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  1. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    As a developer ( apologies, we try ;--; but fail.)

    Adding in transparent occlusion causes a lot of issue when designing the overall geometry of a scene, it can often ruin the look of things or cause major visual issues.

    (I.E) the camera clipping through revealing the circumference of the skybox for the scene (Which is what would happen in FFXIV)
    It's a much easier solution to have the camera zoom in when it comes into contact with geometry instead, (even if it causes Simulation Sickness).


    This is actually a problem we encountered this week when testing our game, we opted for the camera to zoom in, instead of having the geometry in the scene.
    When we tried to have an object occlusion version it presented more graphical errors than we thought it would through wall/scene clippings due to the way the levels were designed (very similar to how XIV designs levels) to the point where we simply HAD to put it as a camera zoom function.
    (1)
    Last edited by Shioban; 03-20-2014 at 04:02 PM.