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  1. #81
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jeykama View Post
    Actually, I do remember one time while I was healing that a DPS seemed to deliberately always hit a non#1 target thinking that my fairy would heal him anyway, kept doing it anyway after both tank and I told him to hit the mark order. Both got fed him and let him die a few times and he stopped, end of story. At any rate, I think it's better for you if you just let the trigger-happy dps die a few times (and laugh at them) and just throw away the list.
    I always find it more entertaining to get groups with lower geared or new players, or just really bad DPS/Healers. It's little things like this that can make a trivial dungeon seem sort of challenging and fun. Of course, this is assuming they are friendly and open minded.
    (0)

  2. #82
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fumamyena View Post
    Here is a thought, level a tank class and do it too if you want. Another option is level a tank class and be one of the good tanks.
    theres a downside to being a tank, you make a mistake and everyone is free with the insults. People aren't nice when the Tank makes a mistake or Healer makes a mistake, even if its on accident.
    (0)

  3. #83
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by LordSliver View Post
    theres a downside to being a tank, you make a mistake and everyone is free with the insults. People aren't nice when the Tank makes a mistake or Healer makes a mistake, even if its on accident.
    The entertaining part is the people that generally have the insults ready are usually the people that don't even have a tank class leveled at all. The sad, and somewhat surprising, part is that the most critical and least patient people I've seen were the tanks and healers.
    (1)

  4. #84
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sibyll View Post
    The entertaining part is the people that generally have the insults ready are usually the people that don't even have a tank class leveled at all. The sad, and somewhat surprising, part is that the most critical and least patient people I've seen were the tanks and healers.
    Hence why there is thread about Tanks dropping. I was going to work towards WHM but I am having so much fun with THM trying to get swiftcast that I think another dps seems more likely for me
    (1)

  5. #85
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    There's a crap load of work involved in being a good tank, in many of the dungeon instances. F'r example, trying to do a fast run through Castrum. Especially with one tank.

    "Go there. Pull the big guy. Run back. Go pull that other big guy. Run around and not die while the rest of the team blows stuff up. Run over to that platform, pull that mob. Run to the next platform, pull the other mob. Run around and not die while the rest of the team blows stuff up. Pull another big guy. Fire an anti-aircraft gun. Pull another big guy. Shoot down an airship. Pull the big guys back to the team. Run around and not die..."

    Meanwhile the rest of the team:

    Healer: Make sure the tank doesn't die. Much. Heal the slow MDD who aren't dodging. Maybe
    RDD: Blow stuff up. Blow stuff up good. Turn another page in the fashion magazine. Blow stuff up more.
    MDD: Stabbity stabbity stabbity. Dodge AoE. Punchy kickee punch. Get caught in big AoE for fun's sake.

    (This is all in good humor, folks =oD )
    (1)
    Last edited by Wadoka; 03-19-2014 at 12:20 PM.

  6. #86
    Player
    Jenilya's Avatar
    Join Date
    Nov 2013
    Location
    New Gridania
    Posts
    22
    Character
    Jenna Yane
    World
    Exodus
    Main Class
    Conjurer Lv 50
    I wouldn't want to see this implemented for tanks. I would like to see it implemented for ALL classes.
    You know it is completely understandable that sometimes a dungeon pops, and you are in the middle of a leve or FATE, or otherwise busy, so you withdraw. It happens, no big deal, but then you get these people that; join, leave, join, leave, join, leave, etc... So you are stuck sitting in DF for 10-15 minutes longer, because the one guy it keeps putting you with is withdrawing worse than a room of people at a detox clinic.

    I'd say after 2 or 3 times, it should slap a 30 second queue penalty on the person that prevents them from queuing, that is cumulative if they keep doing it. If they withdraw again, it's 60, then 90, 120, etc... Once they accept a duty, the penalty counter resets to 0. Or, if they don't queue up after so long, the penalty will eventually disappear.

    It's unfair to blame it on tanks. Join a CT queue, you will see it is everyone, not just tanks.
    (0)

  7. #87
    Player
    Fumamyena's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Johnny Blaze
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LordSliver View Post
    theres a downside to being a tank, you make a mistake and everyone is free with the insults. People aren't nice when the Tank makes a mistake or Healer makes a mistake, even if its on accident.
    You are right people are not nice to healers either. As a WHM or a tank our performance is right there for the whole party to see. That opens the door if a tank loses aggro or a healer lets somebody die. A mistake or 2 should be acceptable to most people. I just love the healer rage that happens after one mistake. In coil is a perfect example, people see the tank die or what not and immediately blame the healers, it happens. Nobody cares about the circumstances that surround the death.
    (0)

  8. #88
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jenilya View Post

    I'd say after 2 or 3 times, it should slap a 30 second queue penalty on the person that prevents them from queuing, that is cumulative if they keep doing it. If they withdraw again, it's 60, then 90, 120, etc... Once they accept a duty, the penalty counter resets to 0. Or, if they don't queue up after so long, the penalty will eventually disappear.

    It's unfair to blame it on tanks. Join a CT queue, you will see it is everyone, not just tanks.
    We are talking about after the dungeon has already started and they have fully committed themselves to the dungeon by hitting the commence button when it popped up
    (0)

  9. #89
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Downdrop View Post
    I'd wager the only people who have a problem with this are tanks who are abandoning people. You don't find many healers or DPS immediately leaving duty finder dungeons that they've had to wait excessive amounts of time on, no matter how long or difficult others might perceive them to be. They won't want to abandon it without at least seeing if the group knows the encounters and handles themselves accordingly. The problem right now is tanks aren't even waiting that long... they're just simply leaving without even pulling one set of trash.
    No.
    I'm a tank (and healer too but I use my tank for faster queues or usually no queues at all on Duty Roulette) and ALL I SEE are DPS leaving at Pharos.


    First one is ALWAYS a DPS who leaves as soon as Pharos loads.
    Then I ask the random ppl who are still there "should we start? pulling in 10 seconds!"
    Healer leaves.
    I don't pull the mobs.
    The other DPS replies "hmm it seems we should leave".
    I reply "Agreed. I have instant queues anyway lol"

    I'm a ilevel 89 Warrior, so it's definitely not an issue with equipment.


    So don't point your finger at tanks.
    What I've seen so far are runaway DPSs.
    ALL THE TIME.
    (1)
    Last edited by aerolol; 03-20-2014 at 07:17 AM. Reason: damn 1000 character limit in a post

  10. #90
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I am a tank, and I completely understand where the OP is coming from. I have never left a duty after commencing, and I agree to a certain extent but not an immediate 1 hour penalty. What if, say, somebody had a problem/emergency in real life, which took around 20 minutes to resolve? I'm pretty sure their party members don't want to wait 20 minutes for the tank, but then the tank has to wait 40 minutes to commence again through no fault of their own. I know it's not much if it only happened once, but some people can only play for a few hours a day and 40 minutes is a large chunk of that.

    I like the percentage idea, or the idea that the penalty time correlates with how many times someone has left.
    (0)

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