Quote Originally Posted by Sephr View Post
Relevelling jobs makes little sense, because they are simply extensions of the current classes in various directions. A paladin will use many of the same skills as a Gladiator, with a few more gained via quests.

The reason they won't seperate classes from jobs (not only because of the above reason, that they're pretty much the same thing) is because they want everyone to be able to solo in the way they want to. This means that a conjurer will be able to solo relatively easily up to the max rank at the time, and then also switch to White mage when the situation calls for it but not have to suffer the shitty levelling process as a WHM who has little no offensive capability.

I don't get why people want to level it all over again. The difference between a Gladiator and a paladin won't be enough to warrant the need to relevel it in order to be 'skilled' at it. MMOs aren't that hard.

Classes meet the needs of people wanting to be casual and generally mould a class how they want to. Jobs meet the needs of people wanting classic job roles, and to feel like they're fulfilling a classic need.

I don't know why people are so hung up on it, for a FFXI reference: Imagine if a Scholar had to level up to max on the basic class, then the Dark Arts form and Light arts form. It's the same sort of situation, just extensions of a basic form.
Hi YUGON,

I applaud you for trying to aggregate everyone's thoughts on the Job System into 1 Thread. I'm not sure how accurate it'll be, but at least you're trying.

I think one sentiment needs to be clarified in the request where people are asking for "Jobs to start at Level 1," it's what Sephr and physic have brought up in a few threads (and what I agree on):

* Jobs should start at Level 1 only if it was an entirely, completely NEW "Job" with ~40 - 50 NEW Skills and Weaponskills.

Matsui-san and Yoshida-san have stated already that the "Jobs" we're getting are roles, a play style, *not* an entirely "New Job (with its own 40 - 50 New Skills).

Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. (Akihiko Matsui)
Given that, we may realistically see only a handful of Special Skills associated with it. Let's say for example, Paladin. Given Matsui-san and Yoshida-san's comments about the limited number of skills, let's say they plan to add 4 New Skills to the Paladin:

* Holy
* Final Phalanx
* Provoke III
* Invincibility (2 Hour)

The *rest* of the Paladin's Skill Set is from Gladiator. It makes no sense to level up Paladin from Rank 1 all the way up to Rank 50 (FIFTY) for 4 new skills.

I think the big picture request from those that want a Rank 1 Job is that it comes with a Full Set (40 - 50 New Skills / Abilities).

And the big picture request from people who are fine with the Rank 50 Gladiator = Rank 50 Paladin, who want challenging Job Quests, and Job Skill Unlock Quests is from the condition that Matsui-san said we're NOT removing Classes, so Jobs are a *Play Style, with a very limited # of additional Skills.*

If they really made White Mage have 50 New Skills and be completely different from Conjurer, of course I can understand the sentiment of leveling White Mage from Rank 1. But it's not the case. That's an important clarification that needs to be made if you're trying to represent everyone's sentiments accurately.

Thanks.