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  1. #21
    Player
    EasymodeX's Avatar
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    Sep 2013
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MythToken View Post
    It does not/ prove it. Every point of crit increases your Crit by the same amount. That = linear returns.
    Hahahaha.

    How that affects your DPS in conjunction with other stats is not what you call "diminishing returns" thats called stat weights and it is very different.
    Diminishing returns applies to whatever you consider the input and output.

    I think most Bards care about their DPS, not their exact %crit.
    (1)

  2. #22
    Player
    MythToken's Avatar
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    Dec 2013
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    It really doesn't, and so far no data supports anything you are saying. Every point of crit that they put in will increase their crit the same amount. Every increase in crit% is an increase in dps.

    There is nothing to prove otherwise.
    (0)

  3. #23
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Do you even River of Blood?
    (1)

  4. #24
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I lift bro, all the time.
    (1)

  5. #25
    Player
    Alcyon1's Avatar
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    Sep 2013
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    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    In Math, if you say "DPS isn't linear in crit rate (the correct term should be affine, but let's forget about it)" is wrong. You specified a variable (crit) and a function (DPS) and the last formula is (for the part affected by crit, but you add a constant for the part not affected by crit) DPS = baseDPS * (2+0.0697*crit–18.437)/2 and this is a line, i.e an affine function (linear if you want). Now, since you specified CRIT ad the variable and DPS as the result, no we shouldn't understand "increase of DPS in %". In this case, the situation is a little more complicated : you have 2 variables (old crit O and increase in crit I) and the formula is : %DPS = DPS(O+I)/DPS(O) - 1. this function is of course affine in I but not in O, and that's what you are calling "diminushing return" : for a same increase I, the answer is a decreasing function of O.

    If I ask you, durng an exam "is DPS linear in crit" and your answer is no, you failed the question.
    (0)

  6. #26
    Player
    Gamemako's Avatar
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    Aug 2013
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    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    One thing oddly absent from this discussion: abilities also diminish the relative returns of certain stats. Automatic critical hits and other flat critical hit bonuses (Internal Release, for example) reduce the relative returns from the critical hit rate stat. Also worth noting that Determination appears to also suffer diminishing relative returns to strength; i.e. it is at least partially additive with strength rather than multiplicative.

    Quote Originally Posted by EasymodeX View Post
    It's not. That's only a reflection of the UI truncating numbers. A guy on reddit showed the detailed tests of Rez (8s base spell) and the cast time appeared to be reduced in 0.1s increments at the same ratio as a 2.5s base spell was reduced. E.g. the SS formula is probably a straight % reduction in cast time, with the game UI truncating.
    As a note, this reduction is applied after most other bonuses and is additive with them; for example, Greased Lightning reduces your GCD natively to 2.125s, and skill speed still reduces by 0.00069s per point thereafter (rather than 0.00059, which it would do if it were applied beforehand and then reduced by the 85% factor from GL3). I believe Fey Light at the very least is an exception, acting directly on the Skill Speed stat itself.

    Quote Originally Posted by EasymodeX View Post
    However, the benefit of the acceleration requires a LOT of the stat to be stacked -- much more than is reasonable without killing your TP bar, or mana bar for most classes.
    This is true, though not really the reason everyone hates skill speed. The damning thing about skill speed is that it fails to affect autoattacks, off-GCDs, and DoTs (barring situations where reapplication is naturally delayed by things like Jump), which in total comprise upwards of half of total DPS for all DPS jobs but BLM. Accelerating returns can't touch that one way or the other. Until they fix it so the stat affects autoattacks at least, the only job deliberately taking it will continue to be a tank. If it did affect at least autoattacks, it would be nearly as valuable as any other stat for many jobs (especially MNK).
    (0)

  7. #27
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alcyon1 View Post
    no we shouldn't understand "increase of DPS in %".
    That's the context of the discussion of MMORPG damage optimization with incremental stats/gear. So yeah.

    If I ask you, durng an exam "is DPS linear in crit" and your answer is no, you failed the question.
    This isn't math class.

    If anything, this is economics.

    Quote Originally Posted by Gamemako View Post
    The damning thing about skill speed is that it fails to affect autoattacks, off-GCDs, and DoTs [...] Accelerating returns can't touch that one way or the other.
    Well, the fact that it doesn't affect AAs and oGCDs simply sinks the initial value of SS for classes that have those. The acceleration still happens and is still relevant. Specifically, Monks, due to the GL stacking as you noted earlier (increasing the initial value for SS), get just about / almost as much value from SS as they get from crit (crit gets chunked down with diminishing marginal returns on normalized value due to the BS autocrits and traited IR that you also mentioned).
    (0)

  8. #28
    Player
    Judge_Xero's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by EasymodeX View Post
    Anecdotal evidence points to low level = doesn't need much SS to get improvement. Which means if the level cap is raised, then it would take more than 10.5ss to get 0.1s off the GCD.
    Ouch. Does that hold true for the 5% base Crit @ 341 as well?

    So higher levels = less potency per point on all secondary stats but DET?
    (0)

  9. #29
    Player
    EasymodeX's Avatar
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    Sep 2013
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Probably. I guess we'll find out ifwhen they raise the level cap. DTR may have a player level coefficient as well, dunno.
    (1)

  10. #30
    Player
    Gamemako's Avatar
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    Aug 2013
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    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by EasymodeX View Post
    Well, the fact that it doesn't affect AAs and oGCDs simply sinks the initial value of SS for classes that have those. The acceleration still happens and is still relevant.
    I'm just saying that the TP really isn't too much of an issue in practice, but the other disadvantages pretty well relegate the stat to niche status. Adding autoattacks would at least give MNK another stat to consider; right now, DTR is twice as valuable as either alternative.
    (0)

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