Yeah, it's rare for me to put up more than a #1 target nowadays. 90% of the time DPS figure out to hit the mob with <100% health, but mostly I do it to promote aoe dps. If they don't, tank threat got buffed so much that they rarely pull until the end. At any rate, taking a few hits from me isn't going to kill any dps.
I'm still leaning towards the "maybe it's you" theory, actually. I can pull the "I've tanked for 10 years" and "relic+1/myth/allagan" card as well, and my playstyle is to "let'r rip so we all can get through this dungeon faster." After the whole threat buff of 2.1, it's rare for a dps to pull from me at any level cap unless they're fools enough to Flare without waiting for 3+ flashes. And if they do? Big deal, they can take a couple hits before the mob dies, or they're a voke/halone/stun away anyway. If I do remember to mark, it's just for low-level or for the benefit of physical dps so they focus stuff down. If they complain about pulling because they're focusing the wrong target? Hit it with a voke/halone the first few times, inform them politely that they're fools, then let them die. .
Oh, you're one of those people. Not sure why you wanted to get all that gear or tanked for 10 years if you didn't enjoy pushing the limits of what crazy stunts you can do in trivial content after the 1hr in Coil.Explain that concept to me again. How is it MY Fault when I get people who complain that I won't speed run just because I am a Relic +1 tank in mostly Coil/Myth gear?
Actually, I do remember one time while I was healing that a DPS seemed to deliberately always hit a non#1 target thinking that my fairy would heal him anyway, kept doing it anyway after both tank and I told him to hit the mark order. Both got fed him and let him die a few times and he stopped, end of story. At any rate, I think it's better for you if you just let the trigger-happy dps die a few times (and laugh at them) and just throw away the list.