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  1. #1
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Miska View Post
    I can tell you from Experience Sew, just how 'bad' quite a few tanks have had it while leveling, or even doing the story 8-man dungeons.
    Sorry pal, after levelling both tanks to 50 and usually tanking whatever high-level duty roulettes I gotta do to cap out, I've never received any kind of abuse except from my FC mates, which doesn't count. DPS can't handle hitting a target marked #1 and bitches about dying? They can suck it. Healer that AFK-follows since their fairy does it all? I have a thick skin and as long as the group doesn't die from dumbasses like that I keep trucking. If you need to keep a LIST of names, I hate to say it but maybe it's you?

    As far as I could, the bad apple DPS/Healer are a minute minority. I've been in some pretty undergeared groups in AK, WP, Haukke, Copperbell, and even Pharos, and while the pace had to be set a bit slower, it was cleared and it was a pleasant experience because they knew how to play and their tank didn't suddenly abandon them.

    Tanks, on the other hand. After levelling all the dps classes, I find it ironic that tanks complain about DPS not hitting marked targets because most tanks don't mark. As a healer, even in lv50 dungeons, I can't count the times where I or my fairy have had to tank, because the actual tank didn't know how to hit the flash or overpower button more than once. When I tell them to flash/overpower more than once so my healer doesn't tank? "Don't tell me how to play my class," or worse, ignored. Of course, tanking has more responsibility to keeping the pace of a run, but dungeons really aren't that hard - face mobs away, try not to dance around, use your aoe abilities once in awhile, do your rotation, pop a CD once in awhile.

    Anyway, while thick-skinned tanks are apparently a rare breed, they still have no exclusive rights to abuse or be abused by the system. The fact is, using Duty Finder is a privilege for the convenience of everyone using it. Anyway here's how I'd reform the DF system, for all players.
    1) Lockouts that increase in duration the more times you drop group within a certain time frame (little for the first few times, large afterwards) averaging over maybe a 4 day period. Dropping if the group isn't filled is fine per normal.
    2) Lockout penalty is exacerbated by dropping before the Vote Abandon timer (15 minutes iirc)
    3) Vote Kick interval increases the more times it is used in a certain time frame (") except when kicking for Offline.
    4) Enough Report Abuse tickets triggers an investigation for cases of abusive AFK or action in order to force vote-kick or abandons
    5) Vote kick has a small lockout (5-10 minutes) and prevents the person from rejoining the same party/instance ID
    6) Semi-premade groups have 2-3x penalty (dependent on size of group) when initiating Vote Kicks or dropping group.
    7) DCing and getting vote kicked for being Offline incurs no penalty for a few times, then incurs penalties similar to dropping group. Timer resets faster though (2 day period).
    8) All penalties are additive (if you're votekicked, DCed, dropping group enough, no one really wants you in the system anyway)
    9) Queue dodging with In-Progress checked is a 5-minute wait - or simply don't show dungeon progress
    10) Token rewards more evenly spread among the bosses with a bias towards the last boss. Token conversion to next inferior token if capped (e.g. 2000/2000 total 0/450 weekly myth would convert gained myth to philosophy without changing weekly cap. 450/450 weekly would also trigger conversion)

    Kind of draconian for a "casual" game, but the people playing normally aren't going to be affected anyway except by trolls - who are what this is filtering towards.
    (1)
    Last edited by Jeykama; 03-16-2014 at 10:00 AM.

  2. #2
    Player
    Polorboy's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    13
    Character
    Talan Ardent
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jeykama View Post
    Sorry pal, after levelling both tanks to 50 and usually tanking whatever high-level duty roulettes I gotta do to cap out, I've never received any kind of abuse except from my FC mates, which doesn't count. DPS can't handle hitting a target marked #1 and bitches about dying? They can suck it. Healer that AFK-follows since their fairy does it all? I have a thick skin and as long as the group doesn't die from dumbasses like that I keep trucking. If you need to keep a LIST of names, I hate to say it but maybe it's you?

    As far as I could, the bad apple DPS/Healer are a minute minority. I've been in some pretty undergeared groups in AK, WP, Haukke, Copperbell, and even Pharos, and while the pace had to be set a bit slower, it was cleared and it was a pleasant experience because they knew how to play and their tank didn't suddenly abandon them.

    Tanks, on the other hand. After levelling all the dps classes, I find it ironic that tanks complain about DPS not hitting marked targets because most tanks don't mark. As a healer, even in lv50 dungeons, I can't count the times where I or my fairy have had to tank, because the actual tank didn't know how to hit the flash or overpower button more than once. When I tell them to flash/overpower more than once so my healer doesn't tank? "Don't tell me how to play my class," or worse, ignored. Of course, tanking has more responsibility to keeping the pace of a run, but dungeons really aren't that hard - face mobs away, try not to dance around, use your aoe abilities once in awhile, do your rotation, pop a CD once in awhile.

    Anyway, while thick-skinned tanks are apparently a rare breed, they still have no exclusive rights to abuse or be abused by the system. The fact is, using Duty Finder is a privilege for the convenience of everyone using it. Anyway here's how I'd reform the DF system, for all players.
    1) Lockouts that increase in duration the more times you drop group within a certain time frame (little for the first few times, large afterwards) averaging over maybe a 4 day period. Dropping if the group isn't filled is fine per normal.
    2) Lockout penalty is exacerbated by dropping before the Vote Abandon timer (15 minutes iirc)
    3) Vote Kick interval increases the more times it is used in a certain time frame (") except when kicking for Offline.
    4) Enough Report Abuse tickets triggers an investigation for cases of abusive AFK or action in order to force vote-kick or abandons
    5) Vote kick has a small lockout (5-10 minutes) and prevents the person from rejoining the same party/instance ID
    6) Semi-premade groups have 2-3x penalty (dependent on size of group) when initiating Vote Kicks or dropping group.
    7) DCing and getting vote kicked for being Offline incurs no penalty for a few times, then incurs penalties similar to dropping group. Timer resets faster though (2 day period).
    8) All penalties are additive (if you're votekicked, DCed, dropping group enough, no one really wants you in the system anyway)
    9) Queue dodging with In-Progress checked is a 5-minute wait - or simply don't show dungeon progress
    10) Token rewards more evenly spread among the bosses with a bias towards the last boss. Token conversion to next inferior token if capped (e.g. 2000/2000 total 0/450 weekly myth would convert gained myth to philosophy without changing weekly cap. 450/450 weekly would also trigger conversion)

    Kind of draconian for a "casual" game, but the people playing normally aren't going to be affected anyway except by trolls - who are what this is filtering towards.
    So, I just started another thread and your solution is significantly better than mine. Though I have similar ideas. I am also leveling all my jobs to 50. I did a dps first because I have always loved the Drg job and that was what I wanted to do. I get a lot of complements for being a competent player and I only once rage quit from a dungeon and it was because the tank started whining about the blm getting more hate than him... think about that one for a while. I couldn't handle the childish actions. I apologized to the party, pretty much said sorry guys but this is ridiculous. I am leaving, I will take the penalty so everyone else can get away from this childish tank. What is really sad is that 9 times out of 10 it is the tank. I played FFXI for 10 years, the only job I played was warrior... I know what it means to be a tank. I had to stop playing because people were getting stupidly picky about gear, weapon, weather or not you used food.... really, food? Yeah, it gives a buff, but the difference between someone who uses it and someone who doesn't is not that huge. Might shave what, one second off the time it takes to kill a boss? Big deal... The same thing is happening here. Some players need to stop being so elite-est and just have fun, it is just a game after all. If it takes you a few minutes longer to complete a dungeon because a player is either new or just not good at it, so what? I have had more fun in "bad" parties with people I can talk to and even joke about dieing so much than those stuck up players who think they are the best thing to happen to this game, or any game they play for that matter. If you can't afford to spend that extra minute in a dungeon because you have to be somewhere, then don't log in and play until you have the time to. </rant>
    (1)

  3. #3
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeykama View Post
    ~snip
    Glad you haven't ran into problems. I listen to my groups, and all I hear is "Do it this way, it's what we did last time" People who would come in and go afk right at the door and just say "Oh you guys can go I'll stay here" having DPS who sit there and do nothing but eat the first AoE and Die then complains. I don't think that is just me dude.

    And hate to break it to you, but I really do know how to play my class. I have learned by reading and asking my questions from other tanks, and of course my 10 years of experience of being a tank. I have played as a DPS in Instances, and truly, if a tank doesn't mark, I take target off the tank. Not that hard of a concept, but that eludes a good portion of DPS. Even when I mark, I get a BLM or BRD, or SMN, Goon, Monk, that will be hitting Target 3 and will complain when he grabs it off me. How is that MY Fault as you suggest? I dont see how others failing to read, or even take a second to verify targets, as MY Fault? Explain that concept to me again. How is it MY Fault when I get people who complain that I won't speed run just because I am a Relic +1 tank in mostly Coil/Myth gear? How is it MY Fault when queuing up in a low-level roulette and some guy thinks that just because of my gear, I can handle every single mob from the start of the instance to the boss? I am not pulling those mobs, one of the DPS is. How is that my fault? How is it my fault that some BLM will stand in AoE, not cast a spell, and do NOTHING the entire instance my fault? Healers who AFK heal, how is that MY Fault?

    Explain that concept.
    (0)

  4. #4
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Sibyll View Post
    As a tank, I usually don't mark targets because most of the time no one follows the targets or the party out gears everything so much that it's not worth the time.
    Yeah, it's rare for me to put up more than a #1 target nowadays. 90% of the time DPS figure out to hit the mob with <100% health, but mostly I do it to promote aoe dps. If they don't, tank threat got buffed so much that they rarely pull until the end. At any rate, taking a few hits from me isn't going to kill any dps.

    Quote Originally Posted by Miska View Post
    And hate to break it to you, but I really do know how to play my class. I have learned by reading and asking my questions from other tanks, and of course my 10 years of experience of being a tank. I have played as a DPS in Instances, and truly, if a tank doesn't mark, I take target off the tank. Not that hard of a concept, but that eludes a good portion of DPS. Even when I mark, I get a BLM or BRD, or SMN, Goon, Monk, that will be hitting Target 3 and will complain when he grabs it off me. How is that MY Fault as you suggest? I dont see how others failing to read, or even take a second to verify targets, as MY Fault?
    I'm still leaning towards the "maybe it's you" theory, actually. I can pull the "I've tanked for 10 years" and "relic+1/myth/allagan" card as well, and my playstyle is to "let'r rip so we all can get through this dungeon faster." After the whole threat buff of 2.1, it's rare for a dps to pull from me at any level cap unless they're fools enough to Flare without waiting for 3+ flashes. And if they do? Big deal, they can take a couple hits before the mob dies, or they're a voke/halone/stun away anyway. If I do remember to mark, it's just for low-level or for the benefit of physical dps so they focus stuff down. If they complain about pulling because they're focusing the wrong target? Hit it with a voke/halone the first few times, inform them politely that they're fools, then let them die. .

    Explain that concept to me again. How is it MY Fault when I get people who complain that I won't speed run just because I am a Relic +1 tank in mostly Coil/Myth gear?
    Oh, you're one of those people. Not sure why you wanted to get all that gear or tanked for 10 years if you didn't enjoy pushing the limits of what crazy stunts you can do in trivial content after the 1hr in Coil.

    Actually, I do remember one time while I was healing that a DPS seemed to deliberately always hit a non#1 target thinking that my fairy would heal him anyway, kept doing it anyway after both tank and I told him to hit the mark order. Both got fed him and let him die a few times and he stopped, end of story. At any rate, I think it's better for you if you just let the trigger-happy dps die a few times (and laugh at them) and just throw away the list.
    (0)
    Last edited by Jeykama; 03-18-2014 at 10:00 AM.

  5. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jeykama View Post
    Actually, I do remember one time while I was healing that a DPS seemed to deliberately always hit a non#1 target thinking that my fairy would heal him anyway, kept doing it anyway after both tank and I told him to hit the mark order. Both got fed him and let him die a few times and he stopped, end of story. At any rate, I think it's better for you if you just let the trigger-happy dps die a few times (and laugh at them) and just throw away the list.
    I always find it more entertaining to get groups with lower geared or new players, or just really bad DPS/Healers. It's little things like this that can make a trivial dungeon seem sort of challenging and fun. Of course, this is assuming they are friendly and open minded.
    (0)

  6. #6
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jeykama View Post
    Tanks, on the other hand. After levelling all the dps classes, I find it ironic that tanks complain about DPS not hitting marked targets because most tanks don't mark.
    As a tank, I usually don't mark targets because most of the time no one follows the targets or the party out gears everything so much that it's not worth the time. Even if the DPS are completely split a tank should be cycling through the mobs and doing their single target rotation on the targets they think they are going to lose threat.

    As for the perspective of the DPS, it doesn't bother me that most tanks don't mark targets because I pay attention to my aggro relative to the tanks and if I think I might pull I switch to a different target, if necessary.

    It's funny that the developers put in several indicators to warn people that they are running the chance of pulling aggro, but people still fail horribly at managing their aggro.
    (0)
    Last edited by Sibyll; 03-17-2014 at 04:49 AM.