They didn't really talk about what is or isnt going to be in 1.18 or 1.19. They just spoke mainly about where the game came from since release.

They didn't really talk about what is or isnt going to be in 1.18 or 1.19. They just spoke mainly about where the game came from since release.
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1.18 and 1.19 looks like it's going to be major changes to the battle system, along with few other patches most likely to keep on updating/modifying what will be added in these two. Was interesting to see YoshiP talking about jobs and bringing up Full Party for Raids... maybe hint saying jobs will be in 1.18 along with raids? so we can try it out?? we'll see soon![]()
This is bound to rise some crack-pot-theories for sure but I'd really like to know what they mean by saying they'll revamp the MAP?!
The eternal optimist in me says that yes they'll FINALLY put some FANTASY in this game filled with boring realistic plains that don't look like a FF game at all.
BUT and this is a big but; maybe it's just A) tweaks to the actual map-screen and it's UI OR collision tweaks to environments.
I'm trying hard not to assume anything until they state this in some clear way and show pictures of what they're doing.
Until them I'm thinking this might mean that they're probably saving memory by using the same assets but scaling the copy pasted elements by code so that they'd look less alike.
I didn't see the Kanji for (paper) map in that answer anywhere so at least that gives me hope =)

I think it's a response to this thread. As in, something on a large scale like completely changing the terrain.This is bound to rise some crack-pot-theories for sure but I'd really like to know what they mean by saying they'll revamp the MAP?!
The eternal optimist in me says that yes they'll FINALLY put some FANTASY in this game filled with boring realistic plains that don't look like a FF game at all.
BUT and this is a big but; maybe it's just A) tweaks to the actual map-screen and it's UI OR collision tweaks to environments.
I'm trying hard not to assume anything until they state this in some clear way and show pictures of what they're doing.
Until them I'm thinking this might mean that they're probably saving memory by using the same assets but scaling the copy pasted elements by code so that they'd look less alike.
I didn't see the Kanji for (paper) map in that answer anywhere so at least that gives me hope =)
My name is a killing word.
(Seriously: "Caerith" was a forbidden name when I signed up on the forums.)
Eorzea should be a world, not a lobby.

Well..this thread has came a long way since I first looked. Thank you both for your translation skills
Anyway, nothing really constructive to add, but I wanted to add some thoughts for the heck of it.
- Good or bad, I CANNOT wait for 1.18 and 1.19. I'm just hyped to the point of wanting it even if the new adjustments suck.
-On that same note, cant wait to see how jobs work. Im a bit against the whole "job levels with class" but eh, I guess I can get over it. Just means lots of new classes (in theory) will be added in the future to compensate for more jobs. (right...right?!?!)
-The mention about 1.18 being stable really makes me excited. I would flip out in joy if it was released by the end of next week.
-I didn't expect to see airships being implemented so early, but it's nice to hear. I hope maybe that when the story develops to where it gets to all the dragon attacks(because it should naturally get there when we hit more deeply in Ishgard and the Empire, right?) that perhaps they will take the ship and airship ideas from FFXI and cross them. More specifically, short air ride, random chance at being attacked by a randomly roaming dragon. Or perhaps many small whelps. ...I like the idea atleast. :P
-Mystery character is getting to me now. Cid is looking to be the most likely candidate now though. More summoner mobs would be welcome though...coughBAHAMUTcough.
-Why cant everyone get along?
-More people trashing this game because they read the translation wrong... /le sigh.
..Think thats about it. In short, hype, hype, hype, hype, hype, hype, hype, hype, hype..
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I'm not hyped at all, /cry lol another month to wait for battle changes, then probably another moth after that! Wont be until about September (1yr anna) until I can enjoy the game. Ah well, fortunately im super busy! so it works out![]()

Reinheart, you rock man! Thanks for taking the time to share this with us!

u throw rock and u rage mobs more.... then u run.... NOW THATS FUN!
Dance like you mean it !
Thanks so much to Reinhart and Rentahamster for the translations. You guys rock.

This has been one of my biggest problems with them trying to flesh out the roles of crafters and gatherers. It seems like if they continue in this direction, all content would have to be dumbed down to make sure to be inclusive to DoH/DoL. Aside from that it seems to me that DoH/DoL would have more fun and more consistency to thier chosen path, if they did have seperate storyline missions for them that worked in parallel with DoM/DoW storyline missions. And that those be things like special missions with a lot of story content about the war effort behind the scenes. Like say a rare gem or ore is needed for the completion of a powerful artifact, or say Cid contracts a crafter to make an important part for an airship, etc etc.Originally Posted by _C-a-e-r-i-t-h_
Battle missions as a crafter, waiting for NPCs to kill off the enemy while you throw stones, are a really bad idea.
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