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  1. #1
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I don't see the problem with the low ilevel requirement, the ilevel is there to prevent people from getting inside too low, in a realistic setting, a group won't have that ilevel and would be 10 levels higher to "normally" run it. Rewards? Yoshi already stated the rewards will include the new allagan tomestone, there might be more to it.

    Now for difficulty, I don't see the problem with it, it's not an end game raid, we have coil for that, these new dungeons are designed for ordinary players, it's also a means for new players to catch up with the people from launch, if it was made too difficult, new players will be turned off by it because they'd have to gear up for a dungeon to gear up for an even harder dungeon to gear up for end game raid, a great majority will not want that, I certainly don't. If difficulty is really an issue for you that you might steamroll it with your current gear, then why not find like-minded people who want hard content, and just do the dungeon with weaker gear?

    Oh and if it's any indication. Pharos siruis' 1st boss, Turn 5, and a number of other dungeons, "punish" you for DPS-ing too hard, forcing a phase change in an untimely fashion, and from my experience, it makes the encounter harder than it normally would be. If the dungeon follows this style, you might be in for a surprise when you do the dungeons once they come out.

    TL: DR
    The dungeon isn't meant to be (incredibly) hard, they're designed for new players to catch-up with the rest of us without having to go through an insane amount of grind, thinning the gap between hardcore and casual players, while providing a bit of challenge.
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  2. #2
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Decrith View Post

    if it was made too difficult, new players will be turned off by it because they'd have to gear up for a dungeon to gear up for an even harder dungeon to gear up for end game raid, a great majority will not want that, I certainly don't..
    With vertical progression, this is how the game currently works....

    They give us Relic, oh wait there is Relic Zenith, but OH Wait, .. there is EM Weapons but OHHH WAIT there is Allagan Weapons, but OH WAIT, 2.2 is coming, there is Leviathan and Relic Zenith +1. The same can be said for Accessories, and Armor.

    Are we playing the same game? Ever since level 1 you have the option to equip better gear at most every 5 levels.

    - - -

    For a lack of a better term, 'Hardcore' players are expecting more than 1 End Game style dungeon every other patch. Especially when casual slower style players get 2-3 dungeons every patch.

    It is not like this game is hard to progress, the necessary gear to beat the hardest content is basically handed to you just by completing easy dungeons.

    - - -

    Correct me if I'm wrong but last I checked we have no ilevel 55 dungeons the highest it goes is to ilevel 48 and that's only with the 2.1 ones and Wanderer's place and Amdapor Keep have no requirement. As far as ilvl gear WP&AK drops i55 and the 2.1 drops i60 gear. So I'm pretty sure the new dungeons might drop i75 or i80 gear.
    My whole point in this Thread is that with Darklight Gear readily available; Mytho, Coil (and I'm sure CT) locks being removed; it is not beyond belief that the avg FFXIV lv50 player could get their character to iLv 70+ in a weeks play time to enjoy higher level content and the new dungeons if the difficulty was increased. Which would only make sense for these Dungeons, so they could serve as an 'End Game' to casual players and also a challenge to 'Hardcore' (but not as difficult as Coil or EM content) since they are going to drop the new Tomestones.
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    Last edited by LordSaviour; 03-16-2014 at 11:35 PM.