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  1. #261
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    Quote Originally Posted by Perrin_Aybarra View Post
    That is another debate which I am a bit torned to be honest. I think MMOs at the core are not meant to be played if you are not willing/able to put in of your time to accomplish things. But I also think that challenge =/= time sink or time grind all the time. I think there can be a balance and a game can offer things that are both challenging and not time consuming (one hour is not time consuming in my opinion, and even two hours seems casual to me) and stuff that are challenging and takes longer, and even things that are easily done as well but maybe more time consuming (like things that you do daily that leads to a bigger goal). But this is not the thread to discuss it ^^ But I tend to agree with you regardless.
    Oh I agree that a huge timesink doesn't mean a challenge, but I do like it when players take the time to learn how to properly play a game in which their skill directly affects my progress (being a team-oriented multiplayer game and all). My issue is that if the dungeon has a time limit of an hour, what's wrong with a R25 group taking 45-60 minutes to clear it, have a rough time but score the win and the drops in the end as opposed 3x awful R25 players and their beastly R50 friend who just steamrolls the dungeon for them in 15 minutes for the same drops and rewards.

    Like I said before part of the reason people liked XI's Chains of Promathia expansion was that boss fights/dungeons were level capped but progressively got higher the further into the story you went until it finally becomes uncapped. It was really challenging and the boss fights all took a degree of strategy (and overpowered party builds) to win, but they removed it and now an extensive and difficult storyline that actually took effort and teamwork before can be practically solo'd in a couple of days. I don't want the same to happen with XIV, not for another 10 years at least (assuming the game even lasts that long).
    (4)

  2. #262
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Demacia View Post
    Oh I agree that a huge timesink doesn't mean a challenge, but I do like it when players take the time to learn how to properly play a game in which their skill directly affects my progress (being a team-oriented multiplayer game and all). My issue is that if the dungeon has a time limit of an hour, what's wrong with a R25 group taking 45-60 minutes to clear it, have a rough time but score the win and the drops in the end as opposed 3x awful R25 players and their beastly R50 friend who just steamrolls the dungeon for them in 15 minutes for the same drops and rewards.

    Like I said before part of the reason people liked XI's Chains of Promathia expansion was that boss fights/dungeons were level capped but progressively got higher the further into the story you went until it finally becomes uncapped. It was really challenging and the boss fights all took a degree of strategy (and overpowered party builds) to win, but they removed it and now an extensive and difficult storyline that actually took effort and teamwork before can be practically solo'd in a couple of days. I don't want the same to happen with XIV, not for another 10 years at least (assuming the game even lasts that long).
    amen to that ^^ I think they removed it in FFXI because it was kinda old content now and irrelevant since they upped the max level to 99. When the max level was 75, it was relevant to keep a cap because the rewards you get from it were still good. Now at 99 I am not sure (but I cannot say because I am not playing anymore). But I think they should of left them there still, I would probably be playing again if they would have :P
    (0)

  3. #263
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    Quote Originally Posted by Perrin_Aybarra View Post
    amen to that ^^ I think they removed it in FFXI because it was kinda old content now and irrelevant since they upped the max level to 99. When the max level was 75, it was relevant to keep a cap because the rewards you get from it were still good. Now at 99 I am not sure (but I cannot say because I am not playing anymore). But I think they should of left them there still, I would probably be playing again if they would have :P
    I don't mind it as much anymore but that's only because I lost my old account and since i'm leveling a new character from scratch after 7 years I just want to get caught up asap lol. I did my time with pre-nerf Ultima/Omega that took me 12 tries to beat. But yeah, stuff like that should at least be capped until it's as old as XI's content.
    (0)

  4. #264
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    Roaran's Avatar
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    Mar 2011
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    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synapse View Post
    As of June/23/2011, 9:55am EST.

    66% of the forum population for PRO CAP.
    33% of the forum population for UNCAP.

    i'm glad majority still understands the problem and how it can affect the game.

    UNCAP > players getting high level without understanding how to play their classes(spoonfed) > lowers overall skill of the population. Players will take the easy way if its available, make it unavailable!
    You realize people are already getting r50 without doing this dungeon, and can continue to do so?
    (1)

  5. #265
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    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Synapse View Post
    As of June/23/2011, 9:55am EST.

    66% of the forum population for PRO CAP.
    33% of the forum population for UNCAP.

    i'm glad majority still understands the problem and how it can affect the game.

    UNCAP > players getting high level without understanding how to play their classes(spoonfed) > lowers overall skill of the population. Players will take the easy way if its available, make it unavailable!
    I learned how to play my class by leveling it to r50. I will learn how to play my class and my job by running the r50 dungeon. I don't need a r30 dungeon and if it is capped I will most likely ignore it.
    (1)

  6. #266
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Roaran View Post
    You realize people are already getting r50 without doing this dungeon, and can continue to do so?
    Where did he say otherwise? Doesn't mean that because a lot of people are level 50 that they know how to play their classes. Especialy in the current game settings. You can get 50 by mindlessly doing the same action over and over. You don't need skill to play any class while doing leves or behest since they are so easy my dog could play it.
    (0)

  7. #267
    Player
    Synapse's Avatar
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    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roaran View Post
    You realize people are already getting r50 without doing this dungeon, and can continue to do so?
    Yeah leve, which is another thing that promotes skillless gameplay, do we want to make this effortless and make more ways for people to hit 50 without any skill of the class. Its so sad to see many ppl who hit 50s dont even know some of the skills they have and what they used for. Ex. "Decoy? Archer gets that!? and it blocks a magic spell directed at you!?", of ocurse, players gonna have different skill level, but things such as leve and these gonna promote bad gameplay and bad players in the future which other players may or may not have to team up with, also might promote elitism.
    (1)
    Goodbye, Final Fantasy...

  8. #268
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    Jun 2011
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    Capped, Yes please. But ... we don't really know what exactly is coming up and what these dungeons will be like nor what SE intends them to have for a function. If these dungeons are meant to replace part of the SP we gain through leves, cap would be kinda pointless... as already suggested by prior posts maybe level sync in that case ?
    I voted for capped because I remember how much fun I used to have running through capped missions, BCNM, COP and mostly because of how boring COP got once it was uncapped. This is of course a personal preference which may change once the update is out and we discover that SE has had a totally different idea of what the function of Toto-Rak and Dzemael should be ...
    (0)

  9. #269
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    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Cerivaneli View Post
    Capped, Yes please. But ... we don't really know what exactly is coming up and what these dungeons will be like nor what SE intends them to have for a function. If these dungeons are meant to replace part of the SP we gain through leves, cap would be kinda pointless... as already suggested by prior posts maybe level sync in that case ?
    I voted for capped because I remember how much fun I used to have running through capped missions, BCNM, COP and mostly because of how boring COP got once it was uncapped. This is of course a personal preference which may change once the update is out and we discover that SE has had a totally different idea of what the function of Toto-Rak and Dzemael should be ...
    I think if the dungeons are put in to be an additional source for SP that it doesn't matter if they are capped or not. r50s will be more inclined to run the dungeons at appropriate levels so they can gain the SP on jobs that need it.
    (1)

  10. #270
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    I think if the dungeons are put in to be an additional source for SP that it doesn't matter if they are capped or not. r50s will be more inclined to run the dungeons at appropriate levels so they can gain the SP on jobs that need it.
    If they are solely for SP purposes, cap would still give more options to everyone when it comes to making their party setup BUT leaving it uncapped would not matter much if it was only and solely SP purposes which I don't think it will be.

    If they are then it's fine, but I hope that when they come and add content like story-missions and boss fights (like Ifrit) that they put in caps.
    (0)

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