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  1. #31
    Player
    Arkista's Avatar
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    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Odett View Post
    Because you don't need the highest iLv to do something that's not Coil. It can't be simpler than that.
    Why does it have to be about only doing coils? I don't pay to play this game to just login and stand around after I'm done with Coils every week. There are other things to do in the game even if you don't need to be max ilvl for them. You do know that there will be future content right? If I want to gear out my Main I should be able to. I have my Goals that I would like to get done in the game, Just like I'm sure others do. I'm tired of dealing with RNG that has lockouts.

    Quote Originally Posted by Naoki_Yoshida View Post
    alot.[/INDENT]
    •Play through the Binding Coil of Bahamut and obtain gear from drops.
    •Collect Allagan tomestones of mythology to exchange for gear.
    Although these methods are different, each allows for the acquisition of level 90 gear.

    In short, players who have ample time to play are free to collect tomestones, or challenge the Binding Coil, and those who have less time can still acquire tomestones at their leisure. Despite the difference in time available to players, the game is designed so that everyone can potentially obtain item level 90 gear.

    What he said doesn't matter anymore even for new content? And yes I know this was about past content. Like I said pre 2.2 both the Causal and Hardcore players could gear out. Seems like Yoshi doesn't care anymore. There can be other ways to have gear progression besides Hard Content and Weekly Lockouts.


    Quote Originally Posted by Ninix View Post
    And again, I repeat. What in the world does someone who isn't interested in raiding need with the best weapons in the game? You don't need i110 to do i55 dungeons. You don't need i110 to do EX primals. You don't need it to do dailies. So... other than "that guy has a cool weapon and I want it too but I don't like raiding"... what?
    I know what I need them for to do Coils. Also been working on this damn Atma Weapon 1/12 in about 14hrs ; ;.

    Like I said before if SE wanted the progression to be Tome gear then new Allagan, Then they shouldn't have even added upgrades to the Soldiery Gear and they could have kept the Weathered Weapons out of the Game. Upgraded Relics, Leviathan, and new Allagan weapons were enough.
    (2)
    Last edited by Arkista; 03-30-2014 at 04:12 AM.

  2. #32
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,294
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    There is just no making anyone happy. The life of a game developer is a thankless one.

    If a game is making you this unhappy why still play at all. If its because you enjoy and like the game, why are you complaining so much about it, if you did really like it this much you wouldn't rage so hard and if you are unhappy why play at all???

    There has to be content for everyone, the game gives different kinds of players the ability to do everything even if the pace is different. No one is locked out, no one is being left behind intentionally. Those who are getting left behind need to realize they are playing an mmo and if their lives do not dictate grinds or if they get upset at the rng maybe they should play a game that causes them less stress. Or they can chill out and enjoy the ride.

    Unless nothing makes them more happy then complaining and in that case we need to just ignore them and go about our day with our gear we worked for, sometimes for months, and enjoy our own time instead of coddling those who need this much attn.
    (2)

  3. #33
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Crater View Post
    There are only disadvantages to handing them out according to RNG-based rolls. It should not be possible, full stop, for someone to clear Coil every week for a month, and still not have a single piece of i110 gear. Yet that's exactly what we seem to have here.
    If you're running with a static and T8 has a 100% chance to drop 2 sand's a week(which is what i was trying to imply), everyone in your raid is GUARANTEED 1 piece of 110 of their choice per month, not to mention the 24 other 110 drops you've got by that point(6 chests X 4 weeks; idk that you're upset cause you don't get the specific ones you want you still get 24).
    (0)

  4. #34
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Ninix is making great points and I think you're just failing to understand them at this point. If you want to do Coil, then you'll get better gear. Gear is the biproduct of content. If you want to do something that is not Coil, then you don't need Coil gear in the first place.
    (2)

  5. #35
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arkista View Post
    -snip-
    I do agree that there should be 2 separate and distinct paths of gear progression and not one that converges.
    (2)

  6. #36
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Odett View Post
    Ninix is making great points and I think you're just failing to understand them at this point. If you want to do Coil, then you'll get better gear. Gear is the biproduct of content. If you want to do something that is not Coil, then you don't need Coil gear in the first place.
    There seem to be two different issues in this thread. The issue people seem to have is that the sands of time are placed behind lockouts and you'll be forced to fight 7 people to get one of them constantly, and for multiple jobs/pieces. I doubt some jobs will be able to go full bis before 2.4 if they have to upgrade a lot pieces using the sands.
    (0)

  7. #37
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arkista View Post
    Like I said before if SE wanted the progression to be Tome gear then new Allagan, Then they shouldn't have even added upgrades to the Soldiery Gear and they could have kept the Weathered Weapons out of the Game. Upgraded Relics, Leviathan, and new Allagan weapons were enough.
    That's the thing, though. The progression isn't quite supposed to be Soldiery gear >> Allagan gear. The Masterwork items are primarily to supplement the Allagan drops you get, because upgraded Masterworks will be itemized better for some classes than Allagan. For example, on Scholar, the upgraded Daystar armor (not the accessories) are basically all BiS, while on the accessory side it's the opposite. Additionally, the Soldiery stuff helps people who get screwed over by RNG when their items never drop. Since there's only one token to upgrade the Masterworks, you don't really have to worry *too* much about RNG. If your static decides you've been having poor luck with loot (and they're not assholes) they'll probably all pass on the token so you can upgrade one of your Soldiery pieces.

    It's not good for a static to have one or two people not getting any gear... this is what happened with my group in turn 5. The healers never got any Allagan drops and we were delayed from doing turn 5 because a few people didn't have enough HP (I naively spent many of my first myth tomes on accessories because I didn't know Twin had an HP requirement, so I had loads of i90 accessories but not enough health). This new system should alleviate this somewhat, as long as you're running a static where people actually have a reason to care about their teammates gear progression. Obviously PUGs will just have a free-for-all with the tokens because they have no reason to care about other people getting geared.

    Now, the reason why there are two "tiers" of Soldiery gear is presumably because the dev team did not like the idea of having people decked out in the highest item level gear without ever having set foot in a raid. So they added the upgrade system to still allow for people to use Soldiery to "fill in the gaps" with Allagan, and to still allow for diversity with itemization. But they also can make sure that the only people wearing i110 are people who have cleared the top content.

    However... here lies my issue with the system. Depending on the drop rate of the tokens and the number you receive per week, and the fact that you have to share the limited drops between eight party members, it may take a *very* long time to upgrade all of my Soldiery stuff. Considering Soldiery is BiS for my class, that's kind of annoying. I would prefer that each person gets a guaranteed token per week for clearing a certain turn (maybe 7, 8, and 9 would drop guaranteed tokens for every party member each week, but the cost of upgrades could be increased?)

    But again, this is the only issue with the system and quite frankly it's not even that big of a deal to me.

    Quote Originally Posted by Taruranto View Post
    There seem to be two different issues in this thread. The issue people seem to have is that the sands of time are placed behind lockouts and you'll be forced to fight 7 people to get one of them constantly, and for multiple jobs/pieces. I doubt some jobs will be able to go full bis before 2.4 if they have to upgrade a lot pieces using the sands.
    Yeah, it's a bit confusing. The OP brought up two issues... that the upgrade tokens are behind a lockout and shared between 8 people, and also that there is no way to get i110 outside of raiding. I agree with the former but not with the latter.
    (2)
    Last edited by Ninix; 03-30-2014 at 05:13 AM.

  8. #38
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Odett View Post
    Ninix is making great points and I think you're just failing to understand them at this point. If you want to do Coil, then you'll get better gear. Gear is the biproduct of content. If you want to do something that is not Coil, then you don't need Coil gear in the first place.
    Well, Zodiac weapons aren't coil gear to begin with, but the items required to get them are coil drops which is the nature of this conundrum.

    With the double RNG for said drops, it makes Zodiac weapons only truly accessible by parties who have T6-9 on farm, which goes against the concept of FFXIV to have separate paths of gear progression to suit different players and their play-styles and also for players with bad RNG luck
    (0)
    Last edited by ReiszRie; 03-30-2014 at 04:54 AM.

  9. #39
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Odett View Post
    You can still gear up with soldierly tokens, but it's not the best gear because you're not doing the hardest content for it. You don't even NEED the best gear if you're not planning to tackle Coil Turns 6 and beyond.
    A decently designed gearing system has a way to alleviate the burden of bad luck against the RNG monster. Out of all the things they could have changed with their loot and gearing system from the last patch, making it impossible to get ilvl110 gear without relying on RNG was not one of the things they should have done. There needs to be some kind of path where someone can say, "Well, I've been killing this Coil boss for a month now and still don't have my drop, but at least I can afford to go get this alternative piece of gear now." Then the person doesn't feel like their time has been completely wasted.
    (4)

  10. #40
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ninix View Post
    ...But again, this is the only issue with the system and quite frankly it's not even that big of a deal to me...
    Many people replying in these threats are judging the content in the way it revolves around them. It's so much more than single players in here. Think about the stupid requests you see in party finder nowadays, for example. For extreme primals most of the decent parties were asking for ilv85-90 players only for their groups; meaning <5 for max ilvl cap in 2.1. Give it a few weeks. You'll see absurd high ilvl requirements for Leviathan Extreme, Moogle Extreme and The Second Coil (and probably even the lower turns) that are greatly going to affect non-coil raiders. And this is just a single example of the many negative results this change will have on the less active playerbase. I'm looking at the bigger picture, not just my personal gains/losses.
    (2)

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