Hi YUGON,
I applaud you for trying to aggregate everyone's thoughts on the Job System into 1 Thread.I'm not sure how accurate it'll be, but at least you're trying.
I think one sentiment needs to be clarified in the request where people are asking for "Jobs to start at Level 1," it's what Sephr and physic have brought up in a few threads (and what I agree on):
* Jobs should start at Level 1 only if it was an entirely, completely NEW "Job" with ~40 - 50 NEW Skills and Weaponskills.
Matsui-san and Yoshida-san have stated already that the "Jobs" we're getting are roles, a play style, *not* an entirely "New Job (with its own 40 - 50 New Skills).
Given that, we may realistically see only a handful of Special Skills associated with it. Let's say for example, Paladin. Given Matsui-san and Yoshida-san's comments about the limited number of skills, let's say they plan to add 4 New Skills to the Paladin:Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. (Akihiko Matsui)
* Holy
* Final Phalanx
* Provoke III
* Invincibility (2 Hour)
The *rest* of the Paladin's Skill Set is from Gladiator. It makes no sense to level up Paladin from Rank 1 all the way up to Rank 50 (FIFTY) for 4 new skills.
I think the big picture request from those that want a Rank 1 Job is that it comes with a Full Set (40 - 50 New Skills / Abilities).
And the big picture request from people who are fine with the Rank 50 Gladiator = Rank 50 Paladin, who want challenging Job Quests, and Job Skill Unlock Quests is from the condition that Matsui-san said we're NOT removing Classes, so Jobs are a *Play Style, with a very limited # of additional Skills.*
If they really made White Mage have 50 New Skills and be completely different from Conjurer, of course I can understand the sentiment of leveling White Mage from Rank 1. But it's not the case. That's an important clarification that needs to be made if you're trying to represent everyone's sentiments accurately.
Thanks.