Quote Originally Posted by Rowyne View Post
What I'm saying is, what if SE does a complete rewrite of the spellbook and there is no exact single/AoE counterpart? Meaning, what if SE decides to get away from the simple Cure/Curaga? Then the toggle would no longer make sense.

Let me try to illustrate my point using a spellbook from a healing class in another MMO. Look at the below spell list and take into account MP cost, casting time, cooldown (if applicable) and description. Tell me if you see any two that are direct counterparts to each other:

Heal
9% of base mana
3 sec cast
Heals a single target for 3136 to 3644.

Flash Heal
28% of base mana
1.5 sec cast
Heals a single target for 6272 to 7288.

Greater Heal
27% of base mana
3 sec cast
A slow casting spell that heals a single target for 8362 to 9716.

Prayer of Healing
26% of base mana
2.5 sec cast
A powerful prayer heals the friendly target's party members within 30 yards for 3087 to 3261.

Circle of Healing
21% of base mana
Instant 10 sec cooldown
Heals up to 5 friendly party or raid members within 30 yards of the target for 2309 to 2551. Prioritizes healing the most injured party members.

Binding Heal
28% of base mana
1.5 sec cast
Heals a friendly target and the caster for 4753 to 6109. Low threat.
I see, this looks like a potential solution for lack of AoE toggle, but still falls into the area of 5 spells that all essentially do the same thing. These all heal, but are balanced differently for specific situations (I'm assuming). Unless they're completely reworking the action bar and class system, I really don't feel like this kind of spell book works with XIV (at least not with the weapon classes. Maybe for White Mage?). Either way, it still complicates what is a more streamlined system (Toggle), and as far as I'm concerned is not a good case for removing toggle all together. We're still talking about balance here, not the pros/cons of the toggle itself.

Thank you for clarifying, though.