Just curious, I read many ppl suggesting players focus on both jobs should go all MND, they said the benefit of all INT for SMN or all MND for SCH is not very significant, but go all MND for SCH will has more advantage when Cleric Stance.
All INT would be the better option because SCH doesn't need 30 MND at all. I know SCHs who do T5 flawlessly with 15 MND 15 VIT or 30 VIT. What's important to a SCH is the MND that comes from gear, Weapon damage, and crit. As long as you mitigate damage, you're golden. SCH isn't a WHM and has a completely different playstyle. Yes having the 30 extra mind is nice and all, but like I said, it's not needed
The issue comes with playing SMN. SMN NEEDS the 30 INT in order to maintain it's famous DPS
Last edited by NintenPyjak64; 03-20-2014 at 10:20 AM.
Also just want to mention, even if one pumps 30 MND to SCH, SCH won't have the same 497-501 MND with i90+AG weapon compared to a WHM. Maybe this also shows that SCH doesn't emphasize on MND as much as WHM.All INT would be the better option because SCH doesn't need 30 MND at all. I know SCHs who do T5 flawlessly with 15 MND 15 VIT or 30 VIT. What's important to a SCH is the MND that comes from gear, Weapon damage, and crit. As long as you mitigate damage, you're golden. SCH isn't a WHM and has a completely different playstyle. Yes having the 30 extra mind is nice and all, but like I said, it's not needed
The issue comes with playing SMN. SMN NEEDS the 30 INT in order to maintain it's famous DPS
I've always been thinking that Crit is actually more important then MND for SCH, but looking at it I'd say Weapon Damage should be a higher priority followed by Crit.
As a poorly made example: Let's say you heal with Aldo for about ~900 but your crit is kinda poor (focusing MND). Then you heal ~800 and crit it (Focusing Crit). That's a 2.4k shield right there ((800 + (800 x .5)) x 2). Controlling the RNG to your favor > High numbers in my opinion
Last edited by NintenPyjak64; 03-20-2014 at 11:12 PM.
this might be the dumbest thing i've read all dayI've always been thinking that Crit is actually more important then MND for SCH, but looking at it I'd say Weapon Damage should be a higher priority followed by Crit.
As a poorly made example: Let's say you heal with Aldo for about ~900 but your crit is kinda poor (focusing MND). Then you heal ~800 and crit it (Focusing Crit). That's a 2.4k shield right there ((800 + (800 x .5)) x 2). Controlling the RNG to your favor > High numbers in my opinion
again please split point allocation
and big lols at being able to dps effectively on smn with 30 less int than other people who dont play sch, its literally a numbers game and the difference from i55 to i90 body is 15 int so you guys cannot be serious or competent if you're claiming dps is fine without those 30 points into the main stat
Constant Numbers:
Weapon Damage returns approximately 10 HP for every point average.
Mind returns approximately 2 HP for every point average.
Det returns approximately .5 HP for every point average.
Crit returns approximately .3 HP for every point crit-adjusted.
You need around 17 points of Crit for 1% increase in potential crits. That means you may get 5 additional HP healed every 100 heals. Simply put, you're really only going to see a massive benefit from more than 17 points of crit added, but that benefit will decrease for every point of Det. Why? Det > Crit in changing average heals, but Crit > Det for changing POTENTIAL average heals.
In other words, Crit will give you a larger potential heal, but it will not give you a greater average heal over time. It'll maybe move the needle a few points, but it won't be much. In stats lingo, Crit will give you a wider standard deviation, but the median won't change; as Crit presents significant outliers (1.5x multiplier), the median is the appropriate measure of central tendency.
http://www.reddit.com/r/ffxiv/commen..._mnd_for_crit/
Last edited by MathewZilla; 03-21-2014 at 06:20 AM.
Who knows, maybe SE will change how this works in future. But for now, if you just have to play both jobs, put the 30 points into INT. You can never do too much dps, whereas healers can get away with a lot lower ilvl and still clear everything in the game at the moment. Whether this remains through after 2.2 we'll see.
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