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  1. #1
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Conjurer Lv 50
    Quote Originally Posted by Rydin View Post
    Ironically enough... 5% of WoW's player base still amounts to more people the FFXI's....
    I didn't play WoW... I'm just sayin
    5% that would quit when they don't add enough stuff in a small amount of time which then they quit also and go back to wow at some point. WoW players quit wow then play something else and return when wow does a patch then they play other game that came out and wait for other wow patch.
    (5)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Zenaku View Post
    5% that would quit when they don't add enough stuff in a small amount of time which then they quit also and go back to wow at some point. WoW players quit wow then play something else and return when wow does a patch then they play other game that came out and wait for other wow patch.
    True... SE needs that 6 million people who bought XIII on console
    (1)

  3. #3
    Player
    Zenaku's Avatar
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    Quote Originally Posted by Rydin View Post
    True... SE needs that 6 million people who bought XIII on console
    That would work remember SE want Final fantasy fan that never play a Online FF before that what they looking at not wow players. SE know wow players would just quit and return back to wow when a new patch come out or there new mmo so what even try.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Zenaku View Post
    That would work remember SE want Final fantasy fan that never play a Online FF before that what they looking at not wow players. SE know wow players would just quit and return back to wow when a new patch come out or there new mmo so what even try.
    Its a good idea to try to appeal to a new market, but i think if they want to hit an offline rpg market, they need to lower the grind, and increase the content/story. This game as it is, is basically just a leveling game. Most people buy offlinerpgs for the story adventure, and progression, which the game is currently lacking. And honestly they talk of WoW and EQ and other styles of current MMOs as their blueprint, those games would not appeal to the main final fantasy market.

    If thats thier market they should have spent all this time creating a gripping story, interesting charachters and stories weaved into the adventure and exploration of the world. Leveling is low on the list of priorities of an offline rpg player, It happens naturally over the course of exploration/adventuring.

    While it seems they want to go the direction of standardized MMOs i think to hit that market they need to go even further away from that.
    (3)

  5. #5
    Player
    Rydin's Avatar
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    Quote Originally Posted by Physic View Post
    Its a good idea to try to appeal to a new market, but i think if they want to hit an offline rpg market, they need to lower the grind, and increase the content/story. This game as it is, is basically just a leveling game. Most people buy offlinerpgs for the story adventure, and progression, which the game is currently lacking. And honestly they talk of WoW and EQ and other styles of current MMOs as their blueprint, those games would not appeal to the main final fantasy market.

    If thats thier market they should have spent all this time creating a gripping story, interesting charachters and stories weaved into the adventure and exploration of the world. Leveling is low on the list of priorities of an offline rpg player, It happens naturally over the course of exploration/adventuring.

    While it seems they want to go the direction of standardized MMOs i think to hit that market they need to go even further away from that.
    SO true... but there is a difference between having a good story and telling a good story
    Kind of like how journalist go where the story is, and even if there is an interesting story to tell.. It would be boringly dull if told by Ben Stein

    Case and point... FFXII in my opinion had a great story. Dalmasca caught in turmoil... Basch, Ashe, Balthier... All really likeable characters...
    But being told from the viewpoint of Vaan (Who had no real business being there in the first place) and narrated by the Marquis Ondore (Who is the video game mix of Ben Steins voice with Charles Dickens overly wordy writing style), the beautiful story that existed was never told in a way befitting it's splendor

    Similarly, Eorzea has rich history and lore, but the lack of later story telling content, Coupled with the poor NPC dialogue (I am only commenting on the English, I can not comment on the entertainment value of the Japanese dialogue) lead to a very poor grasp of the story

    Most of the side quests that tie into the story repeat the same semi-foreboding mild warning so much that they lose impact.

    tl;dr The story is there, it's just being told very slowly...
    (1)

  6. #6
    Player
    Physic's Avatar
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    Quote Originally Posted by Rydin View Post
    SO true... but there is a difference between having a good story and telling a good story
    Kind of like how journalist go where the story is, and even if there is an interesting story to tell.. It would be boringly dull if told by Ben Stein

    Case and point... FFXII in my opinion had a great story. Dalmasca caught in turmoil... Basch, Ashe, Balthier... All really likeable characters...
    But being told from the viewpoint of Vaan (Who had no real business being there in the first place) and narrated by the Marquis Ondore (Who is the video game mix of Ben Steins voice with Charles Dickens overly wordy writing style), the beautiful story that existed was never told in a way befitting it's splendor

    Similarly, Eorzea has rich history and lore, but the lack of later story telling content, Coupled with the poor NPC dialogue (I am only commenting on the English, I can not comment on the entertainment value of the Japanese dialogue) lead to a very poor grasp of the story

    Most of the side quests that tie into the story repeat the same semi-foreboding mild warning so much that they lose impact.

    tl;dr The story is there, it's just being told very slowly...
    i agree it has a story, but its too far between. They need to come up with a new storytelling concept that meshes better with an open world, but still delivers an interesting story. Also the story isnt very well tied to any progression. In an offline game you go from place to place, exploring different areas, dungeons, fighting bosses, etc, each part revealing a bit more of the story. In ffxiv, the story seems to just occur in a box, when you reach some landmark based on your level.

    They should weave story into level progression, as well as dungeons/adventures. A big problem with the side quests they added is most of them dont tell much of a story (related to the overall world and plotline), and dont give you a better understanding of the world. In offline rpgs, a lot of side stories either have to do with your own progression or finding out more about special events or charachters, this is a more useful side story to the game.

    Regardless they need to innovate here, IF their goal is a new market, because ffxi already failed for offline rpg fans by and large. most dont consider it a real FF title, and i doubt they were looking at any MMO really as greatness.

    however if they want to hit the standard mmo market, then this strategy could theoretically work
    (3)

  7. #7
    Player
    Rydin's Avatar
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    Quote Originally Posted by Physic View Post
    i agree it has a story, but its too far between. They need to come up with a new storytelling concept that meshes better with an open world, but still delivers an interesting story. Also the story isnt very well tied to any progression. In an offline game you go from place to place, exploring different areas, dungeons, fighting bosses, etc, each part revealing a bit more of the story. In ffxiv, the story seems to just occur in a box, when you reach some landmark based on your level.

    They should weave story into level progression, as well as dungeons/adventures. A big problem with the side quests they added is most of them dont tell much of a story (related to the overall world and plotline), and dont give you a better understanding of the world. In offline rpgs, a lot of side stories either have to do with your own progression or finding out more about special events or charachters, this is a more useful side story to the game.

    Regardless they need to innovate here, IF their goal is a new market, because ffxi already failed for offline rpg fans by and large. most dont consider it a real FF title, and i doubt they were looking at any MMO really as greatness.

    however if they want to hit the standard mmo market, then this strategy could theoretically work
    Well if you want to use the term "formulaic,"
    (Which I try to stay away from most of the time)
    Most things (Games, Movies, Television shows)
    have to grab you in the first 10% of the game and just pound your face with epic....
    I am going to say this and it could be widely flamed.....
    But the R46 story quest could (or should) have been the R20 quest.... Because up to that point you really haven't done anything, learned anything, seen anything worthwhile
    It was epic and big... but in the way that most opening cutscenes are big
    Or how the end of disc 1 was epic in the multi-disc days
    It was a beginning....
    How can a game end with a beginning....
    You can say "thats not end game"
    But it is indeed the end of FFXIV as we know it... that is all we have....
    I just think it could have come sooner and expanded outward from there
    (2)