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  1. #21
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Thanks Camate!

    Is the company perhaps interested in making the world more 'threatening' in places?

    For instance, how pathetically easy it is to just walk off any mob group in the game & survive like nothing... or just walk straight behind the backs of dangerous mobs to avoid them altogether.
    (1)

  2. #22
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Camate View Post
    mechanics you’d like to see for FATE battles!
    Oh god no...please don't be planning anymore fate battles at all. Make this kind of stuff happen in the open world!
    (12)

  3. #23
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jynx View Post
    Oh god no...please don't be planning anymore fate battles at all. Make this kind of stuff happen in the open world!
    Fates are in the open world.
    (3)

  4. #24
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by BlueMage View Post
    "Sound" aggro in this game is now more like true sense, in that they aggro anything within their aggro range. In 1.0, there used to be regular sound aggro mobs who you could avoid by walking (instead of running). It added a nice bit of variety.
    That actually still exists. The Ochus and Landtraps in the Sylphlands function that way at least.
    (1)

  5. #25
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zumi View Post
    Fates are in the open world.
    Dungeon Entrances also exist in the open world, might as well count them too right?

    Unique monster behaviour needs to pervade the entire world, not just small blue circles of it.
    (14)

  6. #26
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Vinta View Post
    I would love to see more FATES featuring this.
    I'd rather see more open world content like this instead
    (4)

  7. #27
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    Thanks for the feedback on the mechanics you’d like to see for FATE battles! We let the development team know and they will be taking it into consideration.
    No.. not fates... true open world content please and thank you. Only one person in the thread to this point asked for it as a feature of fates. Just about every other poster mentioned open world (or instanced) content.

    We are talking about things not defined in limited circles
    (10)
    Last edited by Rhas; 03-15-2014 at 11:45 AM.

  8. #28
    Player
    Romejin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    40
    Character
    Ichi Yami
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Vinta View Post
    I would love to see more FATES featuring this.
    There's a level 47 fate like that in the Kobold stronghold. Spandy Balidet it has an Gargoyle attacking a crowd of Kobolds.
    (0)

  9. #29
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Isn't there a FATE near Quartermill where the Goblins and Poachers are fighting as well?


    But I would love to see more of it in the open world and dungeons as well.
    The examples of several mobs reacting to you in different ways also sound amazing.

    For that matter, the enemies in the beastman strongholds could react more to your presence as well, especially the Amal'ja. It might be a bit of a pain if they do, but now I am able to slaughter their comrades while sitting on their tail and they don't even react.
    (3)

  10. #30
    Player
    Wolfandre's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    276
    Character
    Wolfandre De'asura
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Camate View Post
    Greetings,

    Thanks for the feedback on the mechanics you’d like to see for FATE battles! We let the development team know and they will be taking it into consideration.
    Yeah, I agree with Jynx, here Camate. With all due respect, that was not what should have come out of this thread to the desk of the devs. :/
    (5)

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