Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I actually like the openness of the game, with some adjustment of course. I like the ability to cast some magic (though I should not be able to play healer to myself as any class) or use newly acuired skills on my favorite class and see how it works out.
But there should definately be major advantages and disadvantages to useing skills outside of their respecitve classes.
A bit more rigidness to the game design is needed, the game's current design is a mess. The cross class system in it's current state is making it too easy for people to play like an entire party all on their own and gives the classes no individuality.
But the openness of the system should be held onto. It gives players more choice and makes them think about what is important to them. Even when playing with other people you at least have a bit of individuality. Maybe I like to use bleed affects as opposed to straight up power. Or maybe I like slowing the opponent down instead of blinding him.
I understand that the game's systems need to be adjusted to give classes their own use and individuality. But to take away all the player's ability to make their character their own. It gives extra reason to level other classes as well as some more exploration, in a trial and error sort of way. I may be alone in this thinking, but I think a character should be able to express what the player feels is important in battle. Whether it be, speed, strength, the use of affects over straight damage or even the ability to use some emergency magic every now and then. We don't all think the same, why should we be forced to play as if we do?
I prefer open style. I like what ArcheAge is doing.
there is something called creativity.. you can take mage spells and put them together with a DD job and basically make your own DRK (Example)..
Its funny how people cant handle choices.
Morticous - Senior admin of.... well of nothing. (cool picture here)
LOL Yep basically. Or maybe just a lot of sand but no water or toys to mold anything with.
Me too :S Some of my friends are going there more then probably.. ; ;
My point comes in describing how I play with my two close friends.
Firstly, we are a close LS so we use VOIP. secondly we define our own roles. He and his wife are both lalafell mages while me being the big Hyur tank. These are our main roles, once these get fagged (fatigued) we change our class and move to a lower level area. Cue: Behest Leves NMs.
So here it comes, This game is not for the Anit-Social elitist, Unfortunatly that is what it was made for.
If you choose to make it rigid DO IT. force your party to retain what is unique to their class otherwise choose another LS or another Party. I can do it. I can just be a tank > tonnes of buffs and covers and taunts. My bud plays his DD mage and his mrs. plays our cleric. We, he goes PUG im now THM and she has gone back to Ul'dah to craft. then she comes back as an Archer so I change to my Lancer. Within freedom you can MAKE rigidness, within a rigid game design that is what you are stuck with. PEOPLE DEFINE YOUR OWN ROLES.
Also something else that was cool: We nearly failed a low lvl leve, but for the simple cause that we had other higher ranked classes we ran back over to those gnats and dropped them like proverbial flies.
that was an awesome feeling.
Last edited by bojangles; 06-24-2011 at 01:20 PM. Reason: Adding something awesome
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