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  1. #31
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Wolfandre View Post
    Yeah, I agree with Jynx, here Camate. With all due respect, that was not what should have come out of this thread to the desk of the devs. :/
    What they said...
    (1)

  2. #32
    Quote Originally Posted by BlueMage View Post
    --snip-
    I also miss mobs such as lambs or mandagoras that would just innocently follow you, but not aggro/attack, and would love to see mobs who run away when attacked (they dont want to fight at all) as well as mobs that run when they're weakened.
    I like this, and to add to your point, I like the way in some levequests, that mobs run away to an obscure location and join other mobs to sabotage you just when you think you have the leve done. If this mechanic was added to open world mobs it would be cool.
    (1)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  3. #33
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Yummy, let's eat each other!
    (0)

  4. #34
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Camate View Post
    Thanks for the feedback on the mechanics you’d like to see for FATE battles! We let the development team know and they will be taking it into consideration.
    It troubles me that what you took from this was "woo more FATEs!" How about improved AI for normal mobs?
    (5)

  5. #35
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    FATEs lack fun and reward once you reach level 50. I know they are meant to be just another way to level, but they are boring even when leveling to be honest. When I saw Aspidochelone pop the first time I killed him because my FFXI instinct told me this was important, but the reward is such a /snore. I feel bad for him to be in such a silly FATE, lol.

    You should add a chance at a greater reward from FATEs, like weapons/armour drops that are actually of some good use when leveling or some items that you can use to craft better weapons/armour and perhaps furnishings.

    I'd also like to see FATEs that are actually pretty challenging, somewhat like when you do Primal fights or w/e boss fights in dungeons. There are no challenging FATEs at the moment. Behemoth and Odin are "zerged" in minutes. I also feel bad for Odin and Behemoth to be branded as a FATE, lol.

    Even if we forget FATEs for a moment and just add little things that other MMOs all have like NMs popping from normal mobs now and then or just on some spawn timer, you could even create a new Hunting log to search for such "Notorious Monsters" and again you could make them challenging to even attempt. And eventually I'd end up mentioning HNMs, that's were this was going eventually. But I'm done rambling, these are just some little things I feel the game needs and that I've experienced in previous MMOs that I enjoyed. The world as it is at the moment isn't dangerous at all, please make it more challenging since you can teleport all over the place with ease already.
    (1)

  6. #36
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by BlueMage View Post
    "Sound" aggro in this game is now more like true sense, in that they aggro anything within their aggro range. In 1.0, there used to be regular sound aggro mobs who you could avoid by walking (instead of running). It added a nice bit of variety.
    There are still mobs like this. Rafflesia encountered while doing Sylph daily quests, for example, will not aggro you if you walk or are standing still. Still, the mechanic is mostly useless since you can kill any overworld enemies in 10 seconds or less.
    (0)

  7. #37
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BlueMage View Post
    "Sound" aggro in this game is now more like true sense, in that they aggro anything within their aggro range. In 1.0, there used to be regular sound aggro mobs who you could avoid by walking (instead of running). It added a nice bit of variety.
    Yoshida wrote about the aggro mechanics in the beta forum last year.
    Sight aggro - Every enemy with eyes
    Sound aggro - Every enemy with no eyes or not very visible eyes
    true sense - got removed

    I think the main problem people have with FATEs are that they don't give gears as rewards.
    Maybe if the NM FATEs would give some NM gear with 15% chance if the player get gold would be good (or 75% with gold and first claim).
    (0)
    Last edited by Felis; 03-16-2014 at 10:21 PM.

  8. #38
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    I'd also like to see a real link system.

    Like, when I pull a Beasmen, why all the other Beastmens near it just watch me kill him and do nothing ?
    It's just don't make any sense.

    We had that in almost all MMO for as long as I can remember.
    (0)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Yzuna View Post
    I'd also like to see a real link system.

    Like, when I pull a Beasmen, why all the other Beastmens near it just watch me kill him and do nothing ?
    It's just don't make any sense.

    We had that in almost all MMO for as long as I can remember.
    Because you did it solo. They link if you are many levels above them or if you are in a group.
    (0)

  10. #40
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Felis View Post
    Because you did it solo. They link if you are many levels above them or if you are in a group.
    While they indeed do start to link, the higher level beastmen do not (presumably exactly because of this mechanic).

    Like I mentioned before, you can fight standing an Amal'ja's tail and he still won't join the fray. You can even kill off only one of the Amal'ja sitting around a campfire, and the rest will just continue chatting like nothing happened. I believe the Sylph are a bit more social and will gang up on you, but as it stands the Amal'ja just stand there and look in a different direction

    (I haven't spend much time around the other beastmen strongholds so I can't say much about those)
    (0)

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