why not get rid of Leves cuz they suck.
why not get rid of Leves cuz they suck.
Morticous - Senior admin of.... well of nothing. (cool picture here)
If we actually would be able to "choose" our leves out of all leves available by ourselves, instead of hoping for a random lucky day, people wouldn't even think of failing them anymore.While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
This would obviously cause the problem that people would pick the good leves only though, which is why leves in general need to be adjusted so EACH and EVERY leve is worth the same doing them (SP and rewards wise)
As long as there are leves that will give you twice or three times the amount of SP others do, people will go on failing them, even if the reward for completing them will be raised...people don't do leves for rewards right now and they won't do them for rewards anytime soon. They are merely a way to rank your character and players won't stop doing it that way just cause there will be some extra reward if that means their character progression will suffer from it.
In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.
I strongly agree with this statement.In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.
this is the reason my static group does the same set of leves every reset. we have a few people that only get to play around an 1 1/2 - 2 hours during the week. by running statics and leve linking we can get the majority of their leves done every reset. at least this way they get to see their classes advancing. it's the one thing we get to do each day that is party related. if they couldn't link with us they'd come in and do them solo and then log out. that would not be enjoyable to them nor the group of people that enjoys playing with them.In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.
http://crystalknights.guildwork.com/
Thank God for that. Take it out completely. The game has already been heavily polluted almost beyond repair (in certain aspects by this). The fact of the matter is, no matter which way people try and cut it, it was reward for failure. A completely ass-backwards concept.While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
Someone named Aiko Jun on these forums gave the best solution to this plague. As you're doing leves you generate a bank of SP gains. That bank is added to everyone and a bonus added if completed. I thought that was a good idea. If you fail you shouldn't even get the full collected "bank" but most of it. The bonus should be good but not great on top of it.
Also simply taking out the leve being saved if you fail it in your leve cycle chambering would also totally erase this problem. Either or get rid of this junk, its ridiculous.
Plus a lot of the Leves are awful. The Devilet Inside at Broken Water? Holy fuck but that leve is offensive.In those same future plans do you intend on letting players pick up the same set of leves without having to resort to get around the "current game design" in order to play together, in this MMO?
The reason a lot of people do this is so they can consistently play together. The current leve system does not foster a healthy MMO environment.
Abyss: Welcome to a Higher Quality of Nerding™
i can get 20,000sp for failing one leve, i wonder if these bonuses wil be able to compare with that.While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.
I laugh at such leves, and the people that actually waste a leve slot on it. Leves like that need to just disappear. OR maybe add like.... 28 more devlits to kill! ^^
Probably not. The only way the system can be fixed is to do away with the random nature of how leves become available. A 5k sp boost for completion alone won't do it. As long as there is a larger benefit for everyone in the party to have the same leve than to actually complete it, I will fail leves.
Last edited by Molly_Millions; 06-25-2011 at 12:34 AM.
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