Quote Originally Posted by Dale View Post
I don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.

Heals should only generate threat if they actually restore health.

Please change this.
Nah, dont agree. Overhealing is something healers should try not to do. Its a waste of mana, and now has a little extra incentive to not do it and get better at timing your heals. /shrug

Not a big deal anyway, I doubt healers will be pulling aggro all over the place now.