been grinding for 30+ hours now and Im only 10/12 ... I have a friend in my FC that "grinded" for 4 hours and is 10/12
needless to say I'm pretty unimpressed

been grinding for 30+ hours now and Im only 10/12 ... I have a friend in my FC that "grinded" for 4 hours and is 10/12
needless to say I'm pretty unimpressed



That is the nature of RNG. However it may also be the nature of simply not knowing exactly what circumstances causes the items to drop. It is believed to be completely random, but this may not be the case. Perhaps you and your friends should share your experiences and see if you can come up with any findings.
from my experience, party will increase drop chanceThat is the nature of RNG. However it may also be the nature of simply not knowing exactly what circumstances causes the items to drop. It is believed to be completely random, but this may not be the case. Perhaps you and your friends should share your experiences and see if you can come up with any findings.
6 from 7 atma i got is from party with less than half hour ~ 1 hour each
Last edited by Kirosuu; 03-30-2014 at 05:59 AM.

Like others have mentioned the problem with this system is a measured sense of progress. Completing a fate after fate hoping that the next one isn't something that will keep the majority of the playerbase happy for long. It also keeps them from seeing and enjoying the other content in the game due to their constant struggles with this system.
Some people have said that this system is perfect and is made for the long term. Really? Can those of you that think this honestly say with a great deal of certainty that the same number of 50s will be zerging these fates 6 months from now? A year from now?
I don't want things handed to me, but like myself, I do want to see some kind of visual representation of a goal being progressed upon to validate the use of my time.
In 6 months to a year they would probably have more content/changes that will make things easier ready for next step of atma + other stuff... On that note people have been grinding CT/coil on a daily basis to max out their mythology tomestones for months to gain "end game" gear jsLike others have mentioned the problem with this system is a measured sense of progress. Completing a fate after fate hoping that the next one isn't something that will keep the majority of the playerbase happy for long. It also keeps them from seeing and enjoying the other content in the game due to their constant struggles with this system.
Some people have said that this system is perfect and is made for the long term. Really? Can those of you that think this honestly say with a great deal of certainty that the same number of 50s will be zerging these fates 6 months from now? A year from now? *snip*.

This is my point. If they, SE, are of the mindset that they will need to change it 6 months from now, why not just start off with a system that will have more longevity? They could have easily divided the atmas up between fates, dungeons, and 8 man content instead of just dumping it solely in fates.
Yes true they could have. However it would usually be released like this so that hardcore players cannot max out on everything in such a short amount of time as we would see in most games. If they made it easy I can almost 100% say that there will be thread with more casual gamers complaining. The problem I see with it being in instances is simply that those more hardcore players would just spam instances instead to build tomestones and get atma.. AND someone will complain about that too lol. The thing about a gaming community is that you will always have people that are not happy regardless of what the developer does for them as its all about them not the rest of the gamers.This is my point. If they, SE, are of the mindset that they will need to change it 6 months from now, why not just start off with a system that will have more longevity? They could have easily divided the atmas up between fates, dungeons, and 8 man content instead of just dumping it solely in fates.
Last edited by UmbraAmara; 03-30-2014 at 11:45 PM.

True. The thing is, however, that having players focus solely on obtaining these items from fates is essentially keeping them from doing any of the other content from the patch. Yes, if the atma were in dungeons people would be flocking to them. But at least then they are killing two birds with one stone. And yes, people would also be using this to max out their tomestones. But, then again, they were already going to do that anyway.Yes true they could have. However it would usually be released like this so that hardcore players cannot max out on everything in such a short amount of time as we would see in most games. If they made it easy I can almost 100% say that there will be thread with more casual gamers complaining. The problem I see with it being in instances is simply that those more hardcore players would just spam instances instead to build tomestones and get atma.. AND someone will complain about that too lol.
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