I don't really see* the system changing drastically within this year and if a small change in number display gives the illusion of a tamer power creep, I don't see why not.
Can't be any worse than people fighting for name/term changes like tome labels, can it?
Last edited by Gardes; 03-22-2014 at 05:23 PM.
Most likely will compress item levels such that top equipment is equivalent to entry-level stuff at the new cap. I'd suspect it will go 20 item levels each step for now, then compress everything into 50-80 for the level 50 cap stuff. Entry-level stuff at 60 cap will be 80 (again 20 item levels above cap), with the new stuff being ilvl100. I find it unlikely that they will do otherwise simply because of how impractical designing equipment for 50-60 becomes.I actually hope when level cap is increased some of the ilvl 110 gear start to become obsolete vs the lvl 60 gear that might deem a lower ilvl. But than that sounds a bit complicated so they probably will just lower the ilvl on the current items with level cap increase.
No, but progression could have been controlled a little better, IMO.
I'm not getting hysterical, just mentioning something for the sake of giving a frame of reference. Something I neglected to mention is that despite the big gaps in item level, the stat gaps aren't very notable. It does give a bad impression when the item level is jumping by what seems to be a large amount (without context the jump from 50 of something to 90 of something is large no matter how you slice it), specially so close to the game's launch.I don't see why people like yourself are getting hysterical over semantics.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
No, but progression could have been controlled a little better, IMO.
I'm not getting hysterical, just mentioning something for the sake of giving a frame of reference. Something I neglected to mention is that despite the big gaps in item level, the stat gaps aren't very notable. It does give a bad impression when the item level is jumping by what seems to be a large amount (without context the jump from 50 of something to 90 of something is large no matter how you slice it), specially so close to the game's launch.
As Craiger said, since iLvs only increase in increments of 5 at the smallest post-cap, if from the start they had just made it say iLv60 => iLv62 instead of iLv60 => iLv70 with all the stats being the same it'd be fine? You're freaking out over semantics. If items didn't have an "item level" label on them and just the stats, you wouldn't notice or care. Are people really so starved for controversy and drama?
Last edited by BlueMage; 03-22-2014 at 06:01 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Thanks for your replies, everyone.
I guess it was pretty obvious to everyone I came from FFXI and not from WoW. I had no idea this is the way all MMORPGs outside of FFXI worked.
I gather everyone else prefers this style of play since this type of leveling up (vertical gear based) is so popular.
It seems I was unclear in my OP. I don't care that the item is rated as level 110. You're right, it's semantics. I was actually trying to point out that since we aren't gaining job levels, we aren't getting any new abilities or traits. Those of you who never tried FFXI would be surprised to see how many awesome spells a BLM obtains by level 50 (every mob was not weak to fire as they seem to be in FFXIV).
More spells, traits and abilities = more fun. More obsolete, unsellable armor = more storage headaches.
I don't know... This is how it seems to me.
Personally, I preferred the XI model. It made it easier to come back to the game after taking a break too, because when new content was released, all my "old gear" was still great gear. It also meant old content was still viable. If you didn't like Einherjar or ZNMs, you could do Sky or Sea, and vice versa. But Yoshi-P made it clear he's following the modern model. I hear XI nowadays is all about iLvs now too even.Thanks for your replies, everyone.
I guess it was pretty obvious to everyone I came from FFXI and not from WoW. I had no idea this is the way all MMORPGs outside of FFXI worked.
I gather everyone else prefers this style of play since this type of leveling up (vertical gear based) is so popular.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.