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Thread: Parsers

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  1. #1
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    Gamemako's Avatar
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    Elysia Mazda
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    Quote Originally Posted by Cailae View Post
    Instead of "Man my DPS was terrible, maybe I should improve and try again later" it's "BAN THAT GUY FOR MEASURING MY PERFORMANCE!"
    Again, OP has stated that he didn't care about the parsing and just used it as an angle to crucify someone for calling him out. This thread is not "Parsers contribute to an elitist and toxic gaming environment and should be forbidden;" this thread is "Parsers let me get people I don't like banned and should be forbidden just in case I have the opportunity to get somebody with them!"

    Yoshi has already pretty well explained why parsers have been left in that grey area. Parsing isn't cheating, but he doesn't want players butting heads over "must do XXX DPS or kick." Yet somehow, OP has taken the third way, where the law exists only for his own amusement and not for the benefit of the community at large. That's what so damn disgusting about this thread. This instance is hardly some egregious abuse. "DPS is too low" is not an uncommon problem in fights, and it isn't going to take long before everyone points out the obvious weak link, parser or no. It happens with tanks and healers, too, even where they aren't parsed: people will call out tanks for taking too much damage due to not rotating cooldowns properly (or at all), and healers get knocked for not healing properly at critical periods like mountain buster, double WW, or death sentence.

    Quote Originally Posted by L-D-Omlette View Post
    The difference is, for all of those things there is a contract (implicit or explicit) and the person is aware of the forthcoming judgement.
    Actually, we are very well aware of the judgment. It is frequently accompanied by "Tremble before the might of the earth!" or similar exclamation.

    //EDIT:

    Quote Originally Posted by Clavaat View Post
    Instead of sending people away for failing, make them a better player. In other words, "what is most important" is the interaction with the other player, not the success or failure of the group.
    I don't think that's necessarily the point. I do agree that people should put more effort into improving the play of others and am not fond of the "must know fight" stuff, but evaluation has to be a part of that. The point of the MMO is not only interaction and not only progression; it is both.
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    Last edited by Gamemako; 03-17-2014 at 11:45 PM.

  2. #2
    Player
    Clavaat's Avatar
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    Osric Sylador
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    Pugilist Lv 50
    Quote Originally Posted by Gamemako View Post
    I don't think that's necessarily the point. I do agree that people should put more effort into improving the play of others and am not fond of the "must know fight" stuff, but evaluation has to be a part of that. The point of the MMO is not only interaction and not only progression; it is both.
    I should explain what I meant here better. I agree that it is both interaction and progression, however contradicting one another at any point will result in conflict (positive or negative). I believe that having a better interaction will result in better progression naturally. Through my experience, this has been the most successful. It can be easy to get impatient, but staying positive and continually giving each other tips for specific points results in success. Outright telling someone "bad DPS, leave" will not fulfill anything for anyone involved. Now, the person who kicked has to find a replacement, and may have the same issue with the next person, or a new one crops up. The person kicked is disappointed, uninspired, and didn't learn anything. Both solutions will typically take the same amount of time, so why not take the more positive route?

    EDIT

    Quote Originally Posted by Cailae View Post
    -snip-
    Please see what I wrote above, I think it's relative enough. Particularly the last statement.
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    Last edited by Clavaat; 03-18-2014 at 12:25 AM.

  3. #3
    Player
    Gamemako's Avatar
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    Elysia Mazda
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    Quote Originally Posted by Clavaat View Post
    I believe that having a better interaction will result in better progression naturally.
    I think there are times when the two are simply at odds. It takes time to learn rotations and learn what abilities to use when. You can't pay attention to mechanics and do your rotation at the same time unless that rotation is committed to memory. This is a good part of why people struggle with Titan HM. I can give examples of where sticking with it helped (Ifrit EX: 7 players walked in without previous clears, wiped 5 times, almost abandoned, won in the end) and times where all it did was frustrate people (oh man, all those Garuda and Titan runs without enough DPS). It is simply infeasible to teach a player his entire job as well as fight mechanics and have him get it all down properly in 60 minutes. You can't do everything for him. Sometimes, the only answer is to tell a player to go learn rotation and practice on a dummy.
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