Uncapped is for casuals. Isn't this game casual enough? Minus the grind that is.
I don't think uncapped is for casual or that capped is for hardcore. Being casual doesn't mean you want everything handed to you on a silver plater for little to no effort. Capping missions/dungeons/etc. would not turn casual away more than leaving it uncapped. The difficulty is increased yes, but it is not more time consuming than intented, in this case 60 min. What casual usually don't like are things that takes too long to complete in one play session. Not wanting a challenge is not part of being a casual.
Of course it is. If you just want to clear a game without putting in some time to actually be decent at it, you're casual. I'm not trying to advocate the hardcore elitist PROGAMERZ mentality but what's the point of having a "challenging" dungeon with good rewards if any scrub can just ask a R50 to run them through the dungeon to get the same drops as a well organized R25 group of decent players? ESPECIALLY if these dungeons ever become tied to the storyline and are required to advance. Good players should earn good rewards, it shouldn't just be thrown at you because you can find a couple of high levels to clear the way for you.
Dungeons should be capped. Battlefields (if they are ever implemented) should also be capped. They can just scale a R50 with full R50 gear down to a R25 equivalent.
I am all for the cap don't get me wrong on that ^^ just pointing out that doesn't mean that a casual person wants to be ran through a dungeon by a level 50, that's lazy people. Not having much time to play doesn't equals wanting easy stuff. It's a misconception. Easy stuff are for spoiled kids, Challenging content is for real gamer either hardcore players or casual. That's my view on it anyways.Of course it is. If you just want to clear a game without putting in some time to actually be decent at it, you're casual. I'm not trying to advocate the hardcore elitist PROGAMERZ mentality but what's the point of having a "challenging" dungeon with good rewards if any scrub can just ask a R50 to run them through the dungeon to get the same drops as a well organized R25 group of decent players? ESPECIALLY if these dungeons ever become tied to the storyline and are required to advance. Good players should earn good rewards, it shouldn't just be thrown at you because you can find a couple of high levels to clear the way for you.
Dungeons should be capped. Battlefields (if they are ever implemented) should also be capped. They can just scale a R50 with full R50 gear down to a R25 equivalent.
Yes of course lol But their ways to keep everything to them until release is what is causing 75% (number I took on top of my head, don't flame on this) of the complaints on these boards. If they could be a little more transparent as to what they are planing to do and what are their intents behind their choice of design.. maybe people would complain a little less. But we are talking about SE here, they mastered the laws of secrecy a long time ago.
If you can't spare an hour or two to run a dungeon should you really be playing MMOs? I just don't think it's healthy for a game like this to be catered to people to only play for an hour a day.I am all for the cap don't get me wrong on that ^^ just pointing out that doesn't mean that a casual person wants to be ran through a dungeon by a level 50, that's lazy people. Not having much time to play doesn't equals wanting easy stuff. It's a misconception. Easy stuff are for spoiled kids, Challenging content is for real gamer either hardcore players or casual. That's my view on it anyways.
That is another debate which I am a bit torned to be honest. I think MMOs at the core are not meant to be played if you are not willing/able to put in of your time to accomplish things. But I also think that challenge =/= time sink or time grind all the time. I think there can be a balance and a game can offer things that are both challenging and not time consuming (one hour is not time consuming in my opinion, and even two hours seems casual to me) and stuff that are challenging and takes longer, and even things that are easily done as well but maybe more time consuming (like things that you do daily that leads to a bigger goal). But this is not the thread to discuss it ^^ But I tend to agree with you regardless.
As of June/23/2011, 9:55am EST.
66% of the forum population for PRO CAP.
33% of the forum population for UNCAP.
i'm glad majority still understands the problem and how it can affect the game.
UNCAP > players getting high level without understanding how to play their classes(spoonfed) > lowers overall skill of the population. Players will take the easy way if its available, make it unavailable!
Goodbye, Final Fantasy...
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