Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 50

Thread: market failure

  1. #1
    Player
    Kilyua's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    74
    Character
    Yuki Amanogawa
    World
    Mateus
    Main Class
    Arcanist Lv 90

    market failure

    Economy in FF cannot work with the way it is setup. RMT have characters in the game and they are using it to kill the market price to force people to buy to them after.

    The fact the market price is only fixed by player without any minimum is not efficient at all. The system has to be based on an AI calculation that calculate a couple of criteria to fix a minimum price, and offer freedom to sale it with more or less 5%. AI calculation can be based on item level, complexity, number of people seeking for it and number of item in sell, etc....
    (3)

  2. #2
    Player
    Kilyua's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    74
    Character
    Yuki Amanogawa
    World
    Mateus
    Main Class
    Arcanist Lv 90
    But actually it is a real nightmare. Between the rare item that are sale a 1000gils, and someone come and sell them at 80 gils. it just kill the market. in real life you cannot do that. if something is sale at a price, other competitors must sale it in an average price, not 95% less. Or it kill the economy. it is the same with items that you must sale at a price lower than what it cost you to build them because people had kill the price, that make no sense at all. If the game economy is not working the game will only failed.
    (4)

  3. #3
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    If it worths 1000G, simply just buy the 80G one and resell it ^^
    (4)

  4. #4
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Well I don't agree with you, TC.

    I'm on Goblin server and the economy is broken too, but the other way around.

    NQ Darksteel Ingots are selling for 20k~50k and HQ Darksteel Ingots are selling for 100k~160k each !!
    (0)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'm on Goblin as well, and I fully agree. For weeks before the patch, I regularly sold HQ Hempen Pantalettes in various colors for 200 gil (as a joke, plus I knew they'd be in demand when glamours was added. And I like panties, lol). For a time I was the only one selling them, and people bought them for what I believed was a reasonable price for essentially vanity gear. Then I take a break for a few days, and someone's got NQ panties up for 2000! Seriously? Or worse, 2 people have crafted the new i90 healer robe, and have it going for 1 million (HQ) and 500K (NQ) respectively. I've been tempted to offer them a decent but significantly lower price for them, because I don't think they'll really sell at that price.

    What I think we should do, at least what I believe would be a good idea is to set and agree on a standard price or range (plus or minus) to sell wares at. Perhaps crafters might form a server linkshell (which I'd assume has been done already) and negotiate prices and markups/markdowns. As it stands currently, no one is going to get rich off the market board, even if they sell at extremely high prices, nor would they at forced, devalued lower prices. With a standard in place, it simply becomes a matter of supply and demand, and with reasonable prices, the market will see more activity. At the same time, this might serve to out or discourage undercutters and Bot sellers who hike/drop prices drastically.

    Admittedly, I'm a lazy and underachieving crafter (unless we're talking panties, then I'm currently #1, lol), but I would love to see some sort of Goblin Trade Administration attempt to fix/balance out our market. Who's with me?
    (0)
    Last edited by ThirdChild_ZKI; 04-01-2014 at 11:41 PM.

  6. #6
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    FF markets have always been an exercise in anarchy. All you can do is monitor trends, moderate and diversify your sales (don't flood a single market), and regularly adjust pricing for current trends. If the market takes a hard downturn, either coast it in case it comes up later or pull off the market (for gear, soulbind and convert if possible)

    The current 'trend' across all realms are HQ two star i70 components (eg, Darksteel Ingot, Rose Gold ingot, etc). Only a small number of people are able to produce HQ with any reliability, so the lazy and 'rich' have begun to buy up the tickets to master crafting.

    The big boom is in gathering and crafting materia as stores are being soaked into gear for the unspoiled nodes and master crafting. Even lower-end materia is being bought up to squeeze every bit of potential out of existing gear.
    (2)
    Last edited by Zourin; 04-02-2014 at 12:16 AM.

  7. #7
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    [QUOTE=ThirdChild_ZKI;1996874]
    What I think we should do, at least what I believe would be a good idea is to set and agree on a standard price or range (plus or minus) to sell wares at. Perhaps crafters might form a server linkshell (which I'd assume has been done already) and negotiate prices and markups/markdowns.
    QUOTE]

    Maybe the price sell to NPC is the standard price, at least it is the DEFAULT price. ^^; It reminds the sellers for the npc price when listing.
    I think the MB just like a stock market, price is going up and down, no one can fix the price.
    Simply, if no one want to craft, item price will go up automatically, then ppl will craft for profit, and then price will go down again.
    (0)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    That's not a bad idea to start, though I'm sure many would agree that the NPC market value of many items is abysmally low. We don't want to short-change ourselves, however we don't want grossly overpriced goods (I mean, the new i90 gear almost standard at 1,000,000? I instantly removed those items from my wish list to lower the demand. That's just absurd.)

    I don't believe it could happen overnight, or even within a week, but if the crafters take charge and set reasonable ranges to work within throughout the market, it may not affect competition (other than making bots/excessive undercutters very obvious), but it WILL drive sales. Would you rather sell 5 items at say 500 gil in a few minutes, or 1 item at 2500 gil in a week?



    Personally speaking, I'm no master crafter, but I've made a commitment to myself: I will not sell items lv. 20 or lower for more than 2000 (and even then that's a high limit), and once I can make master crafts, I will not exceed 20K in my pricing (again, that's a very high limit).
    (0)

  9. #9
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by aerolol View Post
    Well I don't agree with you, TC.

    I'm on Goblin server and the economy is broken too, but the other way around.

    NQ Darksteel Ingots are selling for 20k~50k and HQ Darksteel Ingots are selling for 100k~160k each !!
    Want to hear something just as crazy? On Ultros, Tawny Latex (150 myth) is selling for 80k while Cashmere Fleece (500 myth) is selling for 120k. 450 myth < 500 myth but 240k > 120k, logic where?
    (0)

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by ThirdChild_ZKI View Post
    Personally speaking, I'm no master crafter, but I've made a commitment to myself: I will not sell items lv. 20 or lower for more than 2000 (and even then that's a high limit), and once I can make master crafts, I will not exceed 20K in my pricing (again, that's a very high limit).
    So you'll spend millions gearing for 3 star crafts, then the max profit you want is 20k per 3 star sale? lol it's nonsense tbh.
    (1)

Page 1 of 5 1 2 3 ... LastLast