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  1. #21
    Player
    eikichi357's Avatar
    Join Date
    Mar 2014
    Posts
    9
    Character
    Smiling General
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Madoka View Post
    no other content is hard enough for 30 stat to matter.
    so true, if -30 stat of int or mind really messed your DPR or healing, you really need to learn how to play again.
    (0)

  2. #22
    Player
    eikichi357's Avatar
    Join Date
    Mar 2014
    Posts
    9
    Character
    Smiling General
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hiroradius View Post
    ...
    btw this face is so chinese XD just looks like my father
    (0)

  3. #23
    Player
    Gylwin's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Masyrruf Maxwell
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hiroradius View Post
    So the way the class system works since people don't get it. -snip-
    Responses like this just baffle me. By the same logic, since everything in this world is how it is for a reason, no one should speak out about anything or want them to be different. It can make perfect sense by lore, it doesn't mean people have to like the game system or hope for change.
    (0)

  4. #24
    Player
    Gylwin's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Masyrruf Maxwell
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    To me the addition of the job system in 1.0 just felt like a band-aid fix to breathe FF life into the weird-named classes they first gave us. That and the arbitrary stat allocation systems stayed with us in 2.0. It might be too late to change them, it might not. If it isn't it would likely happen in an expansion.

    What I want, is for jobs to have more MEANINGFUL decisions that are confined to THAT job. Stats as they are now are just arbitrary because almost everyone just wants their primary stat. That isn't an interesting game system. All it does it penalize you when you want to play a DIFFERENT job for whatever class has multiple.

    Whether stats are allocated to the "class" is irrelevant since no one plays without jobs, and all stat decisions are based on those jobs. To me these game systems are just archaic remnants of 1.0 that don't provide interesting gameplay choices, and don't make good (fun) design sense in a game that's meant to let you switch roles freely.
    (0)

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