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Thread: DRG Jump

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  1. #1
    Player
    Eravel's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Eravel Highwind
    World
    Odin
    Main Class
    Lancer Lv 50
    It's probably just that jump itself really doesn't add much in the way of damage, (I *think* it's a 2-5% overall increase when all jumps are kept on CD, but keeping them on CD all the time would probably be inefficient in the long run) and in fights like Titan ex it can very easily get you killed if not timed right. The risks of using it in those kind of fights outweigh the benefit of a tiny amount of extra damage, unless you're very comfortable with the bosses rotation and can easily tell when it's 'safe' to jump. Just my opinion anyway.
    (5)
    Last edited by Eravel; 04-05-2014 at 09:35 PM. Reason: Spelling

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eravel View Post
    It's probably just that jump itself really doesn't add much in the way of damage, (I *think* it's a 2-5% overall increase when all jumps are kept on CD, but keeping them on CD all the time would probably be inefficient in the long run) and in fights like Titan ex it can very easily get you killed if not timed right. The risks of using it in those kind of fights outweigh the benefit of a tiny amount of extra damage, unless you're very comfortable with the bosses rotation and can easily tell when it's 'safe' to jump. Just my opinion anyway.
    Yeah, any % boost in your DPS = Efficient, especially in DPS check phases in fights. This is what separates the good from the bad, timing is part of your "skillset".
    (2)