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  1. #1
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kaonis View Post
    And despite that the game lets you change classes/jobs freely. The idea of maining with only one goes against the very core game concept of being able to play all jobs on a single character.

    This speaks nothing of the fact that the bonus point system is worthless and only hinders future jobs. Honestly I expect the devs to either do away with it eventually or change it so each job has it's own allotment. Either way it's a worthless relic from 1.0 they haven't bothered to remove yet.
    Actually you are wrong. The game does NOT let you change jobs freely, only classes. You can change your class from Archer to Puglist, but you do NOT change your job. Job's are special additions to the class.

    So the way the class system works since people don't get it.

    You are an Arcanist with a soul of a previous Summoner or Scholar attached to you. You GAIN the ability to be a Summoner of lore or a Scholar of lore from this, but in the current day of Final Fantasy 14, these classes are lost.

    You are a Gladiator who equips and gains the abilities from a Paladin of the past from the soul crystal, but you are NOT a paladin.

    Take off the soul crystal then suddenly guess what??? The ability points MATTER.

    The ability points do NOT hinder new future jobs, because you have to choose one or the other. If you want to switch, you buy the potion that let's you reset your ability points, then if you want to switch again, you buy another potion.. after a while you run out of seals then need to go farm/grind seals.

    The only way a job can have it's own allotment is if the base class, what you actually are, is different. You level as an Arcanist, you level as a Gladiator, you level as a Lancer, you do NOT level as a summoner, or dragoon.. Again you gain that soul crystal of a lost class to gain it's abilities, you are STILL the base class.

    This is the design. This is how the game works, this is how the game is played. Stop trying to break the system because you have to waste time gathering seals to buy a potion because you can't decide if you want to be summoner or scholar.
    (8)

  2. #2
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hiroradius View Post
    So the way the class system works since people don't get it.

    You are an Arcanist with a soul of a previous Summoner or Scholar attached to you. You GAIN the ability to be a Summoner of lore or a Scholar of lore from this, but in the current day of Final Fantasy 14, these classes are lost.

    You are a Gladiator who equips and gains the abilities from a Paladin of the past from the soul crystal, but you are NOT a paladin.

    The only way a job can have it's own allotment is if the base class, what you actually are, is different. You level as an Arcanist, you level as a Gladiator, you level as a Lancer, you do NOT level as a summoner, or dragoon.. Again you gain that soul crystal of a lost class to gain it's abilities, you are STILL the base class.

    This is the design. This is how the game works, this is how the game is played.
    this is the best explanation on this ever
    (0)

  3. #3
    Player
    ZeratoTyrael's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hiroradius View Post
    Actually you are wrong. The game does NOT let you change jobs freely, only classes. You can change your class from Archer to Puglist, but you do NOT change your job. Job's are special additions to the class.

    So the way the class system works since people don't get it.

    You are an Arcanist with a soul of a previous Summoner or Scholar attached to you. You GAIN the ability to be a Summoner of lore or a Scholar of lore from this, but in the current day of Final Fantasy 14, these classes are lost.
    You are a Gladiator who equips and gains the abilities from a Paladin of the past from the soul crystal, but you are NOT a paladin.

    Take off the soul crystal then suddenly guess what??? The ability points MATTER.

    The ability points do NOT hinder new future jobs, because you have to choose one or the other. If you want to switch, you buy the potion that let's you reset your ability points, then if you want to switch again, you buy another potion.. after a while you run out of seals then need to go farm/grind seals.

    The only way a job can have it's own allotment is if the base class, what you actually are, is different. You level as an Arcanist, you level as a Gladiator, you level as a Lancer, you do NOT level as a summoner, or dragoon.. Again you gain that soul crystal of a lost class to gain it's abilities, you are STILL the base class.

    This is the design. This is how the game works, this is how the game is played. Stop trying to break the system because you have to waste time gathering seals to buy a potion because you can't decide if you want to be summoner or scholar.
    The issue with that is....everyone already knows this. Just because that's how it CURRENTLY works, doesn't mean people shouldn't question it. Only ONE CLASS has to actually make a choice currently for their JOBS. You have to expect the concern to arise with some people who play both JOBS. The real issue with the whole is ordeal is (where I bolded and underlined the quote) NO ONE PLAYS AS CLASSES AFTER 30. Yes you play as a class in the technical sense but more specifically you play a JOB, hence they are the only things that matter once you're 30+.

    If classes actually mattered for DoW/M after 30 I doubt there would be as much yammering about it, but as of right now the only classes you truly play after 30 are DoH/L. Yes we all know the technicality of "playing" as a GLD, MRD, CNJ, etc., but in everyday reality we're playing as JOBS. Have SE make CLASSES more important and actually have a point to still exist after 30 and just maybe all the QQing will stop, but as of right now classes may as well not exist after its jobs are unlocked (the ONLY defense to that rule is some MRD pvp builds and thats funny considering the current state of lolpvp in ARR)

    summary of my post: Make classes count for something or remove them. Just give them a purpose outside of essentially trying to keep the legacy system called the armory. I'm sure that's a good compromise and innovative to boot!
    (0)
    Last edited by ZeratoTyrael; 04-13-2014 at 11:55 AM.

  4. #4
    Player
    eikichi357's Avatar
    Join Date
    Mar 2014
    Posts
    9
    Character
    Smiling General
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hiroradius View Post
    ...
    btw this face is so chinese XD just looks like my father
    (0)

  5. #5
    Player
    Gylwin's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Masyrruf Maxwell
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hiroradius View Post
    So the way the class system works since people don't get it. -snip-
    Responses like this just baffle me. By the same logic, since everything in this world is how it is for a reason, no one should speak out about anything or want them to be different. It can make perfect sense by lore, it doesn't mean people have to like the game system or hope for change.
    (0)

  6. #6
    Player
    Gylwin's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Masyrruf Maxwell
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    To me the addition of the job system in 1.0 just felt like a band-aid fix to breathe FF life into the weird-named classes they first gave us. That and the arbitrary stat allocation systems stayed with us in 2.0. It might be too late to change them, it might not. If it isn't it would likely happen in an expansion.

    What I want, is for jobs to have more MEANINGFUL decisions that are confined to THAT job. Stats as they are now are just arbitrary because almost everyone just wants their primary stat. That isn't an interesting game system. All it does it penalize you when you want to play a DIFFERENT job for whatever class has multiple.

    Whether stats are allocated to the "class" is irrelevant since no one plays without jobs, and all stat decisions are based on those jobs. To me these game systems are just archaic remnants of 1.0 that don't provide interesting gameplay choices, and don't make good (fun) design sense in a game that's meant to let you switch roles freely.
    (0)