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  1. #31
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Craiger View Post
    So, you are okay with the exact same system we have now, only they change what the number says ? ilvl110 or 50.5 (or something)... Will that really affect you?
    I don't really see* the system changing drastically within this year and if a small change in number display gives the illusion of a tamer power creep, I don't see why not.

    Can't be any worse than people fighting for name/term changes like tome labels, can it?
    (0)
    Last edited by Gardes; 03-22-2014 at 05:23 PM.

  2. #32
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by LordSliver View Post
    I actually hope when level cap is increased some of the ilvl 110 gear start to become obsolete vs the lvl 60 gear that might deem a lower ilvl. But than that sounds a bit complicated so they probably will just lower the ilvl on the current items with level cap increase.
    Most likely will compress item levels such that top equipment is equivalent to entry-level stuff at the new cap. I'd suspect it will go 20 item levels each step for now, then compress everything into 50-80 for the level 50 cap stuff. Entry-level stuff at 60 cap will be 80 (again 20 item levels above cap), with the new stuff being ilvl100. I find it unlikely that they will do otherwise simply because of how impractical designing equipment for 50-60 becomes.
    (0)

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BlueMage View Post
    So should gear only drop from 40 person raids too?
    No, but progression could have been controlled a little better, IMO.
    I don't see why people like yourself are getting hysterical over semantics.
    I'm not getting hysterical, just mentioning something for the sake of giving a frame of reference. Something I neglected to mention is that despite the big gaps in item level, the stat gaps aren't very notable. It does give a bad impression when the item level is jumping by what seems to be a large amount (without context the jump from 50 of something to 90 of something is large no matter how you slice it), specially so close to the game's launch.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Duelle View Post
    No, but progression could have been controlled a little better, IMO.
    I'm not getting hysterical, just mentioning something for the sake of giving a frame of reference. Something I neglected to mention is that despite the big gaps in item level, the stat gaps aren't very notable. It does give a bad impression when the item level is jumping by what seems to be a large amount (without context the jump from 50 of something to 90 of something is large no matter how you slice it), specially so close to the game's launch.

    As Craiger said, since iLvs only increase in increments of 5 at the smallest post-cap, if from the start they had just made it say iLv60 => iLv62 instead of iLv60 => iLv70 with all the stats being the same it'd be fine? You're freaking out over semantics. If items didn't have an "item level" label on them and just the stats, you wouldn't notice or care. Are people really so starved for controversy and drama?
    (0)
    Last edited by BlueMage; 03-22-2014 at 06:01 PM.

  5. #35
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BlueMage View Post
    So as Craiger said, if they just did something semantically like change what the iLv is called even though everything is the same its fine?
    That's iffy. People would probably still think they're getting nerfed even if they aren't.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #36
    Player
    Max_Damade's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Daffney Fistfight
    World
    Behemoth
    Main Class
    Archer Lv 50
    Thanks for your replies, everyone.
    I guess it was pretty obvious to everyone I came from FFXI and not from WoW. I had no idea this is the way all MMORPGs outside of FFXI worked.
    I gather everyone else prefers this style of play since this type of leveling up (vertical gear based) is so popular.

    It seems I was unclear in my OP. I don't care that the item is rated as level 110. You're right, it's semantics. I was actually trying to point out that since we aren't gaining job levels, we aren't getting any new abilities or traits. Those of you who never tried FFXI would be surprised to see how many awesome spells a BLM obtains by level 50 (every mob was not weak to fire as they seem to be in FFXIV).

    More spells, traits and abilities = more fun. More obsolete, unsellable armor = more storage headaches.
    I don't know... This is how it seems to me.
    (1)

  7. #37
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Max_Damade View Post
    Thanks for your replies, everyone.
    I guess it was pretty obvious to everyone I came from FFXI and not from WoW. I had no idea this is the way all MMORPGs outside of FFXI worked.
    I gather everyone else prefers this style of play since this type of leveling up (vertical gear based) is so popular.
    Personally, I preferred the XI model. It made it easier to come back to the game after taking a break too, because when new content was released, all my "old gear" was still great gear. It also meant old content was still viable. If you didn't like Einherjar or ZNMs, you could do Sky or Sea, and vice versa. But Yoshi-P made it clear he's following the modern model. I hear XI nowadays is all about iLvs now too even.
    (0)

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