Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I hope it DOES pose a challenge and not just a time thing, but a real MP management, placement and TP heavy strategy that involves discussing in real time how to manage the boss. Something like the Darklord where it's resistant to Magic when it's down, or something, that'd be brilliant.

    With auto-attack we can focus more on strategy than spamming, I'm really looking forward to the difficulty levels. With the disappointment of the last storyline missions behind us, I hope the team has learned and is looking into making future content just as difficult as XI's requiring active participation.
    (4)

  2. #12
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    It could be that they implement the dungeon but NOT the job system and simply expect us to fail until we do have a job system.
    (1)

  3. #13
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by CptGrimlock View Post
    I hope your right,wouldn't it be terrible if you couldn't beat the boss without jobs and SE didn't release them in the patch.Like "you wanted hard,here you go f***ers!" Id ROTFL yet cry a little inside.
    I'd actually have fun doing the dungeon Without jobs and then With jobs, just to see the changes by first person =)
    (1)

  4. #14
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I reallty hoped they did that.. add them in to surprise everyone. But after reading the french rep answer on the thread about dungeon implementation, the same thread that the rep confirmed there would be no cap limits on the dungeons, he says that they might change the restriction of needing 4 or 8 players (depending of the dungeon) because of the player feedback. So... honestly I wouldn't count on it.
    (0)

  5. #15
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Yes, I think they should let us in without jobs and have it be too difficult to complete. And then we can experiment with jobs once released to see how we can improve on the strategies.
    (0)

  6. #16
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Bump, can we get a rep response?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    837
    They should probably implement classes first to save some re-balancing on the content, but whatever.... XD
    (0)

  8. #18
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm pretty sure that there was no mention of jobs being in 1.18, just that they'd be out by summer's end, which could be the end of August or September depending on how they look at it. They'll probably be in by 1.19 or 1.20.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Reps probably wont respond to this to keep the ambiguity of the patch intact for now. The Devs/Reps said it would be before end of summer but also did not say it wouldn't be in 1.18. Still a 50/50 shot at they pulling a good surprise move.

    I also see Dungeons being ultimately easier on Classes than Jobs. At the moment Classes are the jack of all trades which has made ALL content up to this point a complete cake walk. So you can have 8 classes who have heals and damage mitigation abilities in an 8 man dungeon as opposed to you having 2-3 healers 1-2 tanks and the rest DPS when we can switch over to jobs.

    If SE was smart they would indeed add jobs in 1.18, get the balancing out of the way and start focusing on more content as the top priority.
    (0)

  10. #20
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Richard View Post
    Reps probably wont respond to this to keep the ambiguity of the patch intact for now. The Devs/Reps said it would be before end of summer but also did not say it wouldn't be in 1.18. Still a 50/50 shot at they pulling a good surprise move.

    I also see Dungeons being ultimately easier on Classes than Jobs. At the moment Classes are the jack of all trades which has made ALL content up to this point a complete cake walk. So you can have 8 classes who have heals and damage mitigation abilities in an 8 man dungeon as opposed to you having 2-3 healers 1-2 tanks and the rest DPS when we can switch over to jobs.

    If SE was smart they would indeed add jobs in 1.18, get the balancing out of the way and start focusing on more content as the top priority.
    I believe in 1.18 we will be getting the first of the Class adjustments that come along with the auto attack system. From what it sounds like we will no longer be able to cross class as we please and will be restricted to lower tier skill's and abilities from other classes. So you wouldn't be able to equip cure 3 on your MRD only Cure 1 and maybe Cure 2 depending where they set the cut off point.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast