It makes sense for all classes/jobs EXCEPT ACN/SMN/SCH. No other class/job has to deal with that. Honestly, stat allocations should all just be removed and be accounted for in the grand balance of everything. Everyone dumps them into their main stat anyway. Saying otherwise is arguing to argue because if you dont dump them all into your main stat all you're doing is gimping yourself or trying to do threshold testing for parry/block lol. Look up WoW pre-MoP talent trees for reference, same concept.
You get the illusion of choice but in the end everyone picks the exact same thing so they might as well not exist. Stat allocations for this game in the current game design only give an ILLUSION OF CHOICE, to perform optimally there is absolutely NO CHOICE. Even when other classes get multiple jobs, that doesnt make it any more of a CHOICE or any less of a pointless system.
Semi OT: To be 100% honest, I was hoping they'd scrap the armory system for ARR (along with stat allocation) or at least keep the name and change it to the point of it being unrecognizable. The current armory system seems restrictive as far as developer creativity and ingenuity.
All classes will have to deal with this when their second jobs are added in as well. Its not stupid or retarded.
The Scholar is in no way hindered by the sharing. The other class's second jobs would have way more trouble dealing with the split than the SMN/SCH ever will since SCH doesn't need the MND bonus stats to be effective as a healer.
Last edited by XanderOlivieri; 03-31-2014 at 09:24 AM.
First off I never said it was stupid or retarded....so please reread where I said "....pointless system". Nowhere does that say "stupid" or "retarded". SCH is indeed hindered by the sharing of stat allocation points. MND is just as important for them as INT is for SMN. A few extra HPS can save the day just as well as a few extra DPS, if you can't see that then I don't know what to say. I'd almost say its MORE important in some cases as there are (under normal circumstances) 2 healers and 4 DDs. If stat allocations persist then I'd argue that each JOB have separate totals, at least until all other classes get 2 jobs. How anyone thinks the current system is "reasonable" or "works just fine" is beyond me. If ACN -> SMN/SCH is currently an exception then its needs to be the exception in all regards. Not gimped because its different from everything else or at least be able to reallocate the points easily enough to where it doesn't matter as the current means to do that is restrictingAll classes will have to deal with this when their second jobs are added in as well. Its not stupid or retarded.
The Scholar is in no way hindered by the sharing. The other class's second jobs would have way more trouble dealing with the split than the SMN/SCH ever will since SCH doesn't need the MND bonus stats to be effective as a healer.
No SCH isn't hindered by lack of bonus Mind. I and other SCH heal just fine without the bonus. We don't need it for high end dungeons unlike WHMs. As for the retarded post, I quoted you because you were next down the quote line. I made an assumption that you were responding to something someone quoted you for. All the new Crit gear we get is for Scholars overall cause we benefit greatly for it. With the way our core healing skills are we don't need Mind as much as Crit and Det. Mind will raise the potential value, but our Galvanize requires Crit Damage to give a real effect. Our Fairy makes up for the lower MND. Seing as Det increases the amount you restore. Det and Crit rate are more important to a SCH.
There isn't anything wrong with how it is and it plays well with the core healing mechanic that SCHs use. We aren't WHM and have a different healing gimmick from them. The way it is currently works. Its not a restriction on the class, it doesn't short the class in any way. If you feel that hindered by it you're playing the wrong class. You're complaint is against the core tactic of the class. If that's what you complain about, play a different class. Its pretty simple. Don't even have to change characters. Switch to a WHM, you can keep your gear minus weapon and play with a MND healing set.
The easiest way I can sum it up, don't try to change a class just because you can't play it effectively. Change your class to see what you can play effectively. The only thing keeping me from being an optimal healer is I lack cross class skills. Other than those two specific skills, I heal exceptionally well with a SCH. I'm not good at the straight healing that WHM does, but I do well healing with Damage mitigation. I can throw up a miniature Stone Skin with each healing and catch up anything that I don't initially cover as well as place at least one or two buffs on my target. I don't need bonus MND because I can use the Class as its supposed to be used. MP glutton as it is.
Last edited by XanderOlivieri; 04-01-2014 at 10:53 AM.
this is the best explanation on this everSo the way the class system works since people don't get it.
You are an Arcanist with a soul of a previous Summoner or Scholar attached to you. You GAIN the ability to be a Summoner of lore or a Scholar of lore from this, but in the current day of Final Fantasy 14, these classes are lost.
You are a Gladiator who equips and gains the abilities from a Paladin of the past from the soul crystal, but you are NOT a paladin.
The only way a job can have it's own allotment is if the base class, what you actually are, is different. You level as an Arcanist, you level as a Gladiator, you level as a Lancer, you do NOT level as a summoner, or dragoon.. Again you gain that soul crystal of a lost class to gain it's abilities, you are STILL the base class.
This is the design. This is how the game works, this is how the game is played.
I play a lot of smn, and also do some scholar.
I have all my points in Intelligence, and it does gimp my scholar a bit. but not to a point where it's unplayable.
I've healed t5 plenty as a scholar with all points in int XD. just don't tell my tank
The issue with that is....everyone already knows this. Just because that's how it CURRENTLY works, doesn't mean people shouldn't question it. Only ONE CLASS has to actually make a choice currently for their JOBS. You have to expect the concern to arise with some people who play both JOBS. The real issue with the whole is ordeal is (where I bolded and underlined the quote) NO ONE PLAYS AS CLASSES AFTER 30. Yes you play as a class in the technical sense but more specifically you play a JOB, hence they are the only things that matter once you're 30+.Actually you are wrong. The game does NOT let you change jobs freely, only classes. You can change your class from Archer to Puglist, but you do NOT change your job. Job's are special additions to the class.
So the way the class system works since people don't get it.
You are an Arcanist with a soul of a previous Summoner or Scholar attached to you. You GAIN the ability to be a Summoner of lore or a Scholar of lore from this, but in the current day of Final Fantasy 14, these classes are lost.
You are a Gladiator who equips and gains the abilities from a Paladin of the past from the soul crystal, but you are NOT a paladin.
Take off the soul crystal then suddenly guess what??? The ability points MATTER.
The ability points do NOT hinder new future jobs, because you have to choose one or the other. If you want to switch, you buy the potion that let's you reset your ability points, then if you want to switch again, you buy another potion.. after a while you run out of seals then need to go farm/grind seals.
The only way a job can have it's own allotment is if the base class, what you actually are, is different. You level as an Arcanist, you level as a Gladiator, you level as a Lancer, you do NOT level as a summoner, or dragoon.. Again you gain that soul crystal of a lost class to gain it's abilities, you are STILL the base class.
This is the design. This is how the game works, this is how the game is played. Stop trying to break the system because you have to waste time gathering seals to buy a potion because you can't decide if you want to be summoner or scholar.
If classes actually mattered for DoW/M after 30 I doubt there would be as much yammering about it, but as of right now the only classes you truly play after 30 are DoH/L. Yes we all know the technicality of "playing" as a GLD, MRD, CNJ, etc., but in everyday reality we're playing as JOBS. Have SE make CLASSES more important and actually have a point to still exist after 30 and just maybe all the QQing will stop, but as of right now classes may as well not exist after its jobs are unlocked (the ONLY defense to that rule is some MRD pvp builds and thats funny considering the current state of lolpvp in ARR)
summary of my post: Make classes count for something or remove them. Just give them a purpose outside of essentially trying to keep the legacy system called the armory. I'm sure that's a good compromise and innovative to boot!
Last edited by ZeratoTyrael; 04-13-2014 at 11:55 AM.
Just because Arcanist is the only class that has to make this choice currently doesn't mean anything. Eventually everyone will have to make these choices, and perhaps even a third choice if they offer 3 jobs on some classes.
Just buckle down and get used to it or stock up on Hymns. I highly doubt you're both doing SMN and SCH in Coil, and no other content is hard enough for 30 stat to matter.
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