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Thread: market failure

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  1. #1
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I don't plan to ONLY make 3-star crafts if/when. But when I do, I actually want them to sell. And while doing so would be great and there'd be just as much money to gain as initially invested, I'd rather sell by volume than by assumed value.

    Think of it like this: If you're out to buy lunch, are you going to be more likely to buy my well-made $5 sandwiches on a regular basis, or a $50 sandwich of equal or lesser quality, based on the assumption that it's worth $50?
    And...highest crafting lv at lv30, seriously? 3-star will never be ur concern before 4-star is out.
    You are just acting like what u would do if you are Bill Gates when you can make enough to support ur family in real life and complain about the big companies selling their products for too high. I am sure you hate Apple too? No offense, I apologize if this makes u feel bad or uncomfortable.
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  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ImDingDing View Post
    And...highest crafting lv at lv30, seriously? 3-star will never be ur concern before 4-star is out.
    You are just acting like what u would do if you are Bill Gates when you can make enough to support ur family in real life and complain about the big companies selling their products for too high. I am sure you hate Apple too? No offense, I apologize if this makes u feel bad or uncomfortable.
    No offense taken. I mentioned before that I've previously been lazy about crafting, though glamours has become more of a motivation (at least in the sense that I'd rather simply make my own glamour prisms/gear than pay more than I feel - and mind you, that's my opinion - the item is worth.) To be honest, 3 star crafts are not a concern for me because I'm not there yet, and I have little reason to rush (because then what?).

    I do understand that crafting at that level becomes pretty expensive, and for that same reason, you'd want to sell high to recover the expenses incurred in the crafting of your product. I feel that the problem lies both in greedy pricings for the items needed (assuming they can't be found, or are rare/expensive to begin with) and diminishing returns regardless. It's not easy to craft high level items, and it doesn't seem to get any easier as you progress. I sympathize. I really do. But I don't treat every item crafted by me like a masterwork that deserves a high price. Nor do I expect to get rich from crafting, especially given the many other ways I can earn gil. But that's just me.

    Arbitrary numbers and trends aside, all I'd really want is essentially an in-game MSRP. Sure, some might complain that under the current crafting/market model, the time and money invested would not be worth the profit earned. (And perhaps a review and overhaul are in order then?) But it WOULD effectively stop gross overpricing and undercutting, and in a sense boost sales.
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    Last edited by ThirdChild_ZKI; 04-03-2014 at 12:47 PM.