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  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Here is my other idea, this one keeps the Class system intact however so it is not my personal ideal solution:

    I suppose the easiest way to describe my idea would be to think of it as the Job/Sub Job system present in FFXI but instead it would be Job/Class with Class being a sub job of sorts but there are a few tricks in here that would be new.

    Firstly when you do not have a Job selected ie PLD, BLM, WHM and so on your Job is ADV (Adventurer). So when you start the game your Job is ADV and ADV is a vanilla class that allows your to cross class like you do now but has no special bonus traits that other Jobs have. When your ADV ranks up you get stats to assign how you wish just like other like the other Jobs so you can build your custom Job for soloing as you can now. Again this would use the system we have now only EXP would be used to Level up your ADV Job and SP would be for your Class.

    Now for the other Jobs, for arguments sake lets say at Level 30 you can unlock Jobs for the Classes. So we rank up our GLA to level 30 and unlock PLD. Now PLD as a Job comes with certain traits, spells and skills. For example:

    PLD Traits - Defence Bonus 1, Undead Killer 1, Resist Sleep 1, Shield Mastery 1 (Auto Guard)

    PLD Skills - Invincible (2hr), Rampart, Phalanx, Provoke, Aegis Boon, Shield Bash, Cover.

    PLD Spells - Cure, Protect, Shell, Banish, Flash, Holy.

    The PLD will unlock new traits, spells and skills as by completing quests. To unlock these quests you will have to reach a certain Level with GLA so in essence your PLD Level is tied to your GLA level. So if my GLA is Level 50 my PLD is also Level 50 and I can undertake whatever quests I have unlocked to gain new/upgraded traits, spells and skills.

    Now for the science bit ^^

    If I have my job set as PLD and my class as GLA, I will have access to all my GLA skills and weapon skills as well and any that crossover will receive a boost. So Provoke could have a shortened recast time and increase the Enmity generated, things like that.

    However, if I were to equip a Lance I would then be PLD/LNC, I would no longer have access to those extra GLA skills and weapon skills but all of my PLD traits, spells and skills would remain. I would however have access to LNC skills and abilities. If I was a Level 50 PLD but my LNC was only Level 20 then I would still be as tough stat wise as a Level 50 PLD but if I were to fight a Level 50 Mob I would miss a lot and do little DMG as my LNC skill is so low.

    If however I do go out and fight lower Mobs and kill them I will receive SP for my LNC to Level up but not EXP for my PLD as that is tied to GLA.

    Using the affinity system they could allow you to unlock higher affinity with a Lance and eventually allow you to turn into a capable PLD/LNC though as a tank you would still be better as a PLD/GLA for sure but at least this would allow you to use PLD/LNC even if it is situational and thus allowing a different play style for the job.

    I would prefer it if the system was more flexible like this, while the Job is tied to the Class it is not limited to the class. I realise based on the info we have been given so far though that a system like this has very little chance of being implemented but I hope it does have some degree of flexibility as I really, really, really do not like the idea of being tied to a certain weapon on my Job forever.
    (0)

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    Here is my other idea, this one keeps the Class system intact however so it is not my personal ideal solution:

    I suppose the easiest way to describe my idea would be to think of it as the Job/Sub Job system present in FFXI but instead it would be Job/Class with Class being a sub job of sorts but there are a few tricks in here that would be new.

    Firstly when you do not have a Job selected ie PLD, BLM, WHM and so on your Job is ADV (Adventurer). So when you start the game your Job is ADV and ADV is a vanilla class that allows your to cross class like you do now but has no special bonus traits that other Jobs have. When your ADV ranks up you get stats to assign how you wish just like other like the other Jobs so you can build your custom Job for soloing as you can now. Again this would use the system we have now only EXP would be used to Level up your ADV Job and SP would be for your Class.

    Now for the other Jobs, for arguments sake lets say at Level 30 you can unlock Jobs for the Classes. So we rank up our GLA to level 30 and unlock PLD. Now PLD as a Job comes with certain traits, spells and skills. For example:

    PLD Traits - Defence Bonus 1, Undead Killer 1, Resist Sleep 1, Shield Mastery 1 (Auto Guard)

    PLD Skills - Invincible (2hr), Rampart, Phalanx, Provoke, Aegis Boon, Shield Bash, Cover.

    PLD Spells - Cure, Protect, Shell, Banish, Flash, Holy.

    The PLD will unlock new traits, spells and skills as by completing quests. To unlock these quests you will have to reach a certain Level with GLA so in essence your PLD Level is tied to your GLA level. So if my GLA is Level 50 my PLD is also Level 50 and I can undertake whatever quests I have unlocked to gain new/upgraded traits, spells and skills.

    Now for the science bit ^^

    If I have my job set as PLD and my class as GLA, I will have access to all my GLA skills and weapon skills as well and any that crossover will receive a boost. So Provoke could have a shortened recast time and increase the Enmity generated, things like that.

    However, if I were to equip a Lance I would then be PLD/LNC, I would no longer have access to those extra GLA skills and weapon skills but all of my PLD traits, spells and skills would remain. I would however have access to LNC skills and abilities. If I was a Level 50 PLD but my LNC was only Level 20 then I would still be as tough stat wise as a Level 50 PLD but if I were to fight a Level 50 Mob I would miss a lot and do little DMG as my LNC skill is so low.

    If however I do go out and fight lower Mobs and kill them I will receive SP for my LNC to Level up but not EXP for my PLD as that is tied to GLA.

    Using the affinity system they could allow you to unlock higher affinity with a Lance and eventually allow you to turn into a capable PLD/LNC though as a tank you would still be better as a PLD/GLA for sure but at least this would allow you to use PLD/LNC even if it is situational and thus allowing a different play style for the job.

    I would prefer it if the system was more flexible like this, while the Job is tied to the Class it is not limited to the class. I realise based on the info we have been given so far though that a system like this has very little chance of being implemented but I hope it does have some degree of flexibility as I really, really, really do not like the idea of being tied to a certain weapon on my Job forever.
    The thing about Job is that they don't have their own separate rank. Only way i see stat boosts are if Paladin boosts Defense by +20%, Vitality +10%, etc. of what you currently have. So in other words, if you were a Lancer 20, PLD would only boosts those stats by so much.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nuru View Post
    The thing about Job is that they don't have their own separate rank. Only way i see stat boosts are if Paladin boosts Defense by +20%, Vitality +10%, etc. of what you currently have. So in other words, if you were a Lancer 20, PLD would only boosts those stats by so much.
    like this, except that they may have certain skills lose cross class penalty, so cures on pld might be as good as a con, cures on a whm might be 20% stronger
    (0)

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    To many weapons in one catagory.

    I gonna start off by saying, im fine with the armory system, its cool and clevar.
    I like that switching my weapon can easily switch my role.
    What i dont like is that so many weapon types are bound to one role.
    This limits future creation of jobs that people want to see with their steriotypical weapon

    Conjurer-Radicals and Wands
    Gladiator-Scimitars, Shorts Swords, Long Swords, Macuahuitls, Daggers
    Pugilist-Knucks and Claws
    Thaumaturge-Scepters and Rods

    To be honest i think all these weapons are way to broadly catagorized, and limits possibilities with future classes.
    (0)