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  1. #1
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    If plums/LS time is adjusted for lagging users than for the majority with no issues will see the effects, the fight will be a complete joke.
    (1)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by melisande View Post
    The Latency in Titan Extreme, particularly involving "Weight of the Land" needs to be adjusted. It is too unforgiving for those who have latency issues.

    What latency issue?
    (0)

  3. #3
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's not latency, you didn't move fast enough. Titan is scripted for a reason.
    (0)

  4. #4
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    If you play Titan below 30 FPS or watch Youp*rn at the same time ...

    ... you gonna have a bad time.
    (0)

  5. #5
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    This game is based on server positioning calculation/estimates, not client side (like other MMO's). In this case you will always be at the mercy of your internet, some internet provider hub, or SE servers, basically anything between them and you can be an issue.

    So essentially the issue will never be "fixed" because server side models are like this, consider it functioning as intended.
    (0)

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Squa View Post
    This game is based on server positioning calculation/estimates, not client side (like other MMO's). In this case you will always be at the mercy of your internet, some internet provider hub, or SE servers, basically anything between them and you can be an issue.

    So essentially the issue will never be "fixed" because server side models are like this, consider it functioning as intended.

    Consider this scenario.

    A server with 40,000 active players has 40 'legitimately' complaining about a latency issue. (I'm not talking /airquotes "lag" excuses)

    Let's assume the real number of people affected is 10x as much, so ~400.

    1%.

    Is the issue that affects 1% of an entire server population realistically something effecting the SE server as a whole?

    I mean, I don't math good, but the odds are there is an external influence to those numbers. Outside of SE's scope.
    (0)

  7. #7
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Some nights I can do this fight no problem, other nights its terrible. Last week was fine, this week, not so much.
    As for people saying 'know the rotations,' that doesn't help much when you have 3-4 second freeze prior to landslide, and then the markers appear at the same time as the attack goes off... all you can do is hope someone didn't lure it off-centre and you're in a safe spot :x
    When I'm not getting lag we generally one-shot it. It's so frustrating having a fight which is so unforgiving and so badly affected by lag.
    Shame, because I do enjoy the fight otherwise. Music's badass!
    (1)

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