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  1. #1
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    As a developer ( apologies, we try ;--; but fail.)

    Adding in transparent occlusion causes a lot of issue when designing the overall geometry of a scene, it can often ruin the look of things or cause major visual issues.

    (I.E) the camera clipping through revealing the circumference of the skybox for the scene (Which is what would happen in FFXIV)
    It's a much easier solution to have the camera zoom in when it comes into contact with geometry instead, (even if it causes Simulation Sickness).


    This is actually a problem we encountered this week when testing our game, we opted for the camera to zoom in, instead of having the geometry in the scene.
    When we tried to have an object occlusion version it presented more graphical errors than we thought it would through wall/scene clippings due to the way the levels were designed (very similar to how XIV designs levels) to the point where we simply HAD to put it as a camera zoom function.
    (1)
    Last edited by Shioban; 03-20-2014 at 04:02 PM.

  2. #2
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Sunarie View Post
    100% in support of this.. also OP THANK YOU!

    I have always just told people games make me motion sick (usually followed by confused comments/questions, or statements about how it's weird). I had absolutely no idea that there was actually a name for what I was experiencing, or that it was such a wide issue that developers actively look for ways to reduce it.
    I first noticed it when watching my friend play Oblivion on release. I would get very sick very quick.. as the video says it does get better with time and i can usually get used to a game in about a week.. but with FFXIVs random zoomy camera i can never adjust and am left feeling ill.. i dont even go into our medium house now that we worked so hard for cos of how spinny the camera gets.. only solution is to get the whip out and get us a larger house lol

    Quote Originally Posted by Shioban View Post
    As a developer ( apologies, we try ;--; but fail.)

    Adding in transparent occlusion causes a lot of issue when designing the overall geometry of a scene, it can often ruin the look of things or cause major visual issues.

    (I.E) the camera clipping through revealing the circumference of the skybox for the scene (Which is what would happen in FFXIV)
    It's a much easier solution to have the camera zoom in when it comes into contact with geometry instead, (even if it causes Simulation Sickness).

    This is actually a problem we encountered this week when testing our game, we opted for the camera to zoom in, instead of having the geometry in the scene.
    When we tried to have an object occlusion version it presented more graphical errors than we thought it would through wall/scene clippings due to the way the levels were designed (very similar to how XIV designs levels) to the point where we simply HAD to put it as a camera zoom function.
    i understand everything you said.. and i know it takes from the game if you can see through stuff.. but its not just sim sickness sufferers who are affected by this.. boss mechanics often require you to pull a boss to an edge, God forbid you get a corner though cos then you have no chance lol i tend to go side on with my camera when tanking but its not optimal
    (0)
    Last edited by DenzelTaru; 03-21-2014 at 09:40 AM.


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