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  1. #11
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    The reason why failed leaves remain in your inventory is because the game was so eff'n unstable.
    Back in september I was losing 5/8 leves per leve cycle due to the game crashing or getting dc'd. It gave you a chance to complete the leve (which makes me glad especially when I still DC occasionally on one that gives marks).

    If SE wasn't so lazy and actually saved your leve progress (like with local leves) and maybe removed the time limit (for those pesky DC's that take that ridiculous 10 minutes to log back in) they could easily take out the failed leve option.

    As is, if you DC and come back into the leve-link party your SP is pertty much gimped by half (same if for some dumb reason you had a previous leve still active when the new leve starts and have to choose to share the leader's leve).

    I would say the culprits are:
    1) Certain mobs award more SP like imps and dragons etc, making these particular leves more desirable (hence why the Japanese groups do Corpus Adamance and Devilet Inside in the 20-30s)
    2) you need 4 people with the same leve to get the uber sp - which encourages you to hold onto the above 'better sp' leves
    3) some leves are a joke like the Cedarwood one that requires you get 2 aldgoat steaks. I don't think that's ever taken more than 4 kills. Compare that to Ranine which would require killing 15 mobs minium.
    4) Disconnects

    And re local leves: you only have x number of items to synth with and 2 spares. When you fail, you fail. No try again option.
    (0)
    Last edited by Leknaat; 06-23-2011 at 09:00 PM.

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