another? You have to see the numbers to figure that out.
    Experience is more reliable than math. Math wont help people understand situational awareness.

    And no RPGs have never been number games. I've done rpgs all my life and not once have I ever given rats behind about em. Common sense does way more in rpgs than number crunching.

    And as for stats, really? You're gonna tell me you need math to know the difference between Skill-Spell Speed/Crit/Determination? I'm glad I don't live in your world. That statement was already pretty depressing for me as is. Especially when you have to justify on the dependence of a mod. Yet that's just me.
    (3)

  5. #225
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Alkimi View Post
    Which is silly, considering that the NPCs in this game curse more than the players do.
    The gremlins in Lost City are extremely rude. Pretty sure if a player said "Go bugger yourself" then they could expect a visit from the GM fairy.
    (0)

  6. #226
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gormogon View Post
    Experience is more reliable than math. Math wont help people understand situational awareness.

    And no RPGs have never been number games. I've done rpgs all my life and not once have I ever given rats behind about em. Common sense does way more in rpgs than number crunching.

    And as for stats, really? You're gonna tell me you need math to know the difference between Skill-Spell Speed/Crit/Determination? I'm glad I don't live in your world. That statement was already pretty depressing for me as is. Especially when you have to justify on the dependence of a mod. Yet that's just me.
    Excuse me? I never said anything about the difference between the stats themselves. I said the difference in DPS between two items with differing secondary stats. Please, do tell me which item of these two:

    Strength 18
    Vitality 20
    Determination 11
    Critical Hit Rate 21

    or

    Strength 18
    Vitality 20
    Skill Speed 15
    Determination 15

    Will give a Monk more overall DPS. The reason people can figure things out like this, is math. One will hit for slightly less, but crit more often, the other slightly more, crit less, but allows weapon skills to happen slightly more often. But which one helps the monk more? And why does it help more? Does more Skill Speed allow them to fit in more abilities outside of their combo chain? Does the crit make up for not being able to fit in more abilities? Regardless of what you think, people use math to figure out which one is better. How do you think people come up with stat priorities?

    And sorry, they are number games. I never said it was required to learn the math behind them or even use it to your advantage, but that doesn't change that they are numbers games. And i'm going all the way back to Pencil and Paper RPGs here. There's more than one side to a game, but at the core of this type of game, is numbers.
    (4)
    Last edited by ispano; 04-05-2014 at 08:56 PM.

  7. #227
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ispano View Post
    snip
    skill speed.

    At least try to make this a mathematical challenge.

    With grease lightning and internal release there's no point in focusing in critical hit over all skill speed. You want your abilities up more than you want the slight boost to critical hit rate.

    You are really making it hard to take this parser thing serious now. It gone from depressing to the sad kind of funny.
    (5)

  8. #228
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gormogon View Post
    skill speed.

    At least try to make this a mathematical challenge.

    With grease lightning and internal release there's no point in focusing in critical hit over all skill speed. You want your abilities up more than you want the slight boost to critical hit rate.

    You are really making it hard to take this parser thing serious now. It gone from depressing to the sad kind of funny.
    Now tell me, at what point does skill speed become a waste, because any good monk will tell you what that point is. If the amount of Skill Speed you get from one item doesn't change your rotation at all, since it's not enough to squeeze in another ability, how do you know it's giving you more DPS than the crit?
    (1)

  9. #229
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ispano View Post
    Now tell me, at what point does skill speed become a waste, because any good monk will tell you what that point is. If the amount of Skill Speed you get from one item doesn't change your rotation at all, since it's not enough to squeeze in another ability, how do you know it's giving you more DPS than the crit?
    ~2.35 recast and the answer is common sense. Crit at 50% come on this is not even elementary. You talk about math but this is anything but math or even theory crafting.
    (1)

  10. #230
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gormogon View Post
    ~2.35 recast and the answer is common sense. Crit at 50% come on this is not even elementary. You talk about math but this is anything but math or even theory crafting.
    It's always about Math, even if you choose to ignore it. You're not telling how you came to that conclusion either. You still haven't said why it gives more DPS, just throwing some numbers out is all you're doing. Oh, and trying to throw out insults with it. I have no problem with people who don't want or like parsers. None at all, I won't call you names or insult you for it either. But that's what you're doing in reverse. You're insulting people who choose to use a tool, that works mind you, because you don't look at the game the same way they do.

    Lastly, You choose the second pair of gloves, but not for the Skill Speed. You choose it for the 4 Determination increase over the other. Determination is more valuable to a Monk than Skill Speed or Crit.

    As for why? Well as you say, it's elementary. Determination gives a boost to all your damage, obviously. Second, too much Skill Speed and you TP starve yourself. Lastly, Crit, with Inner Release and Bootshine, loses effectiveness.

    People didn't just look at the information in game to figure this out. They do testing, and slight variations are not going to be noticed by someone unless they specifically look for them with the proper tools.
    (4)
    Last edited by ispano; 04-05-2014 at 09:30 PM.

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