Quote Originally Posted by Physic View Post
difficulty sliders serve no purpose if they dont also accompany a reward. that is basic. 95% of people will not set the difficulty of leves higher than 10 levels although it would be much more entertaining, because the reward doesnt reflect the effort.
Now if exp was uncapped, people would always be pushing themselves to be better for the increased rewards.

The essential idea, is that for some parts of a game, you need to reward challenge, without level caps, you can only do this in endgame situations, so you create something where all content until endgame is crap, and you create a system where increasing the cap HAS to make everything before it obsolete, because it becomes that much easier to obtain. Its bad game design.
but you guys keep telling us the reward doesnt matter

you want a challenge

so theres your challenge, you can raise its level, giving people the option to regardless of rank


the difference between a slider and a cap is the cap isnt gonna be optional if they do it, the slider will be