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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sheer View Post
    Precisely this.

    Why must everyone be so upset or feel the need to express that an MMO isn't to their liking? It allows us, as players, to spread out and find MMOs that we do enjoy; it creates variety in the genre. This is a good thing. I just wish everyone would stop treating it as "this game doesn't suit me or other players like me, so that means it's bad".
    Check his join date then look at yours. People can argue all they want that the game started in August 2013 but for many it didn't. They put time and money (so much time now) into a character so they're invested in this game and this story and the world itself. For many players the stamina/fatigue system made them leave, some stuck around and some new players joined. What we ended up with near the end was 1.23. 1.23 honestly was the brightest part of the game. The community (same server of Balmung) was great even if it only had 3000 people on at primetime (NA/EU/JP). Artifact Gear required a party, Cutter's Cry and Aurum's Vale were actually very tough dungeons, weaponskills actually felt weighted and were nice to look at something we no longer have with the spam abilities, Hamlet was content that included DoH and DoL and despite at the time was horrible it really was unique and is something the game needs desperately, materia melds actually mattered and were bragging rights..you felt strong when you had those triple or quad melds (penta melds just didn't happen aside from the tier 1 materia spam for the crown), and an economy that included everything and everyone. Materials mattered in 1.23 and weren't so readily available, minigames kept bots from being able to farm things at 100% and flood the markets like we have now. Leves in 1.0 actually GAVE the crafted the materials and the shards to make the items and then turned around and gave rewards like diremite and flax...yet you check the market and people were buying the items because they were actually useful. Didn't mean to make this about the economy but man..

    Yes we had low drop rates for Darklight gear but that was because we were stuck with the content while they made 2.0, something that many of us (myself included) thought was going to be a revamped 1.23 without the animation lock. No one wants a 1% drop rate so people need to stop with that BS, what people want are more reasons to do content with friends/associates/randoms and that means allowing RNG to be a factor..which it is in Labyrinth of the Ancients. Yes grinding is a pain but that feeling of when you get the drop you want makes everything feel better.

    As for us 1.0 players, the Calamity came and we knew the game would change. But we didn't know it would change so much, especially since we lost "content" i.e. Hamlet, Chocobo Caravan, Battle Faction Leves, a real economy. So yeah call us entitled or whatever you want, tell us to leave and "go back to FFXI," a game which many left for FFXIV because it changed so much. But realize many of us were here before Dalamud and that many of us are going to be here when others have hopped ship. Eorzea is a second home and without feedback the furniture would just sit and get dusty, there's a reason these threads are popping up and it's not just a forum thing as you can ask players in game and get the same responses (this will be replied with "well I talked to people in game and they said they loved it".") it's just the forums are a place where players can post and hope it's being read and not being flooded out of sight with RMT gil selling shouts.
    (26)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by NoloeTazier View Post
    snip
    Please don't pretend to speak for the entirety of 1.0 players. We are as much split on the matter of the course of the game as any other player grouping. I and a lot of the players Legacy and otherwise, are fairly content with the game's course, realizing of course that the content will expand with time, rather than assuming a narrow bandwidth most others here are decrying.

    There are many, many 1.0 players that, while fondly remember 1.23, are also content with the new version of the game. It comes as no small annoyance to me that some pretend to represent all. The number of people posting regally here do not, in the slightest, represent the majority, be they 2.0 players, or Legacy members.
    (12)

  3. #3
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hyrist View Post
    Please don't pretend to speak for the entirety of 1.0 players. We are as much split on the matter of the course of the game as any other player grouping. I and a lot of the players Legacy and otherwise, are fairly content with the game's course, realizing of course that the content will expand with time, rather than assuming a narrow bandwidth most others here are decrying.

    What makes you think the content will expand? can't you see this game is headed in the direction of only small pieces of relevant content per patch, there's no use for old content with this games vertical progression. That's the problem that most the people complaining have with the direction the game is going.
    (12)
    http://solitude.guildwork.com

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by pompey_dan View Post
    What makes you think the content will expand? can't you see this game is headed in the direction of only small pieces of relevant content per patch, there's no use for old content with this games vertical progression. That's the problem that most the people complaining have with the direction the game is going.
    Small? I have 2 things to say about this:

    1) Yes it is a Major patch ( content patch) but it's not an Expansion. Expansions are what gives the game a Big boost in content.
    2) For a Major Patch that is not an Expansion, it's a lot. compared to a lot of MMOs that only give 1-2 updates a year.

    I find FFXIV ARR patches rather big. It is just an opinion though.
    (3)

  5. #5
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Hyrist View Post
    Please don't pretend to speak for the entirety of 1.0 players. We are as much split on the matter of the course of the game as any other player grouping. I and a lot of the players Legacy and otherwise, are fairly content with the game's course, realizing of course that the content will expand with time, rather than assuming a narrow bandwidth most others here are decrying.

    There are many, many 1.0 players that, while fondly remember 1.23, are also content with the new version of the game. It comes as no small annoyance to me that some pretend to represent all. The number of people posting regally here do not, in the slightest, represent the majority, be they 2.0 players, or Legacy members.
    That's fine (meant collective we as me and the ones that feel the same as Taei), but do you miss a real economy? Do you miss DoH and DoL being relevant and being able to do content like with Hamlet? I'm not coming in trying to argue and say I'm 100% right and speaking for everyone. I'm voicing a concern that others have and will continue to have, just giving Taei my vote that he's not alone. You can dismiss it all you want and say people around you believe your view and I can say people around me believe my view or Taei's view. This isn't some agenda to destroy FFXIV nor do I really think anyone feels that the concerns will be listened to it's merely venting and letting off steam and hoping for some validation from someone, the feeling of not being alone.
    (10)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  6. #6
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NoloeTazier View Post
    Snip
    Yes. I totally miss the game where I was able to select Culinarian as my starting class with absolutely no way to switch to a battling class initially without re-rolling, meaning I was stuck with throwing rocks at monsters (which aggro'd even at low levels) as I tried to go out and explore Thanalan. (Since the game let you pick whatever starting city you wanted to start in.)

    I played in the beta for 1.0. It was atrocious, but I stuck around hoping that the finalized release would be good. I even bought the C.E. for the game and the final version was still atrocious. I had to roll a second character just to actually get anything done since my main was stuck as a Level 3 Culinarian who was unable to venture out basically anywhere without dying to monsters on the field (because again, they designed the Class Select screen to allow you to pick DoH/DoL classes from the get go without any way to roll a battle class until later.) Not to mention the really poor drop rates on high level gear (1%? Really?), the Fatigue System (ugh. Ugh ugh ugh.), server-based mouse tracking (lag lag lag), the fact that the game was a huge resource hog and my fairly new PC at the time had trouble running it. The Anima system that you used to teleport, but it regenerated so slowly that you basically had to run everywhere because you'd use it all up pretty quick, oh and the game had no airships and no initial mounts (Chocobos eventually showed up, but it took a while.) Oh, and the stamina bar. And the individual cooldowns on every single attack or skill. No auto-attack whatsoever. Menus for days. "Craft this item? Accept?" "Accept?" "Accept?" "Accept?" Animation lock out. (I could go on.)

    Yeah. I totally miss that game.

    The initial game was terribly designed. Seriously, 1.0 didn't start having really promising content until Yoshi-P was the one that took it over. People don't seem to remember but 1.23 was Yoshi-P and his team, before they realized that the problems they were facing revamping the game were too large and required them to rebuild the game.

    And even 1.23 wasn't really much of anything. It was *better* but ARR has been miles above it in terms of content and actual entertainment value. Yeah, I liked some of the stuff in 1.23, but the enjoyable content of 1.23 was few and far between the mountains of annoying crap that you had to slog through to do *anything* in that game.

    In the end, I'm optimistic to see where ARR goes. It's easier, yeah, but I don't think its bad by any means whatsoever. I'd rather play ARR than ever EVER go back to the pukefest that was 1.0

    (BTW - forum join date doesn't mean anything regarding when someone started playing XIV. I never even bothered signing up for the forums until ARR came out.)
    (6)
    Last edited by ColorOfSakura; 03-17-2014 at 10:42 AM. Reason: 1000 char limit

  7. #7
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoloeTazier View Post
    Check his join date then look at yours. People can argue all they want that the game started in August 2013 but for many it didn't. They put time and money (so much time now) into a character so they're invested in this game and this story and the world itself.

    For many players the stamina/fatigue system made them leave, some stuck around and some new players joined. What we ended up with near the end was 1.23. 1.23 honestly was the brightest part of the game. The community (same server of Balmung) was great even if it only had 3000 people on at primetime (NA/EU/JP). Artifact Gear required a party, Cutter's Cry and Aurum's Vale were actually very tough dungeons, weaponskills actually felt weighted and were nice to look at something we no longer have with the spam abilities, Hamlet was content that included DoH and DoL and despite at the time was horrible it really was unique and is something the game needs desperately, materia melds actually mattered and were bragging rights..you felt strong when you had those triple or quad melds (penta melds just didn't happen aside from the tier 1 materia spam for the crown), and an economy that included everything and everyone. Materials mattered in 1.23 and weren't so readily available, minigames kept bots from being able to farm things at 100% and flood the markets like we have now. Leves in 1.0 actually GAVE the crafted the materials and the shards to make the items and then turned around and gave rewards like diremite and flax...yet you check the market and people were buying the items because they were actually useful. Didn't mean to make this about the economy but man..

    Yes we had low drop rates for Darklight gear but that was because we were stuck with the content while they made 2.0, something that many of us (myself included) thought was going to be a revamped 1.23 without the animation lock. No one wants a 1% drop rate so people need to stop with that BS, what people want are more reasons to do content with friends/associates/randoms and that means allowing RNG to be a factor..which it is in Labyrinth of the Ancients. Yes grinding is a pain but that feeling of when you get the drop you want makes everything feel better.

    As for us 1.0 players, the Calamity came and we knew the game would change. But we didn't know it would change so much, especially since we lost "content" i.e. Hamlet, Chocobo Caravan, Battle Faction Leves, a real economy. So yeah call us entitled or whatever you want, tell us to leave and "go back to FFXI," a game which many left for FFXIV because it changed so much. But realize many of us were here before Dalamud and that many of us are going to be here when others have hopped ship. Eorzea is a second home and without feedback the furniture would just sit and get dusty, there's a reason these threads are popping up and it's not just a forum thing as you can ask players in game and get the same responses (this will be replied with "well I talked to people in game and they said they loved it".") it's just the forums are a place where players can post and hope it's being read and not being flooded out of sight with RMT gil selling shouts.



    Well said everything listed is exactly how I feel.
    (4)