


It is not the sight/sound aggro. Sound/sight aggro is still in the Game, but there was a difference tho. Like Efts would aggro you right away if you would run by, but if you would "walk" they would just look at you ready to attack, but unless you would start running they would not attack you. Also from straight running into his "range" then standing still, could make him "de-aggro". It was like "grabbing their attention", but they would not bother attacking you until you did "something". Like Snurbles did cast protect on them themself if you would pull out your weapons, as another example.
Last edited by Nero; 03-11-2014 at 12:53 AM.
this is a mechanic they should implement in harder instanced content.
Yea. I love watching the different planar factions duke it out in Rift. xD Always entertaining to watch a life invasion and a fire invasion collide. Predator monsters there will kill prey, as well.
One thing I love in FFXIV and miss in other MMOs is being able to bypass aggro by going behind a monster.
One thing I miss is when knowledge used to play a part in wether you got agro or not, knowing what is agressive to sight/sound or even "True sound" was paramount to fully exploring the world. Even those level 80 zones where few dare tread were perfectly accessable (With few exceptions and even then a bit of patience went a long way) if you had knowledge or your surroundings.
I'll always miss having a open world that felt alive.
Greetings,
Thanks for the feedback on the mechanics you’d like to see for FATE battles! We let the development team know and they will be taking it into consideration.
Devin "Camate" Casadey - Community Team
"Sound" aggro in this game is now more like true sense, in that they aggro anything within their aggro range. In 1.0, there used to be regular sound aggro mobs who you could avoid by walking (instead of running). It added a nice bit of variety.
Though, there's not much need to avoid mobs anymore. I liked having to sneak through some parts of dungeons and the open world because enemies were literally designed to be impossible to defeat. Not saying all enemies should be, but nice having some sections that require stealth and finesse as a change of pace.
On topic, I love mob v mob too. Would love to see things like "us vs Garleans vs Beastmen" in FATEs or other content. I'd love to see mobs prey on mobs outside of FATEs in the world too. Some mobs being predatory animals, and others prey.
I also miss mobs such as lambs or mandagoras that would just innocently follow you, but not aggro/attack, and would love to see mobs who run away when attacked (they dont want to fight at all) as well as mobs that run when they're weakened.
Last edited by BlueMage; 03-15-2014 at 09:30 AM.



Can we get more FATEs with monsters running to the zone in formation? There's a few in Lominsa prior to lv 10 that have waves of mobs run in from outside the FATE zone.
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