Your argument is not a good comparison, a $5 sandwich would have cost the maker (crafter) around $1 to make in mats, so a 400% profit, that's more profit than those selling 3 star craftsI don't plan to ONLY make 3-star crafts if/when. But when I do, I actually want them to sell. And while doing so would be great and there'd be just as much money to gain as initially invested, I'd rather sell by volume than by assumed value.
Think of it like this: If you're out to buy lunch, are you going to be more likely to buy my well-made $5 sandwiches on a regular basis, or a $50 sandwich of equal or lesser quality, based on the assumption that it's worth $50?![]()
This, I was the 1st ARM on my server for 4-5 days then the 2nd (and the only) guy comes in and under all of them by 50%. I was like......what r u doing dude? Do u hate gil? Then just don't sale anything at all. I don't mind u under cut me by 10k or 20k each and all ur goods sold and mine tank there, that's fine. But why? why just destroy it when they are saling and we are the only 2 guys who can make them?
Some people enjoy selling for low prices.This, I was the 1st ARM on my server for 4-5 days then the 2nd (and the only) guy comes in and under all of them by 50%. I was like......what r u doing dude? Do u hate gil? Then just don't sale anything at all. I don't mind u under cut me by 10k or 20k each and all ur goods sold and mine tank there, that's fine. But why? why just destroy it when they are saling and we are the only 2 guys who can make them?
Except your arbitrary 20k profit margin is also an assumed value, and, because I can't emphasize it enough, arbitrary. Either way, you should be looking at % net profit instead of the raw value because 20k is pocket change if you invest 1 mil+ into unlocking and mastering 3 star crafts, more so with the amount of risk involved (if you invested less, good for you, but most people, at least on my server, haven't).I don't plan to ONLY make 3-star crafts if/when. But when I do, I actually want them to sell. And while doing so would be great and there'd be just as much money to gain as initially invested, I'd rather sell by volume than by assumed value.
Think of it like this: If you're out to buy lunch, are you going to be more likely to buy my well-made $5 sandwiches on a regular basis, or a $50 sandwich of equal or lesser quality, based on the assumption that it's worth $50?
Last edited by Lyrinn; 04-03-2014 at 01:23 AM.
And...highest crafting lv at lv30, seriously? 3-star will never be ur concern before 4-star is out.I don't plan to ONLY make 3-star crafts if/when. But when I do, I actually want them to sell. And while doing so would be great and there'd be just as much money to gain as initially invested, I'd rather sell by volume than by assumed value.
Think of it like this: If you're out to buy lunch, are you going to be more likely to buy my well-made $5 sandwiches on a regular basis, or a $50 sandwich of equal or lesser quality, based on the assumption that it's worth $50?
You are just acting like what u would do if you are Bill Gates when you can make enough to support ur family in real life and complain about the big companies selling their products for too high. I am sure you hate Apple too? No offense, I apologize if this makes u feel bad or uncomfortable.
na.finalfantasyxiv.com/lodestone/character/2900509/
No offense taken. I mentioned before that I've previously been lazy about crafting, though glamours has become more of a motivation (at least in the sense that I'd rather simply make my own glamour prisms/gear than pay more than I feel - and mind you, that's my opinion - the item is worth.) To be honest, 3 star crafts are not a concern for me because I'm not there yet, and I have little reason to rush (because then what?).And...highest crafting lv at lv30, seriously? 3-star will never be ur concern before 4-star is out.
You are just acting like what u would do if you are Bill Gates when you can make enough to support ur family in real life and complain about the big companies selling their products for too high. I am sure you hate Apple too? No offense, I apologize if this makes u feel bad or uncomfortable.
I do understand that crafting at that level becomes pretty expensive, and for that same reason, you'd want to sell high to recover the expenses incurred in the crafting of your product. I feel that the problem lies both in greedy pricings for the items needed (assuming they can't be found, or are rare/expensive to begin with) and diminishing returns regardless. It's not easy to craft high level items, and it doesn't seem to get any easier as you progress. I sympathize. I really do. But I don't treat every item crafted by me like a masterwork that deserves a high price. Nor do I expect to get rich from crafting, especially given the many other ways I can earn gil. But that's just me.
Arbitrary numbers and trends aside, all I'd really want is essentially an in-game MSRP. Sure, some might complain that under the current crafting/market model, the time and money invested would not be worth the profit earned. (And perhaps a review and overhaul are in order then?) But it WOULD effectively stop gross overpricing and undercutting, and in a sense boost sales.
Last edited by ThirdChild_ZKI; 04-03-2014 at 12:47 PM.
I think it's cost me around 10mil to re-meld / master for 6 crafts.
I did pentrameld 4 of them and I'm including the cost to get the master books and buying pre-made NQ/HQ mats to do the crafts for the new tools. At 2.2 market prices mostly....
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