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  1. #11
    Player
    Alindra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    I'm bummed they nerfed it. It took a few tries for me to get it down, but it really was the only dungeon that depended on the healer being good. Most other dungeons are pretty faceroll for the healer.
    (0)

  2. #12
    Player
    reckless76's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ta'lin Cee
    World
    Siren
    Main Class
    White Mage Lv 80
    For me, the irritating thing about this dungeon was how little I could influence success. If the tank was good at keeping mobs off me and stunning Lunatic Voice, and DPS was good about killing adds instead of focusing on the boss, then the dungeon was easy. Inversely, the infernal place was impossible. As far as I could tell, no amount of skill at healing could compensate for being overrun by adds while the healing debuff was up.
    (1)

  3. #13
    Player
    bloodSp3c's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Renary Devarian
    World
    Ravana
    Main Class
    White Mage Lv 100
    I play a healer and the 3 new dungeons are way too easy imo (or maybe im too over geared *shrug) Pharos pre 2.2 was a prefect example of a challenging dungeon
    (0)

  4. #14
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Taliesin View Post
    I never got any problems in Pharos pre-2.2... But well, PS is not where I was expecting a challenge anyway.
    Nerf will be welcome if it prevents people from leaving as soon as it appears in Roulette
    I think the problem was not the excessive difficulty, but that it was too difficult for the rewards it gave, and compared to the other dungeons of the same level on the duty roulette.
    If the rewards are good enough, people do it much more times and get more experience, finding exp people in the DF would be easier, or more groups in PF would have done it. If it will not give better rewards, it's better the difficulty is similar to the other dungeons on the same group of the duty roulette. If it's not worth it the people would do it for completion and knowing the place, but would not repeat it much if possible.
    I think with the changes hard level dutty roulette will have many more players. If you end in WP or AK (now easier) you have an easier dungeon with less tomes and loot, if you end in CM Hard, HM Hard or PS, more tomes and better loot but a bit more difficult dungeon.
    (0)

  5. #15
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    If you had issues in Pharos, how do you plan to heal Coil?

    And tbh, difficulty is its own reward.
    (1)

  6. #16
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I'll agree that it's a shame that the difficulty was watered down, it was an intense dungeon to heal and highly enjoyable in my eyes.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #17
    Player
    Reishi's Avatar
    Join Date
    Dec 2013
    Posts
    241
    Character
    Mythe Vandalay
    World
    Hyperion
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    If you had issues in Pharos, how do you plan to heal Coil?
    You cannot compare Pharos pre nerf to coil.
    I always had problems healing Pharos, it was hell. But healing T1-4 was absolutely no issue.
    (0)

  8. #18
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    what were the changes, just to siren or the whole thing?

    never failed it but never attempted it below i80
    (0)

  9. #19
    Player
    Skander's Avatar
    Join Date
    Jan 2014
    Posts
    101
    Character
    Skander Vidal
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    -increased symond's hp while lowering number of hounds.
    -took out some trash.
    -did ...something to zu and tyrant. Heh

    Most notable change was that the charm now no longer inflicts its own healing debuff. This is a huge benefit to lower i70 folks like me who really needed to resort to restoneskinning throughout the fight to counter half healing folks back up to 100%. I think they may have adjusted bleed dmg, but I never let it persist for very long so it's hard to tell by what degree. The dungeon still demands cooperation, but is less strict on how much wiggle room ya have.
    (0)

  10. #20
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reishi View Post
    You cannot compare Pharos pre nerf to coil.
    I always had problems healing Pharos, it was hell. But healing T1-4 was absolutely no issue.
    Must be a job issue then. I ran pharos the day it went live, without any hint or strategy, and never wiped on Siren.

    As a WHM it might have been harder tho, I agree on that.
    (0)

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