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  1. #1
    Player
    Sephriem's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    29
    Character
    Sephriem Kurochi
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fizzie View Post
    I have no problem with Fates. I actually love them. But waiting for a specific fate is beyond boring, and seems like such a waste when the time spent waiting could've been time spent leveling elsewhere. :/
    Why are people spending so much time waiting? the time between fate pops are always the same for that fate :c
    (0)

  2. #2
    Player
    Fizzie's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    198
    Character
    Kikilu Kilu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sephriem View Post
    Why are people spending so much time waiting? the time between fate pops are always the same for that fate :c
    They may not know when it last popped. I haven't even started this quest yet, but I've heard nothing but complaints about it, and I can see why it's so unpopular.

    What was that about elite? There's nothing elite about this quest line. XD
    (1)

  3. #3
    Player
    Sephriem's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    29
    Character
    Sephriem Kurochi
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fizzie View Post
    They may not know when it last popped. I haven't even started this quest yet, but I've heard nothing but complaints about it, and I can see why it's so unpopular.

    What was that about elite? There's nothing elite about this quest line. XD
    yeah I had two FC members fly through side/new realm/and hildi stories and unlocked everything there in like a couple of hours of story skipping.
    they started relic and stopped after 3 FATES.

    I was redecorating the house and playing with Glamour, maybe im taking things too laxed, but I really don't see why it's so unpopular? all I see is people being impatient cause they haven't figured it out or obtained their 115 in 3 minutes.

    1.0 Relic was the same and great that you had to try so hard, felt so much better to be one of the limited few to pass and gain it, instead of mass amounts of people all at once.

    haha im not quite sure what you mean about elite, but i think the quest is pretty awesome :3
    (0)

  4. #4
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    Quote Originally Posted by Sephriem View Post
    1.0 Relic was the same and great that you had to try so hard, felt so much better to be one of the limited few to pass and gain it, instead of mass amounts of people all at once.
    The only thing similar to 1.0 relic to this was melding. 17% chance to append that second tier IV materia, 22% if you managed to HQ the weapon. And guess what was universally reviled and changed come 2.0? The atrocious melding odds. I was one of the lucky ones, my NQ Mailbreaker double synthed those expensive at the time dual Heaven's Eye IVs first try, I got a free pass. Didn't feel good or anything like an accomplishment however, since it was entirely out of my hands and up to an algorithm that gave me the green light. A friend of mine wasn't so lucky, I think about 6 Sarngas exploded, 12 Heaven's Eyes gone too.

    It is not skill to get lucky. I find $100 on the ground, it is not because I am an amazing human being, or worked hard to find this money, I'm just some chode that was at the right place at the right time.

    Beyond that, 1.0 relic quest was great. I wish 2.0 got the memo, the FNMs, killing the primals quickly without deaths, all that requires legitimate skill. I wish the Atma quest as we currently know it was like that, rather than people staring at the ground, trying to find that $100.
    (4)

  5. #5
    Player
    Sephriem's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    29
    Character
    Sephriem Kurochi
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I wasn't talking of the specific mechanics. just the fact that it was made in a way that you actually had to try and persevere.

    at the end of the day you could find $100 on the floor and leave it for the next person, you could pick it up and spend it or you could find none at all.

    that's just life in a sense, a game that you have to try different methods or approaches that, have chances rather than 'Do X amount of' is just a different strategy/way of completing something.

    in a time sense, if you count up hours to how long it took the average person to get relic in 1.0 to zodiac in 115 in 2.2 there should be an increase in time say 4 weeks (which 4 weeks was also the amount of time it took players to complete turn 1-/ 2 of coil)

    for the most part, I think it is because players technically fail, they don't progress so it eats at their fight to continue.

    I don't see the problem with coming back to it and taking the challenge again, especially so early on
    (1)

  6. #6
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nanaya View Post
    The only thing similar to 1.0 relic to this was melding. 17% chance to append that second tier IV materia, 22% if you managed to HQ the weapon. And guess what was universally reviled and changed come 2.0? The atrocious melding odds. I was one of the lucky ones, my NQ Mailbreaker double synthed those expensive at the time dual Heaven's Eye IVs first try, I got a free pass. Didn't feel good or anything like an accomplishment however, since it was entirely out of my hands and up to an algorithm that gave me the green light. A friend of mine wasn't so lucky, I think about 6 Sarngas exploded, 12 Heaven's Eyes gone too.

    It is not skill to get lucky. I find $100 on the ground, it is not because I am an amazing human being, or worked hard to find this money, I'm just some chode that was at the right place at the right time.

    Beyond that, 1.0 relic quest was great. I wish 2.0 got the memo, the FNMs, killing the primals quickly without deaths, all that requires legitimate skill. I wish the Atma quest as we currently know it was like that, rather than people staring at the ground, trying to find that $100.

    (8)

  7. #7
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nanaya View Post
    Reeks of 1.0 stalling. Hamlet, and that laughable excuse for content with the Imperial invasion events come to mind. But at least the former took a modicum of skill, complete with unique mechanics. FATEs, however, have always been a numbers game, and sadly nothing more. I daresay it is one of the least cognitive things to do in this game. I likely would have snapped if I didn't have a second monitor to focus almost all my attention on, while I half-assedly ran around zones hitting things within blue circles. Which is precisely the problem here.

    If something to grind on is horrendously dull and vapid, yet has gracious RNG implemented, that can be forgiven relatively easy.

    If something has incredibly steep levels of RNG, yet is entertaining, that can also be forgiven easily. To me, Hamlet fits in this category.

    If it is both dull, and also possesses very poor drop rates, as long as you are given a sense of progression for doing it, even that can be forgiven.

    This FATE grind is somehow not only boring beyond any reasonable means, with spartan as all hell RNG, but there is no progression if you did not get it from the FATE you just did. It is a gambler's fallacy to think just because you have been grinding in a single zone for over 3 hours, the chance is somehow greater it will drop. Your chances are no better than when you just zoned in and did your first FATE. It has nothing of appeal, so it fails as a mechanic.

    The FFXI relic comparison doesn't really hold water, because from doing Dynamis, myriad currency, crafted items, mountains of currency, attestation, currency for days, they all, for the most part, always had a sense of progression. With the exception of the final stage in Xarcabard, pretty much everything you did concerning the relic quest was a step in the right direction, no matter how minuscule it was. This FATE nonsense, on the other hand, is the equivalent of rolling several dice. If they all land six, you get to progress, anything else, you are no better off than when you started x hours ago. Probably worse for it, considering you've wasted so much time for what amounts to nothing, unless you really care about FATE achievements.

    The new crafting tool requirements are fairly grueling. 50 HQ Silver Brocade, another 10 HQ for the Spectacles, that is 120 Twinthread I need to manufacture. But it's not something to really bitch about, because every success is one step closer to the goal. I can see the finish line in the distance, rather than flailing around blindly in the dark for the exit like these FATEs have people do. It's just a terribly poor mechanic, and it is baffling to me why people are defending it.

    (5)