Page 56 of 61 FirstFirst ... 6 46 54 55 56 57 58 ... LastLast
Results 551 to 560 of 603
  1. #551
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by DeadRiser View Post
    I still don't see the 'holes' in my logic. You didn't even reply to the fact that you don't have to worry about mp consumption unless it's a NM.
    The only thing ya'll called me out on was saying I'd still choose the AoE over the single target.
    I guess I don't understand your reasoning on why you think the Area Effect toggle functionality should be removed.

    From reading your posts:
    • I understand why you think spells cast with an area effect should cost more MP than when they are single target.
    • I understand why you think spells cast with an area effect should generate more Enmity than when they are single target.
    • I do not understand why you think removal of the Area Effect toggle function would directly correct the previous two issues.

    I guess I need you to walk me through how removing the Area Effect toggle is better than simply just increasing the MP costs and Enmity generated when casting spells in AoE mode.
    (5)

  2. #552
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't know, from what I've seen, it worked in XI. I don't see why it wouldn't work in XIV
    (2)

  3. #553
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DeadRiser View Post
    I don't know, from what I've seen, it worked in XI. I don't see why it wouldn't work in XIV
    Are you saying that having separate AoE spells worked in XI?

    In XI we weren't limited by an action bar and AP.

    Also, AoE was balanced in Hate/MP Cost in XI, which it isn't here. That's why AoE spells were used cautiously then.
    (2)

  4. #554
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by DeadRiser View Post
    I still don't see the 'holes' in my logic. You didn't even reply to the fact that you don't have to worry about mp consumption unless it's a NM.
    The only thing ya'll called me out on was saying I'd still choose the AoE over the single target.
    I have. I've said that at least 4 times in this thread already so I'll say it again:

    Adjusting the MP cost, hate generated and potency of a spell based on AoE or single-target can be done with AoE toggle. Removing it does not directly address these issues in any way. The purpose of this thread was strictly the removal of AoE toggle, not about adding proper MP cost/hate/potency mechanics to it.

    Does it need to be bigger or something? I can totally do that if it needs to be for people to actually read it.
    (6)
    Last edited by Arcell; 06-25-2011 at 03:48 AM.

  5. #555
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Arcell View Post
    I have. I've said that at least 4 times in this thread already so I'll say it again:

    Adjusting the MP cost, hate generated and potency of a spell based on AoE or single-target can be done with AoE toggle. Removing it does not directly address these issues in any way. The purpose of this thread was strictly the removal of AoE toggle, not about adding proper MP cost/hate/potency mechanics to it.

    Does it need to be bigger or something? I can totally do that if it needs to be for people to actually read it.
    I think if you look at my last 20 posts, pretty much all of them mirror your post right here.
    (5)

  6. #556
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tsuga View Post
    Then this is how cure would work? I don't see what you're getting at.
    What I'm saying is, what if SE does a complete rewrite of the spellbook and there is no exact single/AoE counterpart? Meaning, what if SE decides to get away from the simple Cure/Curaga? Then the toggle would no longer make sense.

    Let me try to illustrate my point using a spellbook from a healing class in another MMO. Look at the below spell list and take into account MP cost, casting time, cooldown (if applicable) and description. Tell me if you see any two that are direct counterparts to each other:

    Heal
    9% of base mana
    3 sec cast
    Heals a single target for 3136 to 3644.

    Flash Heal
    28% of base mana
    1.5 sec cast
    Heals a single target for 6272 to 7288.

    Greater Heal
    27% of base mana
    3 sec cast
    A slow casting spell that heals a single target for 8362 to 9716.

    Prayer of Healing
    26% of base mana
    2.5 sec cast
    A powerful prayer heals the friendly target's party members within 30 yards for 3087 to 3261.

    Circle of Healing
    21% of base mana
    Instant 10 sec cooldown
    Heals up to 5 friendly party or raid members within 30 yards of the target for 2309 to 2551. Prioritizes healing the most injured party members.

    Binding Heal
    28% of base mana
    1.5 sec cast
    Heals a friendly target and the caster for 4753 to 6109. Low threat.
    (0)
    Last edited by Rowyne; 06-25-2011 at 04:22 AM.

  7. #557
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rowyne View Post
    What I'm saying is, what if SE does a complete rewrite of the spellbook and there is no exact single/AoE counterpart? Meaning, what if SE decides to get away from the simple Cure/Curaga? Then the toggle would no longer make sense.

    Let me try to illustrate my point using a spellbook from a healing class in another MMO. Look at the below spell list and take into account MP cost, casting time, cooldown (if applicable) and description. Tell me if you see any two that are direct counterparts to each other:

    Heal
    9% of base mana
    3 sec cast
    Heals a single target for 3136 to 3644.

    Flash Heal
    28% of base mana
    1.5 sec cast
    Heals a single target for 6272 to 7288.

    Greater Heal
    27% of base mana
    3 sec cast
    A slow casting spell that heals a single target for 8362 to 9716.

    Prayer of Healing
    26% of base mana
    2.5 sec cast
    A powerful prayer heals the friendly target's party members within 30 yards for 3087 to 3261.

    Circle of Healing
    21% of base mana
    Instant 10 sec cooldown
    Heals up to 5 friendly party or raid members within 30 yards of the target for 2309 to 2551. Prioritizes healing the most injured party members.

    Binding Heal
    28% of base mana
    1.5 sec cast
    Heals a friendly target and the caster for 4753 to 6109. Low threat.
    I see, this looks like a potential solution for lack of AoE toggle, but still falls into the area of 5 spells that all essentially do the same thing. These all heal, but are balanced differently for specific situations (I'm assuming). Unless they're completely reworking the action bar and class system, I really don't feel like this kind of spell book works with XIV (at least not with the weapon classes. Maybe for White Mage?). Either way, it still complicates what is a more streamlined system (Toggle), and as far as I'm concerned is not a good case for removing toggle all together. We're still talking about balance here, not the pros/cons of the toggle itself.

    Thank you for clarifying, though.
    (2)

  8. #558
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    I've never had an accidental AoE cast. The only accidents I've had are with targeting, but no targeting issues lately.

    Edit: I've played as a Priest on that MMO and Heal and Greater Heal, and Flash Heal and Binding Heal are counterparts to each other. Prayer of Healing and Circle of healing are counter parts to each other as well. Just because they don't do the exact same thing doesn't mean they aren't related. Cure/Cure II/Cure III all have different MP costs, healing done, and casting times, but obviously they are related. Different name =/= different spell-type.
    (0)
    Last edited by ApplePie; 06-25-2011 at 04:35 AM.

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  9. #559
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ApplePie View Post
    Edit: I've played as a Priest on that MMO and Heal and Greater Heal, and Flash Heal and Binding Heal are counterparts to each other. Prayer of Healing and Circle of healing are counter parts to each other as well.
    Yup, you recognized the game. I knew it wouldn't take long.

    I think you've got it backwards, though? What I'm saying is, where is the AoE counterpart to Heal (Greater Heal is also single target)? Where is the single-target counterpart to CoH? There would be no clearcut way to split them down the middle if SE went with more complex choices like this.

    Quote Originally Posted by Tsuga View Post
    These all heal, but are balanced differently for specific situations (I'm assuming).
    Yes. With a setup like this, you need to make decisions based on your needs:

    -Heal - Your go-to bread and butter spell. Moderate cast time and MP cost.
    -Flash Heal - Your OMG-the-tank's-gonna-die panic spell. Quick to cast, but high MP cost, not meant to be spammed.
    -Greater Heal - Use when your tank takes huge burst damage, but has enough health to survive the long cast timer.
    -Prayer of Healing - AoE healing spell (and probably the closest counterpart to Greater Heal)
    -Circle of Healing - Instant-cast AoE healing spell, doesn't heal for as much as PoH, but good in a pinch.
    -Binding Heal - Usually used when you need to top yourself off and the tank can use a heal, or in a threat-sensitive situation (low-threat heal).

    Quote Originally Posted by Tsuga View Post
    Unless they're completely reworking the action bar and class system, I really don't feel like this kind of spell book works with XIV (at least not with the weapon classes. Maybe for White Mage?).
    I agree that this isn't a traditional FF setup. I really used it more for example to illustrate that whatever changes they're making may be something that completely negates the toggle being appropriate. Who knows what SE has in mind right now?

    Quote Originally Posted by Tsuga View Post
    Thank you for clarifying, though.
    You're welcome. Even though I think we'll end up agreeing to disagree in the end, I appreciate that you've kept the debate civil.

  10. #560
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Flash of Heal; Binding Heal -- Heal; Prayer of Healing -- Renew;Circle of Healings counterpart in that aspect. Greater Heal; Divine Hymn
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

Page 56 of 61 FirstFirst ... 6 46 54 55 56 57 58 ... LastLast

Tags for this Thread