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  1. #1
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Instead FATE's it would have been better to add those atmas in levequests that requires you to kill say 500 mobs, that way it would still take good amount of time to complete while you could still see some progress. Book part is actually pretty well done imo even tho you still need to do 3 FATE's in there aswell, luckily you only need to do those once.
    (2)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Synestra View Post
    Instead FATE's it would have been better to add those atmas in levequests that requires you to kill say 500 mobs, that way it would still take good amount of time to complete while you could still see some progress. Book part is actually pretty well done imo even tho you still need to do 3 FATE's in there aswell, luckily you only need to do those once.
    Actually, something like this would be an excellent idea

    How I could see it being done is as a hunting log. The bottom tiers are weaker mobs but you have to kill a lot of them and as the tiers go up, the number you have to kill decreases but their lvl/strength/difficulty increases. You could even have dungeon mobs and bosses and primals on the list so that makes players go into that content.

    I feel that this would be a much better solution for many reasons.
    First it would provide measurable progression for the players.
    Second it would provide more equal progression for the players so that same amount of work reaps equal reward.
    Third it could provide more variety of content to go through to complete; open world, fates, trials, dungeons. All content could be utilized.
    Lastly it could be much more easily tweaked and balanced from a development side. Not taking long enough for players to complete, increase the number of each mob type that needs to be killed , taking too long then decrease them.

    So in conclusion, I feel something like this would be a much better way of completing the atma quest than the current implementation.
    (3)