

i can get 20,000sp for failing one leve, i wonder if these bonuses wil be able to compare with that.While the current situation where players intentionally fail leves is not against the rules of the current game design, it obviously doesn't foster a healthy game environment. In our future plans for Guildleves, we don't plan on adding a penalty for failing, but instead plan to include a bonus for completion.


Probably not. The only way the system can be fixed is to do away with the random nature of how leves become available. A 5k sp boost for completion alone won't do it. As long as there is a larger benefit for everyone in the party to have the same leve than to actually complete it, I will fail leves.
Last edited by Molly_Millions; 06-25-2011 at 12:34 AM.



I don't play as much as some of you, but these really great SP leves, is it a matter of just a few kills reaping a boatload of SP or is it the sheer number of enemies that add up to a lot of SP?


Typically, the leves we choose to fail are the 'wild goose chase' type. They generally have a random number of pops. The large SP rewards per kill come from linking 3 times (max links) which requires everyone in the party to have the same leve. Dunesfolk for Dinner is the best one, where in a party of 4 and max links and the most efficient difficulty setting nets 1125 sp per dog without fatigue and with GA active.


the mobs don't give more there are just more enemy's. you could all link and GA devilet if you want and waste you 3 leves per36 hours and your slowly regenerating GA on a crap leve you you want. part of this game is organizing with your friends and why should someone be penalized for having a well organized group to run leves with, because they have chosen the best leves. That would be like saying if your gonna grind mobs you have to kill the ones that give the least amount of sp cause killing the high sp mobs over and over again is exploiting the system. SE is the one who cam up with the leve system, the linking system, the stars, and the ability to fail and then pick up the same leve again. Maybe we should have to always put the leves on one star cause 4-5 gives to much sp. were does it end.
Last edited by syntaxlies; 06-25-2011 at 12:56 AM.



the mobs don't give more there are just more enemy's. you could all link and GA devilet if you want and waste you 3 leves per36 hours and your slowly regenerating GA on a crap leve you you want. part of this game is organizing with your friends and why should someone be penalized for having a well organized group to run leves with, because they have chosen the best leves. That would be like saying if your gonna grind mobs you have to kill the ones that give the least amount of sp cause killing the high sp mobs over and over again is exploiting the system. SE is the one who cam up with the leve system, the linking system, the stars, and the ability to fail and then pick up the same leve again. Maybe we should have to always put the leves on one star cause 4-5 gives to much sp. were does it end.Thanks, you two. That's a large amount of SP that I wouldn't want to give up, given the choice.Typically, the leves we choose to fail are the 'wild goose chase' type. They generally have a random number of pops. The large SP rewards per kill come from linking 3 times (max links) which requires everyone in the party to have the same leve. Dunesfolk for Dinner is the best one, where in a party of 4 and max links and the most efficient difficulty setting nets 1125 sp per dog without fatigue and with GA active.


Now, multiply the total SP gained from one leve by up to 8 and you can see how it's entirely possible to get two ranks in a single leve run depending on your starting rank and the number of people in your party. Repeat that every 36 hours and you quickly realize that no other method of grinding even comes close. Why the hell would anyone want to grind on coblyns for 150 sp each until they pass out, when they don't need to with a little bit of coordination and planning?



Another fix to this, SE Could bump up field monster sp to be that of:
Field monster SP = ( Guildleve monster SP + 60% for each extra member up to 3 extra members) - 20%)
Means you will get slightly less SP for field monsters than the highest link guildleve monster, leaving guildleves to be the 36hr bonus SP round.


coordination and planning, exactly. I think thats why some people get so upset, because they feel left out. They havent the will nor the drive to assemble a group that can execute such a plan. Its not like were standing in a line that hands out sp, you have to work for it. And beings you can only do it every 36 hours it leves time to level other classes or partake in the endless amount of content(joking). The people who are complaing are the ones that want to tag along with your group and all they have to offer is the devilet inside,"can i come".Now, multiply the total SP gained from one leve by up to 8 and you can see how it's entirely possible to get two ranks in a single leve run depending on your starting rank and the number of people in your party. Repeat that every 36 hours and you quickly realize that no other method of grinding even comes close. Why the hell would anyone want to grind on coblyns for 150 sp each until they pass out, when they don't need to with a little bit of coordination and planning?
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