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  1. #1
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    AlexiaKidd's Avatar
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    Quote Originally Posted by Malakhim View Post
    I wouldn't have a problem with this if it were the case actually. It doesn't do the game balance any good if everyone is a veritable ubermensch throughout the whole game. This gives it the sort of limits that subjobs had in FFXI, while still giving the ability to mix and match a variety of abilities from other classes as per the armory system, while still saying "you need a specialist".

    Sounds like what I originally thought the Armory system was going to be.
    Exactly I am thinking of it as a sub job 2.0 system in which you are not limited to just one class to choose skills from but every class. Now the trick will be in the balancing, SE said they would be making more skills Class specific and they wouldn't be allowed to cross class, so hopefully nothing like Utsusemi will come along and break everything by being allowed to cross class ^^
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  2. #2
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    Quote Originally Posted by AlexiaKidd View Post
    Exactly I am thinking of it as a sub job 2.0 system in which you are not limited to just one class to choose skills from but every class. Now the trick will be in the balancing, SE said they would be making more skills Class specific and they wouldn't be allowed to cross class, so hopefully nothing like Utsusemi will come along and break everything by being allowed to cross class ^^
    If they are starting the cross class blocking (before jobs) in 1.18 then they need to do it completely. If you take away Cure III from all jobs except CON then you need to take away Cure I-II as well. There can be no compromise. That would defeat the purpose of trying to specialize classes. If SE decides to half ass another aspect like not doing a full cross class block, the content will be a cake walk once again due to classes still being jacks of all trades.
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  3. #3
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    Quote Originally Posted by Richard View Post
    If they are starting the cross class blocking (before jobs) in 1.18 then they need to do it completely. If you take away Cure III from all jobs except CON then you need to take away Cure I-II as well. There can be no compromise. That would defeat the purpose of trying to specialize classes. If SE decides to half ass another aspect like not doing a full cross class block, the content will be a cake walk once again due to classes still being jacks of all trades.
    Not really as Classes without a Job will be able to cross class in a limited fashion but I imagine Job's will have even further restrictions in place possibly removing the ability to cross class skills at all, or maybe limiting them to only the current class/weapon type you are using IF they are going to allow each class to use multiple weapon types.
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  4. #4
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    Quote Originally Posted by AlexiaKidd View Post
    Not really as Classes without a Job will be able to cross class in a limited fashion but I imagine Job's will have even further restrictions in place possibly removing the ability to cross class skills at all, or maybe limiting them to only the current class/weapon type you are using IF they are going to allow each class to use multiple weapon types.
    Back to the battle reform blueprint:
    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.

    Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
    So, it is safe to say that yes, we will still be able to equip cross-class skills. But not as many as at present. Jobs will not completely remove the ability to do so.
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  5. #5
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    Quote Originally Posted by Lerris View Post
    Back to the battle reform blueprint:


    So, it is safe to say that yes, we will still be able to equip cross-class skills. But not as many as at present. Jobs will not completely remove the ability to do so.
    Well that is pretty much what I said, good to know that at least something will still be able to cross class but it might turn out to be just weapon skills.
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