Nah, dont agree. Overhealing is something healers should try not to do. Its a waste of mana, and now has a little extra incentive to not do it and get better at timing your heals. /shrugI don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.
Heals should only generate threat if they actually restore health.
Please change this.
Not a big deal anyway, I doubt healers will be pulling aggro all over the place now.
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