
Originally Posted by
NoloeTazier
Check his join date then look at yours. People can argue all they want that the game started in August 2013 but for many it didn't. They put time and money (so much time now) into a character so they're invested in this game and this story and the world itself.
For many players the stamina/fatigue system made them leave, some stuck around and some new players joined. What we ended up with near the end was 1.23. 1.23 honestly was the brightest part of the game. The community (same server of Balmung) was great even if it only had 3000 people on at primetime (NA/EU/JP). Artifact Gear required a party, Cutter's Cry and Aurum's Vale were actually very tough dungeons, weaponskills actually felt weighted and were nice to look at something we no longer have with the spam abilities, Hamlet was content that included DoH and DoL and despite at the time was horrible it really was unique and is something the game needs desperately, materia melds actually mattered and were bragging rights..you felt strong when you had those triple or quad melds (penta melds just didn't happen aside from the tier 1 materia spam for the crown), and an economy that included everything and everyone. Materials mattered in 1.23 and weren't so readily available, minigames kept bots from being able to farm things at 100% and flood the markets like we have now. Leves in 1.0 actually GAVE the crafted the materials and the shards to make the items and then turned around and gave rewards like diremite and flax...yet you check the market and people were buying the items because they were actually useful. Didn't mean to make this about the economy but man..
Yes we had low drop rates for Darklight gear but that was because we were stuck with the content while they made 2.0, something that many of us (myself included) thought was going to be a revamped 1.23 without the animation lock. No one wants a 1% drop rate so people need to stop with that BS, what people want are more reasons to do content with friends/associates/randoms and that means allowing RNG to be a factor..which it is in Labyrinth of the Ancients. Yes grinding is a pain but that feeling of when you get the drop you want makes everything feel better.
As for us 1.0 players, the Calamity came and we knew the game would change. But we didn't know it would change so much, especially since we lost "content" i.e. Hamlet, Chocobo Caravan, Battle Faction Leves, a real economy. So yeah call us entitled or whatever you want, tell us to leave and "go back to FFXI," a game which many left for FFXIV because it changed so much. But realize many of us were here before Dalamud and that many of us are going to be here when others have hopped ship. Eorzea is a second home and without feedback the furniture would just sit and get dusty, there's a reason these threads are popping up and it's not just a forum thing as you can ask players in game and get the same responses (this will be replied with "well I talked to people in game and they said they loved it".") it's just the forums are a place where players can post and hope it's being read and not being flooded out of sight with RMT gil selling shouts.