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  1. #1
    Player
    Midori_Nabooru's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Midori Nabooru
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lemon8or View Post
    Yes, I did just say that. Healing over time isn't really used to preempt damage. It's used to counter constant damage like Auto-attack. Shielding (like Stoneskin and Adloqium) is used to preempt damage. It is NOT unreasonable for the tank to remove its lingering effect if they still have it on. I and my tank friends have no problem removing it.
    Basically this sums it up.


    Here's an idea, if you notice your tank still has Regen ticking on him/her you can make them aware before they make another pull.
    (1)
    Last edited by Midori_Nabooru; 03-25-2014 at 12:25 AM.

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Mycow8me View Post
    My only hate in regards to this problem is regen. I can't count how many times a tank will grab hate from 1 mob in a pack of mobs and then all the mobs run at you cause of regen still healing a full hp tank.
    Regen overall is a pretty ridiculous amount of hate; I think it's an overreaction to how little hate it generated in ffxi. Regardless, it's easy enough to work around.

    Quote Originally Posted by Skeezix View Post
    Play another role
    Or play SCH, who has nowhere near the concern WHM has at managing this.
    (0)

  3. #3
    Player
    Akiva_Ninazu's Avatar
    Join Date
    Jan 2014
    Posts
    39
    Character
    Akiva Ninazu
    World
    Lamia
    Main Class
    Conjurer Lv 54
    Then any other build besides Crit for healers would be absolutely meaningless, as would any gear that didn't have crit on it. No thank you.
    (0)

  4. #4
    Player

    Join Date
    Jan 2012
    Location
    Zee Puff Puff
    Posts
    246
    Over healer ...? SOME ONE PLAYED DRUID TOO MUCH!
    (5)

  5. #5
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    The drawback of this "no extra threat from overhealing" is it will encourage a less responsible type of playstyle, this will cause healers to spam healing without thinking of the consequences. Besides, WHMs have shrouds to reduce threat and SCH doesn't even generate enough to be a problem (seriously I've tried to steal aggro from a tank with a SCH, it's really hard)
    (4)

  6. #6
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Decrith View Post
    The drawback of this "no extra threat from overhealing" is it will encourage a less responsible type of playstyle, this will cause healers to spam healing without thinking of the consequences. Besides, WHMs have shrouds to reduce threat and SCH doesn't even generate enough to be a problem (seriously I've tried to steal aggro from a tank with a SCH, it's really hard)
    Spamming heals is a waste of MP. That alone is plenty of consequence.

    But healers shouldn't be scared to use their heals either because their tank may take off to grab another pull while all of their HoTs are up and those massive 0 hp cures are creating all kinds of threat. It's just silly, and defies common sense. I've never played a game where healing someone for 0 creates lots of threat.
    (3)

  7. #7
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Dale View Post
    I've never played a game where healing someone for 0 creates lots of threat.
    Rift - Justicar soul
    (5)

  8. #8
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dale View Post
    I don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.

    Heals should only generate threat if they actually restore health.

    Please change this.
    Nah, dont agree. Overhealing is something healers should try not to do. Its a waste of mana, and now has a little extra incentive to not do it and get better at timing your heals. /shrug

    Not a big deal anyway, I doubt healers will be pulling aggro all over the place now.
    (6)

  9. #9
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kayo View Post
    Nah, dont agree. Overhealing is something healers should try not to do. Its a waste of mana, and now has a little extra incentive to not do it and get better at timing your heals. /shrug

    Not a big deal anyway, I doubt healers will be pulling aggro all over the place now.
    It's not a waste of mana. Over-healing when using HoTs for example can actually conserve mana.

    Over-healing is unavoidable on this game... unless you simply don't use half of your spells and heal terribly. The extra threat it causes is just a nuisance, and doesn't do anything but annoy players like me.

    Spamming heals needlessly is not the same as over-healing. I think you are confusing two very different concepts.
    (2)

  10. #10
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dale View Post
    It's not a waste of mana. Over-healing when using HoTs for example can actually conserve mana.

    Over-healing is unavoidable on this game... unless you simply don't use half of your spells and heal terribly. The extra threat it causes is just a nuisance, and doesn't do anything but annoy players like me.

    Spamming heals needlessly is not the same as over-healing. I think you are confusing two very different concepts.
    All I've got to say: Learn to work with your other healer or learn to cancel casts. I heal when I see the tanks need healing, I have a SCH take care of the pre-curing as they should be doing. I rarely suffer from Overheal threat because I play conservatively. I rarely call to my bards for MP song, I'm not wasting MP on pointless things and more so, I'm not Overhealing as much as more inexperienced healers normally would. It is very avoidable, and you can avoid it by not curing too early.

    Tank has 7k HP, they drop to 6k. Perfect time to start casting Cure 1 because it'll do ~1k HP restored (any overheal amount will be so so immensely minuscule if it shows up at all). Only time there'll be real overheal is if it crits (which is why Crit builds are not viable for WHM imho.) Tank drops to 6.5k, Cure 1 would generate overheal threat with the 500 HP overheal, so a SCH's Aldo or fairy will heal that just nicely.

    If I'm alone though, I'm DPSing in Cleric Stance until I see the tank need healing, and I'll do just that. If I'm really desperate to get the cure off but I have no time to get off Cleric stance, Benediction since it's clearly unaffected by CS.

    That'll pretty much wrap up my 2 cents. Hope you're having a pleasant day/afternoon/night OP
    (3)
    Last edited by NintenPyjak64; 03-25-2014 at 12:37 AM.

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