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Thread: DRG Jump

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  1. #1
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Gormogon View Post
    Because jumps aren't safe with a lot of mechanics. Especially when the game can be unforgiving for messing up once.

    When it comes to boss fights it is best to consider using your "Jump"s as a punishing ability for when they mess up.
    If you know what you're doing, you can safely jump all the time even on Titan. I do that. Sure, you're an idiot if you jump knowing a landslide is coming up, but doing so while landslide has already fixed is a great idea. It's all about timing.
    Not to mentions that jumps give you a GREAT mobility. You can quickly travel over yalms covered in DoT circles, quickly close in on a target when it gets far from you, or swiftly getting out of the way of a big AoE with Elusive Jump.

    It's really only unsafe if you have no idea of what you're doing and just smashing buttons.
    (1)

  2. #2
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I'll admit that I'm not even close to being a top tier DRG, but I try to always include my Jumps in my rotation.

    Impulse Drive Combo-->Debuffs-->Heavy Thrust-->Monk Buff+Blood for Blood-->True Thrust+Vorpal Thrust-->Life Surge-->Full Thrust--> Jump Buff-->Jump-->Spine Dive&Dragon Dive
    (0)

  3. #3
    Player
    Kirosuu's Avatar
    Join Date
    Oct 2013
    Posts
    200
    Character
    Agrias Kirosuu
    World
    Tonberry
    Main Class
    Lancer Lv 50
    i use jump depend on enemy hp which is thrash mob no need to use jump
    for boss Impulse Drive Combo>Phlebotomize>Heavy thrust>Internal Release>True Thrust>BFB>Vorpal Thrust>Power Surge>Full Thrust>Jump>True Thrust>Leg Sweep/Spineshatter>Vorpal Thrust>Life Surge>Full Thrust>Dragondive
    (0)

  4. #4
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    direct burst?no no no, spineshatter dive, dragonfire dive and reverse elusive jump are all gap closers to reduce dps downtime
    (0)

  5. #5
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Depending on the fight you don't want to be weaving Spineshatter into your Rotation. Some fights require a timed Stun for specific interrupts on boss abilities. Using Spineshatter will count towards the DR Timer on the boss.
    (1)

  6. #6
    Player
    CannedGeek's Avatar
    Join Date
    Jul 2012
    Posts
    19
    Character
    Cerisa Lambert
    World
    Brynhildr
    Main Class
    Lancer Lv 84
    I like to weave a Jump in after a True Thrust combo since it about takes up the GCD time, but in some fights it's not the best idea to let yourself get locked into an animation if there's a lot of AOE attacks or something.
    (0)

  7. #7
    Player
    dutiona's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Lanfear Shaitan
    World
    Cerberus
    Main Class
    Lancer Lv 100
    "jump aren't safe", guys... I can't remember how many times jumps saved my ass...
    On titan ex, I got a rez during a landslide, I could not avoid it so I jumped (stunning jump) and instead of being knocked-back I was safe on the boss. This is one of the countless examples I have ... drg that are not used to use their jump are bad because they don't have the reflex to use them when it can save their ass from a mistake. And the deference between being alive and dead for a dd is eveything.
    Dead dd don't do any damages.
    We (drg) are given amazing tools (and very cool), it's a shame not to use them.
    (0)

  8. #8
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I use my jumps all the time.

    I mostly use spineshatter jump as a distance closer though, and save basic Jump and Dragonfire for damaging. But that's just me personally.
    (0)

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 100
    u can jump and still move now , u arent locked in place anymore

    weaving jumps is a huge dps boost (jumps are off GCD)

    life surge >full thrust + power surge > jump for burst dmg , 1300 dmg + 1100 dmg in the same GCD? <3
    (1)

  10. #10
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Depending on the fight, I may keep spineshatter or dragonfire on CD for increased mobility. T6 comes to mind, if you're doing the briar strat since it lowers time in/out significantly, as well as helping get the bee down faster.

    Quote Originally Posted by Warlyx View Post
    life surge >full thrust + power surge > jump for burst dmg , 1300 dmg + 1100 dmg in the same GCD? <3
    2 GCDs worth of time there, and it would be more efficient to use something between power surge and jump, as they're both off the GCD. Doing surge + jump back to back causes you to delay your next on GCD ability.

    Also 1300 full thrust with life surge? I wish I had 110ilvl already, because i90+ with an allagan weapon doesn't even let me do that on trash.
    (1)

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