Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 110
  1. #21
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by IgnisFatuus View Post
    the problem is that you might get left behind if you're unlucky with drops. at this rate, only the people with insane rng luck will beat t9 into the ground before the next nerf (assuming gear/dps checks).
    Tbh, gear doesn't make nearly a big difference as people make it out to be. Sure those couple stats might help between the first 10 in the world but besides that not much.
    Lets look at wow for instance, when you check the first kills in the world for a certain boss you notice some people wearing still a a full tier below the current content.
    (1)

  2. #22
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arkista View Post
    Now it seems like they are going to make everyone do CoB to maximize gear.
    Yes, that's kind of the point. If you want the *best* gear, you will need to complete the *hardest* content. I don't see why people should be able to acquire ilvl 110 gear without ever setting foot into an endgame raid.

    Quote Originally Posted by Arkista View Post
    Not everyone wants to do Coils, Not everyone has the best luck in the game.
    Okay, then you don't need the 110 gear? Why does someone who doesn't want to do Coil even need 110 gear? To finish dailies and 4-mans faster?

    I thought this thread would be about the RNG drops for the items to upgrade Weathered items, which I would almost agree with (I feel like everyone should probably get one sands of time per week if they clear a turn that drops them). It kind of is, but it seems your bigger issue is that there's no way to get these items through easy dungeons and primals like there was in patch 2.0/2.1.
    (3)
    Last edited by Ninix; 03-30-2014 at 03:03 AM.

  3. #23
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Have to agree with TS.

    The lockout itself is already a pain in the ass, having a loot that's required for your gear progression locked-out as well + the RNG makes it more dumb.

    Imagine, you need like what? 7 or so Unidentified Allagan Tomestones with 1-4 attempts per week (T6 - T9 assuming the best scenario already), while not having a 100% chance for the said tomestones to drop, heck it'll be 2.4 already and we're not yet done gearing up for ONE, yes! you read it right, ONE JOB.

    So much for halting a progression. LOL! Geniused idea.... EVER!

    Suggestions:
    - Make it so that the Unidentfied Allagan Tomestone have a sure drop for each member who cleared X turns (All members will have it);OR
    - Make it so that the Unidentfied Allagan Tomestone have a sure drop once you cleared X turn (Will need to roll);OR
    - Make it so that the Unidentified Allagan Tomestone have a sure drop for a random member of the party (Similar to how the items drop but 100% i.e Ifrit Horn, Vortex Feather, etc. No rolls).

    TLDR;
    Remove the drop rate RNG when it comes to Unidentified Allagan Tomestone.

    Quote Originally Posted by Assirra View Post
    Tbh, gear doesn't make nearly a big difference as people make it out to be. Sure those couple stats might help between the first 10 in the world but besides that not much.
    Lets look at wow for instance, when you check the first kills in the world for a certain boss you notice some people wearing still a a full tier below the current content.
    Then let's just remove the gear progression, shall we?
    (3)
    Last edited by Thorauku; 03-30-2014 at 02:44 AM.
    IGN: Yvaine Isaulde
    World: Tonberry

  4. #24
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thorauku View Post

    Then let's just remove the gear progression, shall we?
    Yes, let us go the extreme opposite, that's always a great argument
    (3)

  5. #25
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    It's good (or at least, not bad) that you have to do Coil to get Sands, Oils, and Unidentified Tomestones. It's even alright that you (apparently) have to do Turn 7 and higher, instead of just Turn 6.

    But it's really, really bad if you only get one of each (of two out of the three) item per week, and have to split it between the entire party according to RNG. It shouldn't be possible to clear Coil every week for a month and get nothing for it, but that seems to be exactly what's going on here.
    (2)

  6. #26
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by rockso View Post
    snip.
    Yeah last Saturday I finally got Striking Belt after having T4 on farm for 4 Months+ and the last thing I had before that was back in Dec. I was never kicked from a Static because I had lower gear, I used it as an example. If players are wanting to set ilvl requirements high and I can't match them because of stupid RNG then I'm screwed. This week I was finishing up SCH relic and there was a few Party Finders for Titan HM they had the ilvl set to 86, So I can imagine how things will be in the future. It wouldn't be a big deal if it was like Pre 2.2 where we could gear from two different paths, But it looks like Sands of Time will be in Coils unless someone finds them else where. Pre 2.2 if I didn't get a drop from Coils I could fall back on Relic gear

    I'm not saying that its a race to get gear, My problem is having to deal with lockouts and RNG. If I don't get a new piece of Allagan then I can use Soldiery to buy gear, But if the Sand drops from Coils its going to suck.

    Quote Originally Posted by Ninix View Post
    .Okay, then you don't need the 110 gear? Why does someone who doesn't want to do Coil even need 110 gear? To finish dailies and 4-mans faster?.
    I'm not talking about myself I enjoy Doing Coils. I know a few people who don't like doing coils and there is other content to do. The items should be obtained from something other than Coils. The Weathered Weapons are ilvl110 so the new Allagan weapons (ilvl115) are better, So why should Coils give the Best and second best weapons? New Allagan Weapons ya sure I understand that. Does the items need to come from Easy Dungeons? No.


    Quote Originally Posted by Crater View Post
    It's good (or at least, not bad) that you have to do Coil to get Sands, Oils, and Unidentified Tomestones. It's even alright that you (apparently) have to do Turn 7 and higher, instead of just Turn 6.

    But it's really, really bad if you only get one of each (of two out of the three) item per week, and have to split it between the entire party according to RNG. It shouldn't be possible to clear Coil every week for a month and get nothing for it, but that seems to be exactly what's going on here.
    That's the issue I have with it. Maybe if the upgrade items were 100% then it might be ok. But I doubt its 100% and you still have to lot against 7 other players. They shouldn't be in Coils to begin with, Coils already has its own set of Gear/Weapons. They should drop from the Brave Trials or something.
    (2)
    Last edited by Arkista; 03-30-2014 at 03:41 AM.

  7. #27
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Because you don't need the highest iLv to do something that's not Coil. It can't be simpler than that.
    (0)

  8. #28
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Thorauku View Post
    Imagine, you need like what? 7 or so Unidentified Allagan Tomestones with 1-4 attempts per week (T6 - T9 assuming the best scenario already), while not having a 100% chance for the said tomestones to drop, heck it'll be 2.4 already and we're not yet done gearing up for ONE, yes! you read it right, ONE JOB.
    A. The tombs are ONLY used to buy the item lvl 100 wep, you also need 3 weeks of sol for that.

    B. You can get an item lvl 100 wep from levi ex(easier than coil) so that shouldn't stop you from being able to progress.

    C. Who confirmed that they aren't 100% drop like a large portion of the forms were calling for btw(raids to drop tokens for gear)

    D. No one has downed T8 who's to say it doesn't 100% drop 3 sands and the oils and tomes come from T7.
    (1)

  9. #29
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arkista View Post
    The items should be obtained from something other than Coils. The Weathered Weapons are ilvl110 so the new Allagan weapons (ilvl115) are better, So why should Coils give the Best and second best weapons?
    Because there are *many* other weapon choices for someone who does not want to do the highest content in the game. Don't want to do the new Coil? No problem! You can get a +1 and get an easy i90 weapon. Or you can PUG turn 5 in the Duty Finder and use the Echo buff to get an i95 Allagan weapon. Or you can do Leviathan EX and get an i95 weapon. Or you can do Atma grinding (the most casual content in the game, it's lowbie FATEs!) and get a customizable ilvl 100 weapon.

    You have loads of options for weapons if you cannot or do not wish to do Coil. The BEST weapons in the game are for the select few (for now at least) who can clear turn 9, the hardest fight in the game. The i110 weapons, the second best, are for those who can clear turns 6-8. The rest of the weapons can be acquired by completing much easier content, but if you want the BEST stuff, you will need to deserve it.

    Quote Originally Posted by Arkista View Post
    Does the items need to come from Easy Dungeons? No.
    So if not from the only hard content in the game (Coil 2), then where do you propose these i110 items will come from other than easy dungeons and trials? Leviathan EX is not necessarily "easy", but it's certainly easier than turn 6, so the item level it drops (95) is appropriate. The new dungeons are all very easy and are tuned for fresh level 50s. The other EX primals are easier than ever thanks to the echo buff. They're not going to add i100-110 weapons to turns 1-5, because that'd be stupid. So if not from easy dungeons, where else other than the new Coil turns?

    There are many issues I have with the system, but making the best gear exclusive to those who actually deserve it is not one of them.


    And again, I repeat. What in the world does someone who isn't interested in raiding need with the best weapons in the game? You don't need i110 to do i55 dungeons. You don't need i110 to do EX primals. You don't need it to do dailies. So... other than "that guy has a cool weapon and I want it too but I don't like raiding"... what?
    (3)
    Last edited by Ninix; 03-30-2014 at 03:59 AM.

  10. #30
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Archulak View Post
    C. Who confirmed that they aren't 100% drop like a large portion of the forms were calling for btw(raids to drop tokens for gear)
    When people were calling for them to be a 100% drop, what they meant was that they should automatically drop to the inventory of every player present, the way that "You obtain 30 Allagan tomestones of soldiery." is a 100% drop.

    There's no reason that these items shouldn't be going to every player. 1) They can only be used to upgrade Soldiery gear (and in the case of weapons, they're also needed to acquire the unupgraded Soldiery gear), which is already behind a 450/week lockout. It is impossible for players to gear up "too fast" no matter how many Sands, Oils, and UnIDs they collect. 2) They come from Coil 2, and in fact seem to only come from Turns 7 and up. Players who receive them have, by default, completed the hardest raid in the game, and have therefore 'earned' the items.

    There are only disadvantages to handing them out according to RNG-based rolls. It should not be possible, full stop, for someone to clear Coil every week for a month, and still not have a single piece of i110 gear. Yet that's exactly what we seem to have here.
    (3)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast