Wondering if each FATE has "drop limitation", so more participants will make you harder to get?
If it is true, after weeks, the drops will become the most unwanted item after each FATE... ^^:
Exactly the right attitude, don't want to spend 5(or more) hours a day doing this, don't do it, do it more casually, as in- do some fates when you go through a zone that you know drops one of the atmas or just dedicate 1-2(or whatever you want) hours a day to it.After burning myself out last night by smacking my face against FATEs for 4-5 hours, I've resolved to only put 2 hours a day into Atma FATE grinding. If I don't get it, so be it, another day. Not gonna spend too much time on what can be a fruitless encounter.
And in those 2 hours, I'll be pushing my retainers out to get materials ohohoho.
No one is forcing you to get them, in fact you have other options(three of them) when it comes to weapons, and certainly NO ONE is telling you to do it all in a marathon style grind, it's clearly been designed as something where you can progress however much you want, whenever you want with no restrictions whatsoever.
I'm not defending it(although i honestly don't mind it at all, and i will get it), but all this overblown drama is annoying.
Having a max level, high geared character grind low level FATEs in order to obtain a Zodiac weapon is just pure tedious and dumb.
2 hours of pure fate grinding and still 0 of 12 atma.
And after that we still have to grind 13500 myths?? 100myth per ct, 20myth per coil....
NO thanks.
Just give us an invincible boss that we have to beat in order to obtain zodiac. Would be more fun than the above.
MFW without any sort of hint of irony we come full circle with the FFXI-esque suggestions. A rose-tinted vocal minority spam about how having to mindlessly whack monsters for 1000 hours is the height of online gaming, SE provides an upgrade path in that vein and to no one's surprise the majority of players think it's tedious nonsense. You'd think the catastrophic failure of 1.0 would be a lasting historical lesson but we apparently have to relearn it every now and then while people with both foresight and hindsight will continue to post "I told you so".
History enjoys repeating itself.MFW without any sort of hint of irony we come full circle with the FFXI-esque suggestions. A rose-tinted vocal minority spam about how having to mindlessly whack monsters for 1000 hours is the height of online gaming, SE provides an upgrade path in that vein and to no one's surprise the majority of players think it's tedious nonsense. You'd think the catastrophic failure of 1.0 would be a lasting historical lesson but we apparently have to relearn it every now and then while people with both foresight and hindsight will continue to post "I told you so".
Feedback Regarding the Relic Upgrade Quest
My Feedback Regarding the Relic Upgrade Quest Is if your not going to fairly reward players for there work, then goodbye.
40 Fates & not 1 drop, many of those solo because NO ONE LIKE FATES. as we have told you before & you offically said you would take into concideration for future quests. Obviously not enough concideration was taken or your Dev team is.
Now that aside
No one has a probliem with doing stuff for upgrades, Alot of stuff even, BUT if not fairly rewarded for there work Then its just B/S. You need to reward players fairly for there efforts. which isnt happening.
& 2 last things.
1. This whole patch stinks of Blackmail. whm free mount, tanks 200 tanking b/s with past efforts ignored. To do roulette you need to do unessassary dungeons which dont give you anything you need so you really have no reason to do them yet your forcing us to do them that is the definition of BLACKMAIL. e.t.c. theres more of it in there. so much more i could list.
2. 3 Dungeons ONLY to cap the new tomes. Seriously so 10 runs of the same dungeon per week just to be able to be up to date on 1 class... this here is more proof of lack of thought, lack of progression, lack of knowlege with mmos. E.t.c. so much i could add. & yes turn 6-9 does drop them, but the players are SO bad those raids cant be concidered as a source for tomes for most players until way way later on.
Less than impressed.
Last edited by prymortal; 03-28-2014 at 05:09 PM.
My issue is not the grind. I like the FFXI-style grind, and welcome it to get a relic. A relic should take work and be something that when people see it on someone else they go, "Whoa".
My problem is the inconsistency with the drop rate on Atma. My friend got 5 Atma in 2 hours. I just got done grinding fates for several hours and got 0 Atma.
This is unfair. I put in over twice the amount of time he put in, and got no reward for it.
Grinding 900 mobs to get a weapon is fine, because as long as everyone grinds those same 900, they will get the same reward. Grinding fates where I literally haven't received ANYTHING compared to others is uncool.
I'm almost tempted to think that Atma don't exist and this is the entire internet trolling me...![]()
FATE grinding is terrible. That being said, at the rate this is going for me, chances are I'll finish my Paragon's Gown achievement before I get my Curtana/Holy Shield Animus. It won't stop me from poopsocking till I have all my atmas, then poopsocking some more to get atmas for the rest of my relics. All it does is makes me a bit more irritated since I don't have a definite goal such as "Kill X FATE mobs in Y zone" and instead it's an ambiguous "Farm FATEs in XYZ zones and hope the RNG gods smile upon you".
Grinding for RNG drops is something that belongs in a Korean F2P MMO, not a game that every single player is paying to have access to every month.
Or we could, you know, not do them.This is just the beginning of the patch. People rushing for them all the time. Just like when lightning event started people swarming in for the FATE, but after a week, everything cools down. Like SE mentioned, this relic thingy requires a lot of time and most people won't be able to complete it before next patch. So here you go, something collective that you can keep working on.
It isn't just about rushing content and trying to get it done for a week. Even if I farmed FATEs for an hour a day, every day, I am pretty sure there is nothing I would enjoy about it.
By all means, make it take a long time to get. Make it take dedication. But make the trial relevant to player skills that are valuable to players who are actually going to use these weapons.
Bots and Goldfarmers don't Raid.
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