i don't think you understand the quest. to get to the nine books you have to grind the 12 rare drop items from the FATEs, they are not two different options, one continues off the other you have to do them both.Though there is another way to get the same relic through the books you get with myth tomes, that's the way I will probably go for. The thing here is to have "options" and we have options to do so. 1 way is FATEs the other is getting those 9 books through myth. I am sure both ways of getting the Relic gets you to the same destination in the end.
It's not really a matter of laziness on SE's side, but the very nature of the game. They cannot make a regular questline where we just go to X Y and Z and beat A B and C to get E F and G. Because then that questline would be done in a day and people would be back to saying this is a Monday Game.Theres no way you can defend the lazyness of SEs developers here.
They could have made an interesting an difficult questchain, but instead they used an already overused (and because of that, hated) gameplay element.
Its in no way interesting or difficult, in absolutely no way.
So SE did what many other MMOs have done, they put a shiny carrot and the end of a long boring stick and tell you to have at it.
It bares repeating again, they could not make a regular questline, because then it would be done in a day. There is no other way to make something legitimately last as long as they want the Zodiac questline to last, without a grind. Because otherwise, Monday.
You're right. Fun is subjective.
I find fun doing things that other people don't find fun. For instance, I'd join EX Primals party finder groups almost every day despite not needing a single thing from it. My FC mates would ask "are you a masochist? why are you constantly doing this shit?" Well, I find it fun because I liked to interact with the people on my server, help people pass content that they struggle with, challenge myself to become a better player, etc... While my FC mates still disagree with what I consider fun, I was still able to explain the subjectivity of fun in an objective way
However, lets talk about the subjectivity of "fun" in the context of FATES in an objective way.
Is it challenging? No. If you can mount/dismount a chocobo and tag mobs, you're golden.
Is it social? No. You join groups but there is no teamwork. The purpose of the group is not for social interaction but for sharing contribution. You can chat with each other, but the extent of conversation in FATE groups can be summarized: "hi", "bye", and "this sux".
Is it compelling? No. For fucks sakes, you're level synced to 17 and have none of your friggin abilities so you can zerg down a giant frog who isn't even really trying to kill you, and you're doing it without a reason.
Is it artistic? No. No actual content is being created here. You are doing fates that you've already done while leveling. The only thing they actually added were items and text.
So, tell me for real. Do you consider farming FATEs for Atmas as fun and compelling content? Or are they simply okay and acceptable.
Last edited by bokchoykn; 04-02-2014 at 07:30 PM.
what you said are the only people who find this acceptable are ffxi veterans. I find it it acceptable and I never played a minute of ffxi. therefore, your generalization is wrong. and I doubt this thread on a forum that only a minority of ffxiv players use is an accurate feel for how many people actually find it acceptable and how many hate it. besides we're told this is one step in reaching the ultimate goal of the zodiac weapons. it would make sense that the first step is easy. just like the first step of a relic reborn was easy. easy but takes time. step two will be a little bit harder and takes time as well. hopefully with each new step the difficult builds.
think about it like this... if the first step was so overly challenging AND took a long time to complete... where would the game go with each new step to the zodiac weapons. you can't start off challenging and sustain that with a new patch every couple of months.
and if you're not being social while doing fates... well that's not SE's fault.
Last edited by LexSunfire; 03-28-2014 at 06:30 AM.
Nothing they add will make everyone entirely happy, you were content pre 2.2 OTHERS weren't. They wanted to make something that would give the hardcores something to do. Lo and behold this is born. A long arduous grind whether you like it or not. You are blowing so much smoke over something you do not have to do. That's what you're not getting. As stated fun is subjective, there are people that love grinds and DO LIKE to do fates get over it.
Last edited by TeaTimeBear; 03-28-2014 at 06:31 AM.
Persoanlly, I try to not touch FATEs if I don't have to to touch them, and the only reason I "dislike" them is because "anyone can just randomly join. When content FATE related dies down, FATEs "can" be fun when doing them with your friends. some fates like " Cancer" can be annoying to do with a full party of 8.
To answer your question on whether or not to me FATEs are fun.
My answer is: Initially after patch drops? No. 1 Month after things have died down? Yes it can be fun when your doing it with your friends.
Do I wish FATEs were something else entirely? YES! but I can live with it for now till they hopefully eventually change it!
What you have described is what we MMORPGamers call "filler content". It is cheap and it is lazy. It does nothing to improve the quality of the game.I don't like grinding them for EXP. I don't like FATEs as much as the next person does, but if it's for the sake of long lasting content, I can put up with it for now. ( Though there is another way to get the same relic through the books you get with myth tomes, that's the way I will probably go for. The thing here is to have "options" and we have options to do so. 1 way is FATEs the other is getting those 9 books through myth. I am sure both ways of getting the Relic gets you to the same destination in the end.
When gamers stop thinking to themselves:and start thinking:"Is this worth my limited and valuable gaming time?"That's when this kind of thing becomes acceptable and that's how MMO companies keep you around with minimal effort and cost. This was pretty much the marketing strategy of FFXI. I find it insulting."Is this worth the loot reward at the end?"
Now I'm actually curious, how would you have the Zodiac questline done, and keep in mind it has to fulfill these guidelines:
Fun (Obvious)
Designed to take a lot of time (Yoshida even said he expected most won't be done by 2.25, and even then the questline won't be done until at least 2.5 or something)
Challenging (As per your request. And also keep in mind that things Leviathan Extreme will most likely end up, with the nature of how content in this game is made in general)
Involve in the open world (The only logical reason why it is using FATEs at all.)
Doesn't sound like you think it's quality to me o_O. Just re-using easy leveling tutorial content fates.
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