

Basically this sums it up.Yes, I did just say that. Healing over time isn't really used to preempt damage. It's used to counter constant damage like Auto-attack. Shielding (like Stoneskin and Adloqium) is used to preempt damage. It is NOT unreasonable for the tank to remove its lingering effect if they still have it on. I and my tank friends have no problem removing it.
Here's an idea, if you notice your tank still has Regen ticking on him/her you can make them aware before they make another pull.![]()
Last edited by Midori_Nabooru; 03-25-2014 at 12:25 AM.



Regen overall is a pretty ridiculous amount of hate; I think it's an overreaction to how little hate it generated in ffxi. Regardless, it's easy enough to work around.
Or play SCH, who has nowhere near the concern WHM has at managing this.
Then any other build besides Crit for healers would be absolutely meaningless, as would any gear that didn't have crit on it. No thank you.
Over healer ...? SOME ONE PLAYED DRUID TOO MUCH!

The drawback of this "no extra threat from overhealing" is it will encourage a less responsible type of playstyle, this will cause healers to spam healing without thinking of the consequences. Besides, WHMs have shrouds to reduce threat and SCH doesn't even generate enough to be a problem (seriously I've tried to steal aggro from a tank with a SCH, it's really hard)

Spamming heals is a waste of MP. That alone is plenty of consequence.The drawback of this "no extra threat from overhealing" is it will encourage a less responsible type of playstyle, this will cause healers to spam healing without thinking of the consequences. Besides, WHMs have shrouds to reduce threat and SCH doesn't even generate enough to be a problem (seriously I've tried to steal aggro from a tank with a SCH, it's really hard)
But healers shouldn't be scared to use their heals either because their tank may take off to grab another pull while all of their HoTs are up and those massive 0 hp cures are creating all kinds of threat. It's just silly, and defies common sense. I've never played a game where healing someone for 0 creates lots of threat.
Nah, dont agree. Overhealing is something healers should try not to do. Its a waste of mana, and now has a little extra incentive to not do it and get better at timing your heals. /shrugI don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.
Heals should only generate threat if they actually restore health.
Please change this.
Not a big deal anyway, I doubt healers will be pulling aggro all over the place now.

It's not a waste of mana. Over-healing when using HoTs for example can actually conserve mana.
Over-healing is unavoidable on this game... unless you simply don't use half of your spells and heal terribly. The extra threat it causes is just a nuisance, and doesn't do anything but annoy players like me.
Spamming heals needlessly is not the same as over-healing. I think you are confusing two very different concepts.


All I've got to say: Learn to work with your other healer or learn to cancel casts. I heal when I see the tanks need healing, I have a SCH take care of the pre-curing as they should be doing. I rarely suffer from Overheal threat because I play conservatively. I rarely call to my bards for MP song, I'm not wasting MP on pointless things and more so, I'm not Overhealing as much as more inexperienced healers normally would. It is very avoidable, and you can avoid it by not curing too early.It's not a waste of mana. Over-healing when using HoTs for example can actually conserve mana.
Over-healing is unavoidable on this game... unless you simply don't use half of your spells and heal terribly. The extra threat it causes is just a nuisance, and doesn't do anything but annoy players like me.
Spamming heals needlessly is not the same as over-healing. I think you are confusing two very different concepts.
Tank has 7k HP, they drop to 6k. Perfect time to start casting Cure 1 because it'll do ~1k HP restored (any overheal amount will be so so immensely minuscule if it shows up at all). Only time there'll be real overheal is if it crits (which is why Crit builds are not viable for WHM imho.) Tank drops to 6.5k, Cure 1 would generate overheal threat with the 500 HP overheal, so a SCH's Aldo or fairy will heal that just nicely.
If I'm alone though, I'm DPSing in Cleric Stance until I see the tank need healing, and I'll do just that. If I'm really desperate to get the cure off but I have no time to get off Cleric stance, Benediction since it's clearly unaffected by CS.
That'll pretty much wrap up my 2 cents. Hope you're having a pleasant day/afternoon/night OP
Last edited by NintenPyjak64; 03-25-2014 at 12:37 AM.
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