If plums/LS time is adjusted for lagging users than for the majority with no issues will see the effects, the fight will be a complete joke.
If plums/LS time is adjusted for lagging users than for the majority with no issues will see the effects, the fight will be a complete joke.

It's not latency, you didn't move fast enough. Titan is scripted for a reason.
If you play Titan below 30 FPS or watch Youp*rn at the same time ...
... you gonna have a bad time.
This game is based on server positioning calculation/estimates, not client side (like other MMO's). In this case you will always be at the mercy of your internet, some internet provider hub, or SE servers, basically anything between them and you can be an issue.
So essentially the issue will never be "fixed" because server side models are like this, consider it functioning as intended.



This game is based on server positioning calculation/estimates, not client side (like other MMO's). In this case you will always be at the mercy of your internet, some internet provider hub, or SE servers, basically anything between them and you can be an issue.
So essentially the issue will never be "fixed" because server side models are like this, consider it functioning as intended.
Consider this scenario.
A server with 40,000 active players has 40 'legitimately' complaining about a latency issue. (I'm not talking /airquotes "lag" excuses)
Let's assume the real number of people affected is 10x as much, so ~400.
1%.
Is the issue that affects 1% of an entire server population realistically something effecting the SE server as a whole?
I mean, I don't math good, but the odds are there is an external influence to those numbers. Outside of SE's scope.
Some nights I can do this fight no problem, other nights its terrible. Last week was fine, this week, not so much.
As for people saying 'know the rotations,' that doesn't help much when you have 3-4 second freeze prior to landslide, and then the markers appear at the same time as the attack goes off... all you can do is hope someone didn't lure it off-centre and you're in a safe spot :x
When I'm not getting lag we generally one-shot it. It's so frustrating having a fight which is so unforgiving and so badly affected by lag.
Shame, because I do enjoy the fight otherwise. Music's badass!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






