Quote Originally Posted by Demacia View Post
Of course it is. If you just want to clear a game without putting in some time to actually be decent at it, you're casual. I'm not trying to advocate the hardcore elitist PROGAMERZ mentality but what's the point of having a "challenging" dungeon with good rewards if any scrub can just ask a R50 to run them through the dungeon to get the same drops as a well organized R25 group of decent players? ESPECIALLY if these dungeons ever become tied to the storyline and are required to advance. Good players should earn good rewards, it shouldn't just be thrown at you because you can find a couple of high levels to clear the way for you.

Dungeons should be capped. Battlefields (if they are ever implemented) should also be capped. They can just scale a R50 with full R50 gear down to a R25 equivalent.
I am all for the cap don't get me wrong on that ^^ just pointing out that doesn't mean that a casual person wants to be ran through a dungeon by a level 50, that's lazy people. Not having much time to play doesn't equals wanting easy stuff. It's a misconception. Easy stuff are for spoiled kids, Challenging content is for real gamer either hardcore players or casual. That's my view on it anyways.