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  1. #11
    Player
    Swagcity's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Swag Zilla
    World
    Malboro
    Main Class
    Marauder Lv 32
    Quote Originally Posted by Anienai View Post
    I see BST class in the works.
    I hope you are right^^
    (4)

  2. #12
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sheer View Post
    I like how the easiest way to avoid fighting a MoB is to just avoid it's line of sight
    I also apreciate the develops changing complex systems into simplified useless ones.

    ...oh yeah /sarcasm.
    (6)

  3. #13
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Vinta View Post
    I would love to see more FATES featuring this.
    please... not fates... these features should be there in the open world.
    (2)

  4. #14
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Musashidon View Post
    there are still monsters that agro by sound
    It is not the sight/sound aggro. Sound/sight aggro is still in the Game, but there was a difference tho. Like Efts would aggro you right away if you would run by, but if you would "walk" they would just look at you ready to attack, but unless you would start running they would not attack you. Also from straight running into his "range" then standing still, could make him "de-aggro". It was like "grabbing their attention", but they would not bother attacking you until you did "something". Like Snurbles did cast protect on them themself if you would pull out your weapons, as another example.
    (1)
    Last edited by Nero; 03-11-2014 at 12:53 AM.

  5. #15
    this is a mechanic they should implement in harder instanced content.
    (0)

  6. #16
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lumiin View Post
    That feature is in a lot of games.
    Yea. I love watching the different planar factions duke it out in Rift. xD Always entertaining to watch a life invasion and a fire invasion collide. Predator monsters there will kill prey, as well.

    One thing I love in FFXIV and miss in other MMOs is being able to bypass aggro by going behind a monster.
    (1)

  7. #17
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    One thing I miss is when knowledge used to play a part in wether you got agro or not, knowing what is agressive to sight/sound or even "True sound" was paramount to fully exploring the world. Even those level 80 zones where few dare tread were perfectly accessable (With few exceptions and even then a bit of patience went a long way) if you had knowledge or your surroundings.

    I'll always miss having a open world that felt alive.
    (7)

  8. #18
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    Thanks for the feedback on the mechanics you’d like to see for FATE battles! We let the development team know and they will be taking it into consideration.
    (16)
    Devin "Camate" Casadey - Community Team

  9. #19
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Musashidon View Post
    there are still monsters that agro by sound
    "Sound" aggro in this game is now more like true sense, in that they aggro anything within their aggro range. In 1.0, there used to be regular sound aggro mobs who you could avoid by walking (instead of running). It added a nice bit of variety.

    Though, there's not much need to avoid mobs anymore. I liked having to sneak through some parts of dungeons and the open world because enemies were literally designed to be impossible to defeat. Not saying all enemies should be, but nice having some sections that require stealth and finesse as a change of pace.

    On topic, I love mob v mob too. Would love to see things like "us vs Garleans vs Beastmen" in FATEs or other content. I'd love to see mobs prey on mobs outside of FATEs in the world too. Some mobs being predatory animals, and others prey.

    I also miss mobs such as lambs or mandagoras that would just innocently follow you, but not aggro/attack, and would love to see mobs who run away when attacked (they dont want to fight at all) as well as mobs that run when they're weakened.
    (6)
    Last edited by BlueMage; 03-15-2014 at 09:30 AM.

  10. #20
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Camate View Post
    Greetings,

    Thanks for the feedback on the mechanics you’d like to see for FATE battles! We let the development team know and they will be taking it into consideration.
    Can we get more FATEs with monsters running to the zone in formation? There's a few in Lominsa prior to lv 10 that have waves of mobs run in from outside the FATE zone.
    (4)

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